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Old 30th Jun 2010, 10:26 AM   #1
meugen06
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Arrow SciFi - My 3d work,mainly ships-in Blender3d

Hey guys.This is my first post here.
My first post in the 3d wip section Is a battlecruiser, The Valhalla Class.
The main program I work with is Blender 3d.



Antipated thanks for any comments.Constructive criticism accepted also(mainly)
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Old 30th Jun 2010, 02:55 PM   #2
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Rather than make a yes no vote I would rather just comment.

Yes, I find the design interesting but I would like to see you refine it more. There is a lot of faceting and smoothing errors at the moment. The smoothing errors usually come from try to smooth a surface beyond it's limits. Anyway, keep on pressing forward there's always room at the inn.
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Old 30th Jun 2010, 03:36 PM   #3
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My mistake regarding the poll when I made the settings.Regarding the design tere is a lot of work to be done still.Thank you.
And regarding the smoothing, in Blender there is function called Set smooth a part.If i let the ship solid,it woudn't looke nice,but I will try to solve it.
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Old 6th Jul 2010, 03:42 PM   #4
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Here are two projectsne new the battlecruiser,something like the stargate Daedalus,still in development,and an old project which I will revieve it,an orbital battlestation
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Old 2nd Aug 2010, 04:41 AM   #5
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Hey guys I'm back after a while.I had problems with my grandmother,she had a cva.But Here it is my Valhala class battleruiser.
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Old 2nd Aug 2010, 07:40 AM   #6
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That is an interesting design
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Old 2nd Aug 2010, 08:49 AM   #7
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I like the Valhalla; it has some definite potential. You need some more segments in the nose area, to make the curves a bit smoother looking.
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Old 3rd Aug 2010, 01:58 AM   #8
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Quote:
I like the Valhalla; it has some definite potential. You need some more segments in the nose area, to make the curves a bit smoother looking.

Yes you are right,but I'm going to leave this like you see it as a distinctive sign of the class ship.
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Old 3rd Aug 2010, 09:32 AM   #9
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Ok guys here is a colony city idea.Here are the first buildings,first from left is the communication relay,second living module,third a storage depot and a reactor to power my \colony.
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Old 5th Aug 2010, 01:29 AM   #10
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Here are a few more buildings.
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Old 11th Aug 2010, 11:29 AM   #11
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This is a new battlecruiser that I've started working.Still confused on which variant to continue.
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Old 22nd Aug 2010, 03:16 PM   #12
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This is my first update after my family troubles.
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Old 25th Aug 2010, 08:25 AM   #13
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Here is my new battlecruiser.Of course not completed yet .More pannels to add,different things also.Thanks guys .
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Old 25th Aug 2010, 10:11 AM   #14
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Nice design, I like the details!!!
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Old 12th Sep 2010, 02:37 AM   #15
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First of the renders is my final version of my battlecruiser Beliskner class,and the second is a gunship.
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Old 15th Sep 2010, 08:39 AM   #16
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What do you think guys about my gunship?
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Old 17th Sep 2010, 03:45 AM   #17
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Later today I will update my thread with the gunship.Here Is my Test to a ancient battleship.What do you think?
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Old 20th Sep 2010, 11:00 AM   #18
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Here is a naval shipyard at which I am working.
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Old 2nd Oct 2010, 02:55 PM   #19
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Here is my vision of a assault vehicle.
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Old 5th Oct 2010, 12:04 PM   #20
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A little update at my assault vehicle.
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Old 6th Oct 2010, 08:27 AM   #21
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Final update before texturing.
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Old 9th Oct 2010, 01:33 AM   #22
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Something new,a patrol class ship.
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Old 29th Oct 2010, 07:40 AM   #23
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Here is my variant of a Stargate. ancient battleship.
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Old 9th Nov 2010, 12:33 PM   #25
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This is a small update.What do you think guys about the settings of the pannels.
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Old 14th Nov 2010, 11:11 AM   #26
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This is a small update with my ancient battlecruiser.All details will follow.Is this good?
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Old 14th Nov 2010, 11:25 AM   #27
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Quote:
Originally Posted by meugen06 View Post
This is a small update with my ancient battlecruiser.All details will follow.Is this good?

Those cannon & turrets look really nice . . . !
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Old 14th Nov 2010, 02:24 PM   #28
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You've got a really good base model to work from, so with the detailing added in it should look great. I agree that the turrets are nicely done.
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Old 28th Nov 2010, 02:11 AM   #29
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Ok guys here is an update.Is the level of details good enough?
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Old 28th Nov 2010, 07:31 AM   #30
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Not to bad at all. The rest of the bare spots on the ship could be filled in with textures. One thing that it is missing though is something to give it a sense of scale. This is ( from what I've seen) done with windows. ie.. if the widows are only a couple pixels wide then the ship is huge. But if you put say two big windows on those flat polys at the back of the ship then it suddenly doesn't appear to be big at all.
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