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Old 26th May 2011, 04:31 AM   #61
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Ten out of ten for nurnifcation - this could easily be the best version of this ship ever done...

On the tectures and bump vs normal etc, personally I find it really carves me up if I start doing that sort of thing while still modelling - The look is so dependant on final lighting I end up getting slowed down by long test renders.

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Old 26th May 2011, 04:34 AM   #62
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I'm with Starbase on that! EXCELLENT work
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Old 26th May 2011, 06:16 AM   #63
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Quote:
Originally Posted by MattMan View Post
Love the detail work mate... top stuff
Quote:
Originally Posted by Meurig View Post
Really nice work Tony, this is turning out to be a cracker
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Originally Posted by Starbase1 View Post
Ten out of ten for nurnifcation - this could easily be the best version of this ship ever done...

On the tectures and bump vs normal etc, personally I find it really carves me up if I start doing that sort of thing while still modelling - The look is so dependant on final lighting I end up getting slowed down by long test renders.

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I'm with Starbase on that! EXCELLENT work
Thanks guys for the kind words.

I find myself unexpectedly at home with a free afternoon so I'm going to jump back on this.

@Starbase, yeah I know what you mean, I may go over to doing clay renders for a while to push along progress on the modelling. The trouble is I'm just so damn impatient with these things, I can't wait to see what it's going to look like.

Actually that's not a bad idea, all my surfaces are nodal so I should be able to just turn off nodes and have a clay set up in layers. then turn nodes back on when I want a full render... hmmm gonna go experiment.
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Old 26th May 2011, 03:52 PM   #64
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Here's a little experiment, I thought it would be fun to cover the backside of the armour panels with nurnies to 'fill out' the space at the back before I do the backs of the main guns and the 4 pipey things that should run down this area. this is just a trial to see how it might look.

I think I quite like the look it gives. But I want the two sides to be asymmetrical so I need to shuffle everything around on one.

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I kinda like the way the pointy bits trail behind the armour, they break up that edge nicely.

(Obviously the intersecting geometry will be cleaned up).
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Old 26th May 2011, 03:59 PM   #65
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Nice. This is turning into a really cool mesh. good job!
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Old 26th May 2011, 05:30 PM   #66
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How much time do you save with the clay rendering over the textured ones?
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Old 26th May 2011, 05:46 PM   #67
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Quote:
Originally Posted by Treybor View Post
Nice. This is turning into a really cool mesh. good job!
Thanks Treybor

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Originally Posted by DELTA View Post
How much time do you save with the clay rendering over the textured ones?
Not as much as I had hoped, at best about 50%. It would have been more but I had to add an occlusion shader to bring out the details a little. Mostly though I find it less distracting to my modelling progress to not worry about surfaces as I go.
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Old 26th May 2011, 10:02 PM   #68
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OK boys and girls, In view of the fact that I can still see this damn thing when I close my eyes I am hitting the sack. Here's today's progress...

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Old 27th May 2011, 06:59 AM   #69
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OK finished the nurnies on the roof and put in the 4 big pipes that cover over this area, I kind of like how the smooth pipes almost hide the chaotic nurniness behind...

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Now I'm going to assign surfaces and see how it looks in a proper render. Back in a bit...
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Old 27th May 2011, 07:04 AM   #70
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Really loving the progress on this

The B5 modelling itch... getting increasingly difficult to ignore.
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Old 27th May 2011, 05:11 PM   #71
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oh my god , what a work of modelling
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Old 27th May 2011, 06:03 PM   #72
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Quote:
Originally Posted by Meurig View Post
Really loving the progress on this

The B5 modelling itch... getting increasingly difficult to ignore.
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Originally Posted by farco View Post
oh my god , what a work of modelling
Thanks guys, and Meurig, what were you thinking of modeling? whatever it is go for it

Anyway, I got distracted today so not as much progress as I had hoped to have. Instead I've been playing in Layout, experimenting with some lighting to illuminate the inner bits of the model, early days on this though. (Please forgive the half assed space scene)...

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I will need to do something to even out the lighting to get rid of the dark bands.

I will get back to the modelling tomorrow, but the first thing I will have to do is a bit of a backwards step. I'm already at nearly 400000 polys which is way too high when you look at how little of the ship is modeled so far, I'm going to have to go on a bit of a poly cull before moving on. I think I can make a lot of savings, for one thing there are many bits that have chamfered edges that really don't need them as a camera would never get close enough for it to make a difference. Some of the pipes and antennae could stand to have less segments. I don't think it will look worse as long as I'm careful.

Anyway, just for funsies and because I wanted to see how it looked so far in a space setting...

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Old 27th May 2011, 06:23 PM   #73
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Quote:
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Thanks guys, and Meurig, what were you thinking of modeling? whatever it is go for it

I've got a couple of ideas But they'll have to wait. Working on Captain America has been exhausting to say the least. Just two more weeks to go though and then finally I'll have some free time again.
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Old 28th May 2011, 06:20 PM   #74
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Well I spent a lot of time today poly culling and was a little disappointed to find I'd only saved about 50000 polys.

Anyways, I also rebuilt those two round things under the landing bay entrance as I was never really happy with my first attempt...

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Yes I am aware that there are some texture errors near the stripes and danger signs, I may have mentioned it before but I really hate UVing, oh well, another thing to add to the list to fix tomorrow.
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Old 28th May 2011, 07:15 PM   #75
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The detail on this just blows my mind.
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Old 28th May 2011, 07:19 PM   #76
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Thanks DO
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Old 29th May 2011, 06:12 AM   #77
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This is looking really impressive, can't wait to see what it looks like when its finished. I'm not sure about the pannelled textures, but I can't think of anything better either. The detail textures look really nice though.
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Old 29th May 2011, 10:41 PM   #78
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This is looking really impressive, can't wait to see what it looks like when its finished. I'm not sure about the pannelled textures, but I can't think of anything better either. The detail textures look really nice though.
Thanks T.M.

Ok todays update... another one with not much done I'm afraid...

First up I finished off some of the details along the back edge of the front, and then fiddled around with the lighting in that area, I'm much happier with it now...

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Next I decided to tart up the main guns so I made up some doohickies to stick on them...

I really like these panely ones on the side...

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But I'm not too sure about the ones that go around the rest of the guns. I'll sleep on it and make an executive decision in the morning...

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As always, crits, comments, advice and ideas welcomed
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Old 30th May 2011, 11:37 AM   #79
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well... it simply rocks !
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Old 30th May 2011, 12:03 PM   #80
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well... it simply rocks !
Thanks Farco

OK, the main gun doohickies stay (for now), I've also finished up some nurnies for the back of the round tanky things under the landing bay and put some thrusters around the landing bay too...

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I'm going to have me some pizza and then this evening I think I might have a go at those two big turrets
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Old 30th May 2011, 11:48 PM   #81
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Here's a quick animation of a possible turret design. I still have not made my mind up on whether to go for a two cannon, 1 particle weapon design or stick with the more traditional one of each.

This is a pretty rough video and there was a block in the wrong layer as well, that explains the little bit of intersection going on, it was just intended to let me see a possible design in motion.

Turret_v001_Rev01.avi (xvid .avi, ~6.5mb)

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Old 31st May 2011, 05:12 AM   #82
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Hmmm. Honestly I can't say I like that turret very much :/ It doesn't have any of the feel of the old ones. While I appreciate that you're having a unique crack at it, I think that changes the feel too much. It doesn't have that same sense of compact functionality, I liked the assymmetry of the originals and the bits stuck onto the sides of yours don't look like they serve any purpose.
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Old 31st May 2011, 05:13 AM   #83
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I've been doing some test renders with the thing in place on the side of the ship and I just don't like it. Oh well back to the drawing board. I'll do something more 'blocky' like the original I think.
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Old 31st May 2011, 05:14 AM   #84
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Hmmm. Honestly I can't say I like that turret very much :/ It doesn't have any of the feel of the old ones. While I appreciate that you're having a unique crack at it, I think that changes the feel too much. It doesn't have that same sense of compact functionality, I liked the assymmetry of the originals and the bits stuck onto the sides of yours don't look like they serve any purpose.
Lol, damn you beat me to it.
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Old 31st May 2011, 06:45 AM   #85
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I kitbashed it into something I like much more...

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It still needs a lot of work obviously but I'm much happier with this style then I was before.
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Old 31st May 2011, 07:52 AM   #86
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I never feel comfortable commenting on the work of modellers and the like, as itís often beautiful work far beyond anything Iíve ever attempted (like this for example). Itís why I generally only lurk around threads like this.

I like the appearance of the gun emplacements (especially how they look like they can swivel independently). The inclusion of those pipes leading into it though, Iím not so sure about, look a bit exposed. Though like you said itís just an early effort.
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Old 31st May 2011, 08:01 AM   #87
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The new turret is better, but I'm not sold on the little satellite dish idea. Looks a bit too 1950s.
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Old 31st May 2011, 08:35 AM   #88
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The new turret is better, but I'm not sold on the little satellite dish idea. Looks a bit too 1950s.
I agree - I tried an image search on "directed energy weapon" and there were quite a few pictures that looked credible and spacey - some a bit like the core of a space telescope, (minus the flappy solar panels of course).

Tubes are a lot more B5 than dishes I think...
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Old 31st May 2011, 10:17 AM   #89
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Quote:
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I never feel comfortable commenting on the work of modellers and the like, as itís often beautiful work far beyond anything Iíve ever attempted (like this for example). Itís why I generally only lurk around threads like this.

I like the appearance of the gun emplacements (especially how they look like they can swivel independently). The inclusion of those pipes leading into it though, Iím not so sure about, look a bit exposed. Though like you said itís just an early effort.
Thanks Triple F. I know artists can be a fiery bunch when it comes to c&c but generally around these parts we are quite approachable Speaking for myself I welcome c&c, I can't say I'll always agree with it or do as asked but I do appreciate people taking the time to comment on my stuff.

As for the pipes being exposed, well the problem there is the Omega is covered with all sorts of nurnies and if they were all boxy it'd get boring (not just to look at but for me to make ) There are going to be way more pipes on it when it's finished. I guess it comes down to what looks cool rather than what's strictly practical.

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The new turret is better, but I'm not sold on the little satellite dish idea. Looks a bit too 1950s.
I tried and tried to get it to look how I wanted but it just wouldn't play ball...

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I agree - I tried an image search on "directed energy weapon" and there were quite a few pictures that looked credible and spacey - some a bit like the core of a space telescope, (minus the flappy solar panels of course).

Tubes are a lot more B5 than dishes I think...
OK, point taken...

How about something more conventional like this?..

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Old 31st May 2011, 10:28 AM   #90
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Works for me!



Quote:
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Thanks Triple F. I know artists can be a fiery bunch when it comes to c&c but generally around these parts we are quite approachable Speaking for myself I welcome c&c, I can't say I'll always agree with it or do as asked but I do appreciate people taking the time to comment on my stuff.
I have to say you're one of the best around here at taking criticism. Some people really get too uptight about it when, even if you don't agree, people are generally just trying to be helpful.
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