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Old 1st Dec 2007, 09:52 AM   #1
Vladiz
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Arrow Transportation - Bmw M3 CSL

here we go again BMW M3 CSL modeled with LightWave rendered with Fprime, sorry for grainy pictures, fprime doesnt do any better in 2-4 hours and standard lw renderes would took me half of my life to render one image so any coments are welcome
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Old 1st Dec 2007, 04:37 PM   #2
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Well it looks really nice to me


ANy chance of seeing some wires?
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Old 1st Dec 2007, 05:19 PM   #3
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Some nice compisitions, and some decent shaders, bt the model could really use some refining and smoothing out

Cheers!
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Old 1st Dec 2007, 06:38 PM   #4
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Nice work . . I absolute love the dirt on the tires in the first image . . that's sweet . .
the third image had what looks like a poly error on the front quarter but other than that nicely done . . .
gp
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Old 1st Dec 2007, 06:46 PM   #5
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sure, there is a wire
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Old 2nd Dec 2007, 01:52 PM   #6
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Nicely done!

I like the shaders too, and the model does look good, but sure it could use refinement in some places as Craig said
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Old 2nd Dec 2007, 02:24 PM   #7
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Hi !

It's very nice, as Craig said model could get some refinment but generally it's very good. I just wonder what machien you have 'coz if you send me scene i'll render it LW in less than 4 hours (dual core here) and with better quality that that FPRIME render you showed here . I wonder what version of LW you use if you think it's THAT slow ??
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Old 2nd Dec 2007, 09:54 PM   #8
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Cool, thanks for the wires
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Old 2nd Dec 2007, 11:27 PM   #9
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Quote:
Originally Posted by CAClark View Post
Some nice compisitions, and some decent shaders, bt the model could really use some refining and smoothing out

Cheers!
I see your point Craig but I really do like the way he set up the scenes. That part really works for me.

Quote:
Originally Posted by gpdesigner View Post
Nice work . . I absolute love the dirt on the tires in the first image . . that's sweet . .
the third image had what looks like a poly error on the front quarter but other than that nicely done . . .
gp

Dittos on the dirt, not something you see in a lot of car renders and it's a nice touch.
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Old 6th Dec 2007, 11:36 AM   #10
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thanks
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Old 6th Dec 2007, 12:20 PM   #11
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I hadn't questioned the scene setup Bob, but I believe in calling a spade a spade. The car model doesn't look convincing or real. It NEEDS to be refined to 'work' in terms of rendering a cg car to look like a real car. My point was the model, not the scene. I think we need to get back to being thorough and honest in critiques. Wel, some people anyway, it varies, but still.

Vladiz, you made a great start here, and I agree the dirt on the car & tyres is a welcome addition, but I'd really urge you to work on the car to tighten up these panel edges some and generally pull the model in to line with the real car. You're pretty close, seems a shame to stop just short

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Old 6th Dec 2007, 05:43 PM   #12
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well tweeking can last forever and may be not the model but theenviroment needs one, i'll trie to render in studio style andthe see is the car realy needs more work sometimesthe backround just mess things up, any way practise makes perfect, so i will impove that model hopefuly
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Old 6th Dec 2007, 08:59 PM   #13
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looks sweet to me
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Old 6th Dec 2007, 09:19 PM   #14
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So you've got the modelling part down pat. Well done! Now, it definitely needs some smoothing and a bit of texture work. Much of what's there now looks like placeholder textures. Now, there used to be a decent car paint tutorial around somewhere....might not have been at LWG though. Who knows--but there's defintely one out there somewhere
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