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Old 13th May 2008, 01:37 PM   #31
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I think this is where I'll end up for the day, othe rthings to get done. The nacelles are defintely going to change and there will be modifications to the stabs/elevtor as well.



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Old 13th May 2008, 05:16 PM   #32
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Cool design Bob. Not keen on the idea of you disqualifying yourself! If you do the best work, you deserve it and this is cool stuff. I say good luck:-)
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Old 13th May 2008, 08:00 PM   #33
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Cool design Bob. Not keen on the idea of you disqualifying yourself! If you do the best work, you deserve it and this is cool stuff. I say good luck:-)
Thanks, I appreciate it but there are several that I'm pretty sure would womp me anyway. I'll have fun either way.

Here's a another update with finalizations to the exhaust ports and the guns. Decided to do a quick render proof for this one and make sure I didn't have anything at this point that needed cleaning up.



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Old 13th May 2008, 08:28 PM   #34
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I agree with Escelce man. Work is Work, and if you do it well, all the better I love the design, I'm looking forward to seeing more of it soon, even though I never really used the orca all that much. Just Mammoth and a rail gun for me.. Maybe some of them Zone troopers.
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Old 13th May 2008, 09:06 PM   #35
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bob, that looks good and watching the chin gun makes me think of the way battleship guns were covered near the base to protect the mechanisms from salt and water.
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Old 14th May 2008, 06:36 AM   #36
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It is a common rule that employees and members of their families are not eligible to participate and win in contests. If Ford was giving away a Mustang and a Ford employee's third cousin on his mother's side of the family (he didn't even know existed) were to win, someone would scream inside job.

I would disqualify myself from the contest because I'm a moderator but it's not necessary as my humble skills are not advanced enough (yet!) to win a contest of this magnitude.

Bob -- looks squeaky clean to me. Carry on.
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Old 14th May 2008, 07:21 AM   #37
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Nice updates Bob. I would have no problem with you entering for reel...

@ Rigel = I think you underestimate your skills!
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Old 15th May 2008, 09:19 AM   #38
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The Nacelles are cursed! At least it seems that way, this is a remake that I like well enough but not for this project so I'll be scrapping this design as well. I keep it up I"ll be able to release a whole set of nacelles for the greebles project.







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Old 15th May 2008, 02:33 PM   #39
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Cool , I think I can see where you are going with this
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Old 18th May 2008, 10:50 AM   #40
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I actually kinda like those nacelles, a little on the large side maybe but I like them, only thing I'm not sure about is the weapons on the nose, how are those contorlled?
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Old 18th May 2008, 08:02 PM   #41
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I actually kinda like those nacelles, a little on the large side maybe but I like them, only thing I'm not sure about is the weapons on the nose, how are those contorlled?
Taps the microphone, this thing on? Tap, tap, tap... ah good.

I can address your question.

The HA-1 uses Helmut to HUD display technology which has been tested and proven with other designs currently in use. The role of this aircraft is for heavy assault and support to loosen up resistance prior to ground assault. The HHUD design allows switching between the strafing guns and the amour piercing front gun. All three weapons are mounted on standard 3 axis pivots and as someone surmised already the shrouds are designed to protect the gears involved.

With its ability to hover and rotate 360% the HA-1 can lay down a wide path of 60 caliber rounds plus intersperse that fire with the 27MM cannon for heavy targets.

The HA-1 is also fitted with winged mounted missile packs configured to match mission goals.
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Old 18th May 2008, 08:30 PM   #42
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Sounds like something I wouldn't want to pizz off!!!
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Old 18th May 2008, 09:54 PM   #43
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That's a real interesting design, and those forward mounted turrets are just scary...

but.

I think you went a bit high with the polys when you froze the mesh... I don't know how much you're going to detail it, but at this stage, don't you think that's a bit much, especially around the tail booms?
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Old 18th May 2008, 10:29 PM   #44
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Quote:
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That's a real interesting design, and those forward mounted turrets are just scary...

but.

I think you went a bit high with the polys when you froze the mesh... I don't know how much you're going to detail it, but at this stage, don't you think that's a bit much, especially around the tail booms?
Take a look at Bob's Enterprise, and you would not ask that question!!!!
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Old 18th May 2008, 11:01 PM   #45
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Quote:
Originally Posted by CrippledPidgeon View Post
That's a real interesting design, and those forward mounted turrets are just scary...

but.

I think you went a bit high with the polys when you froze the mesh... I don't know how much you're going to detail it, but at this stage, don't you think that's a bit much, especially around the tail booms?
Actually, the fuselage and booms are still unfrozen. I've poly'd up the fuselage twice cut in detail and then optimized it. The poly count is heavy on the curves and detail intersections but as light as I can get it without segmentation as reasonably close quarters. I actually dumped 12,000 polys when I did the optimization. so the fuselage now wieghs in at around 20k.

Since I am still working on the boom and the rudders/elevators that section won't be finalized for a bit.
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Old 22nd May 2008, 09:24 AM   #46
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Well, after several design attempts I think I may have one that makes sense and works with the design of the craft. This one has four adjustable vented thrust vectors on the end of the nacelle. In addition to the nacelles rotating the thrust vectors can adjust as well giving the craft more directional maneuverability. The vectors are not cut in yet and I am still playing with the length and width but this is a good place holder for the time being.





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Old 22nd May 2008, 02:47 PM   #47
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Liking it
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Old 22nd May 2008, 05:52 PM   #48
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Unusual but good!:-)
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Old 22nd May 2008, 07:54 PM   #49
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Thanks guys, I'll hopefully get more done on it tomorrow.
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Old 23rd May 2008, 07:48 AM   #50
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Ok, the nacelles have been determined and I'm ready to move on to the wings.







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Old 23rd May 2008, 08:08 AM   #51
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I like the winglets or fins behind the engines...
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Old 23rd May 2008, 08:15 AM   #52
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Quote:
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I like the winglets or fins behind the engines...
Thanks, I'm really anxious to get the wings on this.

And I've settled on the name as well as the designation, the HA-1 Griffen.
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Old 18th Jun 2008, 06:39 AM   #53
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*Waggles pointy stick experimentally, raises an eyebrow thoughtfully then proceeds to jab Bob in the buttocks with the pointy stick*
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Old 16th Jul 2008, 09:21 AM   #54
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Since I got the port nacelle done I decided to put some time in on this and see if I can get it done in time.

Here's the recent progress, cleaned up a few details and no I am ready to add the wings.



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Old 16th Jul 2008, 10:35 AM   #55
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I love this design, Bob!
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Old 16th Jul 2008, 10:42 AM   #56
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I love this design, Bob!
Thanks Terybor, I'm finding it a bit of a pain to work with though.
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Old 16th Jul 2008, 10:44 AM   #57
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Ok, so far I think this is the direction I am going with the wings. The end is a missle launch and there is a gattling gun in the center wing as well.




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Old 16th Jul 2008, 07:15 PM   #58
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mean little bugger isn't it.
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Old 16th Jul 2008, 08:08 PM   #59
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Thats kinda cool actually, How will having the missile hard point located on a pivoting wing affect the stability of the launch?
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Old 17th Jul 2008, 01:20 PM   #60
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Thats kinda cool actually, How will having the missile hard point located on a pivoting wing affect the stability of the launch?
I don't believe it would have any mor eimpact than having them mounted on pivotal mounts as they do already. In this case though the dynamics are such that the body and wing maintain their orientation while the engine nacelles rotate.
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