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Old 8th Feb 2014, 03:38 AM   #1
temp89
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Default How to assemble these materials in 3dsmax?

Hello. Models from the game EVE Online have been ripped (with the devs blessing) and I was trying to set up some renders. This is a model for a small shuttle:

http://www.elios.co.nz/res/dx9/model...as1/as1_t1.obj
http://www.elios.co.nz/res/dx9/model...1/as1_t1_d.dds
http://www.elios.co.nz/res/dx9/model...1/as1_t1_n.dds
http://www.elios.co.nz/res/dx9/model...as1_t1_pgs.dds
http://www.elios.co.nz/res/dx9/model...s1/as1_t1.json

Quote:
•?_d.dds - diffuse map in direct draw surface format
•?_n.dds - normal map in direct draw surface format
•?_pgs.dds - PGS map in direct draw surface format (Red=Mask, Green=Specular, Blue=SubMask, Alpha=Glow)
•decal_?_os.dds - Ambient Occlusion/ Displacement map in direct draw surface format (for decals)
•decal_?_d.dds - diffuse map in direct draw surface format (for decals)
•?.json - converted .black files, human readable (this is where you get the colour details)

Diffuse Composition in 3dsmax
• Layer 3 / Top layer = ?_diffuse.tga + submask RBG colours + submask Layer: ?_submask.tga
• Layer 2 / Middle Layer = ?_diffuse.tga + mask RGB colours + mask Layer : ?_mask.tga
• Layer 1 / Bottom Layer = ?_diffuse.tga + diffuse RGB colours
I have added the textures to the model (after rotating U axis 180 degrees) but am unsure how to proceed with the rest of the materials.

http://s2.postimg.org/euksgypfd/image.jpg

I added the normal maps like below (ignore the self-illumination one) and set the value from 30 to 100 but am not really sure if it's working.

http://s17.postimg.org/jxa97r5ov/image.jpg

I also added the pgs.dds material to the exhaust group's self-illumination with Alpha as the only output. It shows up as white. again, not sure if correct.

Some help for a noob?
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Old 14th Feb 2014, 02:36 PM   #2
Elowan
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There's an app named - dds2jpg - available from Easy2Convert Software
It's freeware

obj should open/import to 3dsMax without difficulty
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Old 15th Feb 2014, 08:30 AM   #3
vitruvian
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Start a new max session , Import the obj file , goes to Material Editor --> Map/Navigator and see if the maps are attacheds to the model . [ ex.object material (Multi-Sub-Object) ].

Just apply the material to the object.

Any doubt consult material/Map Navigator in Max help.
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