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Old 18th May 2009, 06:31 PM   #181
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Ahhhhhhhhhhh, love the Kelvin-ish variant!
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Old 18th May 2009, 07:47 PM   #182
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Toying with the idea of making variants of this ship and setting them up as a "pack"
I am sure that would drive the conversion guys up the wall too.
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Old 18th May 2009, 11:35 PM   #183
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Talking Uss Laevatein

This mesh is officially done
Measurements as follows:
L 867ft/264.2m
W 480ft/146.3m
H 124ft/37.7m
134,846 polygons
MKF-
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Old 19th May 2009, 06:35 AM   #184
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^^^ Looks tough and deadly. Is this a close combat/destroyer class?
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Old 19th May 2009, 06:49 AM   #185
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yup, I haven't decided exactly the mission type but it is definitely something flung at Federation foes.

update;
New shuttle bay guts, with a time traveler. That poor Balmung gets flung all over the place.
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Old 19th May 2009, 07:39 AM   #186
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Nice looking shuttle bay.
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Old 20th May 2009, 02:12 AM   #187
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I dunno what the hell Im doing ATM. Looking for a cleaner strut but eh, sorta getting where I want with the base part but I dunno.
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Old 20th May 2009, 03:32 AM   #188
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Here are a few more views with some more adjustments. I have a mess of braces and stuff to put back. I just wanted to simplify the overall shape but keep the idea behind the original form, but remove clunky details and shapes. Note the lumpy neck brace thing will be going and replaced with something nicer, and maybe some detail on the neck area. Again though simplicity will overrule in the end though.

The intercooler deals on the nacelles I' m gonna replace or remove. The nacelles are more inspired by the SOTL ship NCC - 1000 USS Carolina? The profile of those nacelle bodies is what I was after. The endcaps though are pure Kelvin with those funny spheres I stuffed on the back of the re-connie. I know the decision to junk the old nacelles was a cause of concern for some. I just felt they were to I dunno busy, old looking and poorly modeled.

Hopefully this all ties together. I even toyed with the idea of redoing the saucer to thin it some and round it a bit more to pull away from the TMP looking Stargazer thing it has now. (It is thicker than a TOS saucer) Once I finalize the new parts the only thing left is the waveguide at the bottom of the secondary possibly a new saucer sensor, then decals. And maybe some pseudo kitbashing.

Oh, and yes, I have yet to decide on the look of the bridge area.
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Old 20th May 2009, 05:48 AM   #189
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Quote:
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Nice looking shuttle bay.
What a pick up line
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Old 20th May 2009, 05:53 AM   #190
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Quote:
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What a pick up line
As, he clamps his sweaty palms onto the bussards,
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Old 20th May 2009, 06:00 AM   #191
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Not sure I am 100% for these vent thingies. The bussard area needs something but shrug. Added some blister like intercoolers.
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Old 20th May 2009, 06:14 AM   #192
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Quote:
Originally Posted by Madkoifish View Post
The bussard area needs something but shrug.
Oooohhh Matron!!!
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Old 20th May 2009, 06:41 AM   #193
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You boys need to get outside more often, ROFL.

MKF; someone would be doing themselves a big favour if they were to hire you. This is really top notch work.
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Old 22nd May 2009, 02:41 AM   #194
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2 days of not much posting and all I have to offer is some stinking braces and panels. those black bits are just un-extruded panels. I have yet to decide on those vents near the bussards. they get in the way of the inner bump things and well arnt spaced evenly due to the center cloning and my last min mirroring of them to well span across the nacelle more instead of the 3 modeled vents spaced towards the upper part of the nacelle derp.

Gonna be great fun cutting decals across those panels too AUGH!

I might undo those lower panels, Idea is these are used to help form the field, and add additional protection IE deflector plating. Hence why it isnt all over. Just in choice locations like the re-connie, but I had originally thought that maybe more on a older design, but its a bit overpowering. hrmmmmmm
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Old 22nd May 2009, 03:24 AM   #195
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quickie update,
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Old 22nd May 2009, 04:03 AM   #196
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That shuttle bay picture... ? If you think average human size, who enters that shuttle? And then look rest of the spacecraft? That human cant fit in corridors there?
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Old 22nd May 2009, 04:15 AM   #197
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Quote:
Originally Posted by Kojocci View Post
That shuttle bay picture... ? If you think average human size, who enters that shuttle? And then look rest of the spacecraft? That human cant fit in corridors there?
Everything is to scale I dunno what your looking at but doors are about 8ft high 3 foot wide. I DO NOT model by eye everything is measured out.
OOPs sorry that's 7ft 7.86 inches in height, or 2.3333244x0.9144 meters

and yes that one corridor does dead end cause I haven't modeled anything in the cargo space and doubt I will, since it wouldn't be visible from outside.
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Old 22nd May 2009, 04:16 AM   #198
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Thanks,
Small update and that's it for me tonight, I think I'll be taking the weekend off from 3d to work on some painting either digital or IRL.
oh duh lol suppose I could run a render that shows the changes too OTL mostly this is to show how all the crap appears as a complete object.
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Old 22nd May 2009, 09:22 AM   #199
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I meant this... shuttle and ship dont somehow match, mothership is too small. See picture.
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Old 22nd May 2009, 01:08 PM   #200
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Again I'll reiterate EVERYTHING is measured out. Eyeballing just doesn't work. Those PIXELS are totally different measurements across perspective, so those little white boxes are not the same height. Looking down a foreshortened deck and assuming a distance doesn't work either. This is why pixel counting is fail, you have to account for perspective, that saucer rim is over 25ft thick and 372ft in dia.

For the last time I measure everything out, the shuttle is mine so it IS to scale period end of story.
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Old 22nd May 2009, 03:28 PM   #201
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looks right to me. keep up the great work.
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Old 26th May 2009, 10:21 PM   #202
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Redid those vents on the nacelles. Guess it is time to look at the bridge and that outer housing for the shuttle bay. Gotta tart those up some.
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Old 27th May 2009, 11:39 PM   #203
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shrug? not sure lol
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Old 28th May 2009, 12:28 AM   #204
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Quote:
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shrug? not sure lol
The new shape looks good, but those inset portions... not so much.
You could give that bridge-dome a large window like on the Kelvin
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Old 28th May 2009, 12:49 AM   #205
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No windows on my bridges. I do know some claim it is a TOS feature from like the cage where they pan into the ship from the dome. I just cannot accept it as a working bridge feature. But I plan to add details from the film and from TMP on it. the braces were a afterthought so I had a shape that just didn't work with them. Hopefully this new shape will work better. Might just do the forward braces as separate objects so i can control the profile better.

Quote:
I think this part has a better shape. More TOS like so I will see how it looks once I cut the braces so just pretend you see some TMP detailing/XItrek on this TOSish structure. (this structure will house the bridge, with the sensor above) Dunno if I will keep that dome though. The material will definitely be changed though. That was something I liked about the XI enterprise was all the dodads visible inside of the dome. Hafta go find a cam of the film though heh. Or someone who has done some caps.
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Old 28th May 2009, 01:07 AM   #206
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what about a different color for the dome, maybe like the color the NX Enterprise dome was.
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Old 28th May 2009, 02:44 AM   #207
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Colour and materials isn't what I'm not happy with on that part. Though the NX is something I didn't think to look at.
Here are similar extrusions, well cloned resized and reattached then bridged to avoid that angled curve extrusion pukage.
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Old 28th May 2009, 04:28 AM   #208
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Ok, giving the bridge area a bit of a rest to work on the new cargo/shuttle bay observation deck. Not sold on the outer windows so I might redo all that. I have to lol at the marker light size, just cloned one off the saucer front. Might have to resize it so it doesn't look so goofy.
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Old 28th May 2009, 04:32 AM   #209
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WOW


nice
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Old 28th May 2009, 10:57 AM   #210
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I just noticed those two large tubes on the back of the ship. Are those Photon Canons?
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