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Old 16th Jun 2019, 12:07 AM   #1
Kippa
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Default LightWave - Which is wisest to modle with, triangles or ngos?

I am just starting out in 3D modelling in Lightwave 3D 2018 and am wondering am I best starting out modeling with triangles or ngons?
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Old 16th Jun 2019, 08:48 AM   #2
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Quads (and occasionally Triangles) are your best bet. Lightwave doesn't tend to like more than 4 sided polygons when modeling. You can do it but as soon as you use subdivision surfaces things break down quickly.
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Old 17th Jun 2019, 12:40 PM   #3
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What Zippy said, a clean model will be mostly quads, but obviously that can't always work, tri's in that case, but if it's hard modelling, spaceships for example, ngons are fine too, LW is a very forgiving program with them, your problems start if you need to export the model to another format so other programs can load them, a lot of them don't like anything with more than 4 points
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Old 17th Jun 2019, 04:04 PM   #4
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Everything they said, plus . . . .

If you're new to modeling in general, start with hard surface models to learn the basic tools and techniques, and work your way toward organic modeling. There are several basic modeling techniques - box, & spline to name a few.

Start small, creating everyday objects, like a salt shaker or pencil and when the mesh looks right, learn to texture, followed by lighting and rendering. Don't bite off more than you can chew and you'll avoid a lot of frustration in the long run.

Good modeling practices take years to develop. Like anything else, constant practice is the key to learning.

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Old 18th Jun 2019, 05:33 AM   #5
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Thanks for the feedback people! Much appreciated. I actually started off with Lightwave 9.6 many years ago but haven't dabbled too much with 3D modelling. Basically I tried both 3D modelling and photography and decided to see which one would take off (this was like 10 years ago). To cut a long story short my photography took off.

Now I want to start dabbling with 3D modelling again and last year just upgraded to Lightwave 2018 which was probably a good idea as I don't have to learn the older way of rendering with the older render engine.

Anyway thanks for all the feedback!

One quick note I sometimes have problems connecting to Foundation 3D from time to time. I think it might be the hosting. Do any of you sometimes have problems connecting to Foundation 3D?
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Old 18th Jun 2019, 07:05 AM   #6
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Hi Kippa;

You will want to browse through our tutorials section. There are a lot of good tutorials there.

Yes, there are connection problems. It's called hosting fees, as in, the owner can't afford to pay for more bandwidth.

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