Go Back   Foundation 3D Forums > Site & Community News
FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 12th Dec 2017, 05:26 PM   #1
ccclarke
Registered Member
 
ccclarke's Avatar
 Gallery
LightWave Terragen Vue Photoshop After Effects Digital Fusion Premiere
 
Join Date: Jul 2011
Location: New England
Posts: 137
Default Lightwave 2018 Release Announced

After a deafeningly quiet period of two years, Newtek has finally announced Lightwave 2018 will be available for $295 (upgrade price) starting 1 January.

More official info here: https://www.lightwave3d.com/

CCC
__________________
If there's no such thing as a stupid question, what kind of questions do stupid people ask?
ccclarke is offline   Reply With Quote
Old 12th Dec 2017, 06:41 PM   #2
Oldcode
Contributing Member
 
Oldcode's Avatar
 Gallery
LightWave Poser Photoshop After Effects Premiere
 
Join Date: Nov 2007
Posts: 1,125
Default

Where does it say 295 for the upgrade? I only see that in the $295 (USD) 5-Seat Lab Pack Upgrade

It still says 495 for the regular upgrade.
__________________
“My sword and my service are yours.”

“Then forever remind him of his vow, Knight of the Old Code.”
Oldcode is offline   Reply With Quote
Old 12th Dec 2017, 07:33 PM   #3
David cgc
Premiere Member
 
David cgc's Avatar
 Gallery
LightWave Maya Illustrator Photoshop After Effects Shake Premiere
 
Join Date: Nov 2007
Location: California
Posts: 863
Default

It's mentioned in the press release.

It looks like it goes on sale New Year's Day, with no pre-order option.
__________________
“Just as a fun exercise, imagine what a bunch of hot chicks would think if they were reading this thread over your shoulder. I like to do that from time to time.”
Samuel T. Cogley
David cgc is offline   Reply With Quote
Old 13th Dec 2017, 06:30 AM   #4
Oldcode
Contributing Member
 
Oldcode's Avatar
 Gallery
LightWave Poser Photoshop After Effects Premiere
 
Join Date: Nov 2007
Posts: 1,125
Default

Thanks! I had not seen that page. I looked for something like that, but obviously missed it.
Oldcode is offline   Reply With Quote
Old 31st Dec 2017, 09:25 PM   #5
Lemon Wolf
Registered Member
 
Lemon Wolf's Avatar
 Gallery
LightWave Photoshop After Effects
 
Join Date: Dec 2007
Location: Germany
Posts: 245
Default

I just tested the trial version for a bit and i have no idea what to make of this new version of lightwave.
Old scenes do load fine..mostly...but the surfacing and lighting is so different.....everything looks like crap now. Its like learning the program from scratch.
I cant find the dome lights anymore, no gmil, no reflection blurring option, no reconstruction filter option. Glow is now an image filter....tons of different things seem to affect render times now. An image that needed 6m30sec on LW 2015 is now at 63% and 22m.
I am really confused
Lemon Wolf is offline   Reply With Quote
Old 2nd Jan 2018, 01:15 AM   #6
mattc
Premiere Member
 Gallery
LightWave Modo Photoshop Digital Fusion
 
Join Date: Nov 2007
Location: Perth, Australia
Posts: 222
Default

Quote:
Originally Posted by Lemon Wolf View Post
I just tested the trial version for a bit and i have no idea what to make of this new version of lightwave.
Old scenes do load fine..mostly...but the surfacing and lighting is so different.....everything looks like crap now. Its like learning the program from scratch.
I cant find the dome lights anymore, no gmil, no reflection blurring option, no reconstruction filter option. Glow is now an image filter....tons of different things seem to affect render times now. An image that needed 6m30sec on LW 2015 is now at 63% and 22m.
I am really confused

Well, now that everything works properly in a physically consistent manner it's time to unlearn. There';s ALOT of significant changes for the better.



All the docs are online.


https://docs.lightwave3d.com/display/LW2018/Standard



Will give you some tips and explanations as to why things 'look crap'.



Gmil was a shader, so it's gone. The old shading pipeline has finally been deprecated. So all the old 'shaders' are gone. The old 'Use Nodes' switch in the Surface Editor was really to override the old shading pipeline. i.e. hack. Surfacing is now all nodes.



Reconstruction filters are still there. They are now set on a per buffer basis in the render properties panel. Render Properties > Buffers > select buffer and you'll see the reconstruction filter options.







One thing to note is that objects created in LW2018.1 will be LWO3 format (which won't work in 2015.3 currently).



I've been running it for a day and it's been pretty stable so far.


M.
mattc is offline   Reply With Quote
Old 2nd Jan 2018, 08:35 AM   #7
David cgc
Premiere Member
 
David cgc's Avatar
 Gallery
LightWave Maya Illustrator Photoshop After Effects Shake Premiere
 
Join Date: Nov 2007
Location: California
Posts: 863
Default

Quote:
Originally Posted by mattc View Post
One thing to note is that objects created in LW2018.1 will be LWO3 format (which won't work in 2015.3 currently).
There's a plug-in for older version that'll allow them to open .lwo3 objects. No idea how it'll come out, but it should be handy if you need to be inter-operable and forget to export in lwo2 on the 2018 side.
David cgc is offline   Reply With Quote
Old 2nd Jan 2018, 09:39 AM   #8
mattc
Premiere Member
 Gallery
LightWave Modo Photoshop Digital Fusion
 
Join Date: Nov 2007
Location: Perth, Australia
Posts: 222
Default

Quote:
Originally Posted by David cgc View Post
There's a plug-in for older version that'll allow them to open .lwo3 objects. No idea how it'll come out, but it should be handy if you need to be inter-operable and forget to export in lwo2 on the 2018 side.

Yup. I thought that hadn't made it into the wild yet.



I've been having fun with the PBR material. It's so easy to setup ONCE you read the description of the parameters.
mattc is offline   Reply With Quote
Old 1st Jan 2018, 01:17 AM   #9
Meurig
Moderator
 
Meurig's Avatar
 Gallery
LightWave Maya Mudbox ZBrush Paint Shop Pro Photoshop Boujou Digital Fusion Shake Premiere
 
Join Date: Nov 2007
Location: Vancouver, BC
Posts: 4,867
Default

(Very late to the party, but...) ...Lightwave has just switched to a physically plausible renderer. That's a big change in the way the fundamentals of the lighting and shading systems work, I'm not at all surprised that your scenes look different.

Basically all the cheaty unrealistic hacks people have gotten used to over the years to attempt to make something look believable like specularity vs reflection, dome lights, reflection blurring etc are not appropriate any more. Now lights and shaders will (or should) behave as real lights & surfaces do instead. It's a good change, people will get used to it.

https://en.wikipedia.org/wiki/Physic...ased_rendering
Meurig is offline   Reply With Quote
Old 1st Jan 2018, 08:08 AM   #10
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,671
Default

I played around with the 2018 trial. It crashed a couple of times while trying to load one of my v10.1 scenes. The ones that loaded, the biggest flaw I saw was the specularity; it was HOT and BRIGHT! When I loaded my Raven's Claw model setup scene, I took 2 minutes to dial down the spec settings (from 20% to 5%) and ended up with a nice metal look. I didn't compare it to renders out of v10.1, but after that quick adjustment, it looked fine.

I have not played around in Modeller yet.
__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)
Rigel is offline   Reply With Quote
Old 2nd Jan 2018, 10:32 AM   #11
Gordon Robb
Contributing Member
 
Gordon Robb's Avatar
 Gallery
LightWave ZBrush Corel Paint Photoshop After Effects Premiere
 
Join Date: Nov 2007
Location: Scotland
Posts: 7,304
Default

Quote:
Originally Posted by Rigel View Post
I played around with the 2018 trial. It crashed a couple of times while trying to load one of my v10.1 scenes. The ones that loaded, the biggest flaw I saw was the specularity; it was HOT and BRIGHT! When I loaded my Raven's Claw model setup scene, I took 2 minutes to dial down the spec settings (from 20% to 5%) and ended up with a nice metal look. I didn't compare it to renders out of v10.1, but after that quick adjustment, it looked fine.

I have not played around in Modeller yet.
I haven’t looked at it yet. If it’s PBR now, you should try having your spec accurate, and adjust how it looks with reflection/roughness/smoothness (which ever it’s using).
__________________
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Nvidia Titan x 2 (one Black) | Octane Lightwave V2
Youtube Channel for Sketches
Gordon Robb is offline   Reply With Quote
Old 1st Jan 2018, 03:12 PM   #12
Jedi2016
Registered Member
 
Jedi2016's Avatar
 Gallery
LightWave Photoshop After Effects
 
Join Date: Nov 2007
Posts: 1,387
Default

I'm curious to hear user opinions on the full version. I keep seeing talk of bugs, but no specifics, aside from people not knowing where some of the new features are.
__________________
On the Soap Box - My online ranting spot
Jedi2016 is offline   Reply With Quote
Old 2nd Jan 2018, 05:43 AM   #13
GrahamTG
Registered Member
 
GrahamTG's Avatar
 Gallery
Cinema 4D LightWave Terragen Vue Gimp Photoshop
 
Join Date: Dec 2007
Location: Kent
Posts: 1,434
Default

Quote:
Originally Posted by Jedi2016 View Post
I'm curious to hear user opinions on the full version. I keep seeing talk of bugs, but no specifics, aside from people not knowing where some of the new features are.
I've the full version, upgrading from LW11 so it's a big leap.
So far it's been very stable on my aging machine. I haven't noticed any bugs yet but to be honest I haven't even scratched the surface yet.
.
Scenes imported from LW11 do work with surface and lighting tweaking but render slowly if using the Standard material. Converting to the new materials does improve render times.

As MattC says you have to unlearn a lot.
__________________
"Fabricati Diem"
Facebook DeviantArt
GrahamTG is offline   Reply With Quote
Old 2nd Jan 2018, 11:18 AM   #14
Lemon Wolf
Registered Member
 
Lemon Wolf's Avatar
 Gallery
LightWave Photoshop After Effects
 
Join Date: Dec 2007
Location: Germany
Posts: 245
Default

Thx MattC your post was very helpful.
Quote:
Originally Posted by GrahamTG View Post
Converting to the new materials does improve render times.
This might sound like a stupid question but i simply dont know. I looked at some models which loaded with the standard material options, is it even possible to combine texture maps with the new PBR system? I cant find any T symbol in the PBR tab just an envelope symbol.
Ok apparently through nodes ,i hate nodes
Lemon Wolf is offline   Reply With Quote
Old 7th Jan 2018, 07:37 AM   #15
3D_CG
Contributing Member
 
3D_CG's Avatar
 Gallery
3DS Max Blender LightWave Terragen ZBrush Gimp Paint Shop Pro Photoshop Digital Fusion Premiere
 
Join Date: Jan 2008
Location: Spokane Washington, North Side in a quiet neighbor hood, Tell I start My Harley, Then its NOISY...
Posts: 4,941
Default

there is an update for 2018 already ??
__________________

"Remember The Vets who fought for our Freedom" ...
Intel I7 980 OC'D to 5.1 GHZ, Water Cooled, Gigabyte MB
132 gig ram, 5 HD's, TITAN Z Black , GTX 1080,
LightWave 11.6.3, 32 and 64 bit

http://boincstats.com/signature/-1/user/355618/sig.png
3D_CG is offline   Reply With Quote
Old 9th Jan 2018, 01:55 AM   #16
John Marchant
Registered Member
 
John Marchant's Avatar
 Gallery
Blender LightWave Terragen Vue Photoshop Premiere
 
Join Date: Nov 2007
Location: Almeria, Spain
Posts: 2,168
Default

So far so good, im impressed, just have to relearn how to surface and render in LW again. I like the fact uses real world values like Lux for lights now, long may this continue.

Both of these renders, whilst not great and just thrown together to test the surfacing only took 11 minutes.

I've not encountered any bugs but others seem to have, but hey not surprising.

Modeler seems yet again not to have got any real love, spline bridge is nice, a bit like magic bevel, lattice tool is good (and about time) but its limited.

Love the volumetric objects and i have tons of VDB's to put into that for hopefully some better clouds, nebulas and such.

For $295, its a steal just for the PBR, surfacing and rendering changes
Attached Thumbnails
Click image for larger version

Name:	Render2.jpg
Views:	42
Size:	1.37 MB
ID:	84763  Click image for larger version

Name:	Render3.jpg
Views:	45
Size:	923.5 KB
ID:	84764  
John Marchant is offline   Reply With Quote
Old 12th Jan 2018, 12:29 PM   #17
Starbase1
Registered Member
 
Starbase1's Avatar
 Gallery
Blender LightWave Modo Poser Terragen Vue Gimp Paint Shop Pro Photoshop
 
Join Date: Dec 2007
Location: London
Posts: 12,785
Default

Volumetric objects?

Tell me more, tell me more!

Quote:
Originally Posted by John Marchant View Post
So far so good, im impressed, just have to relearn how to surface and render in LW again. I like the fact uses real world values like Lux for lights now, long may this continue.

Both of these renders, whilst not great and just thrown together to test the surfacing only took 11 minutes.

I've not encountered any bugs but others seem to have, but hey not surprising.

Modeler seems yet again not to have got any real love, spline bridge is nice, a bit like magic bevel, lattice tool is good (and about time) but its limited.

Love the volumetric objects and i have tons of VDB's to put into that for hopefully some better clouds, nebulas and such.

For $295, its a steal just for the PBR, surfacing and rendering changes
__________________
- - - - - -
My web site: http://nick-stevens.com/
Me on twitter, @runnymonkey, https://twitter.com/runnymonkey

Starbase1 is offline   Reply With Quote
Old 12th Jan 2018, 05:14 PM   #18
John Marchant
Registered Member
 
John Marchant's Avatar
 Gallery
Blender LightWave Terragen Vue Photoshop Premiere
 
Join Date: Nov 2007
Location: Almeria, Spain
Posts: 2,168
Default

Have a look at this, we can also load in VDB's from Turbulance and Blender.

https://docs.lightwave3d.com/display...e+-+Volumetric
John Marchant is offline   Reply With Quote
Old 13th Jan 2018, 04:09 AM   #19
mattc
Premiere Member
 Gallery
LightWave Modo Photoshop Digital Fusion
 
Join Date: Nov 2007
Location: Perth, Australia
Posts: 222
Default

First patch release:



List of fixes:


http://static.lightwave3d.com/downlo...g_20180112.txt


It's sitting in your accounts.
mattc is offline   Reply With Quote
Old 1st Mar 2018, 08:19 PM   #20
mattc
Premiere Member
 Gallery
LightWave Modo Photoshop Digital Fusion
 
Join Date: Nov 2007
Location: Perth, Australia
Posts: 222
Default

Second patch release.

Quite a number of fixes. Over 200.

http://static.lightwave3d.com/downlo...g_20180301.txt
mattc is offline   Reply With Quote
Old 2nd Mar 2018, 08:56 PM   #21
Oldcode
Contributing Member
 
Oldcode's Avatar
 Gallery
LightWave Poser Photoshop After Effects Premiere
 
Join Date: Nov 2007
Posts: 1,125
Default

Found a problem with the MakePath tool in Softfx. Everytime I click that button, Lightwave crashes immediately. Never had that happen in 2015.
Oldcode is offline   Reply With Quote
Old 3rd Mar 2018, 06:06 PM   #22
doctor49152
Registered Member
 Gallery
LightWave Modo Mudbox Vue ZBrush After Effects Digital Fusion
 
Join Date: Dec 2007
Posts: 13
Default

Sigh. I've been waiting (and waiting) for the Octane build that works with 2018. So I've not really had a chance to use it since I purchased it (the day it was released).

Did I mention I've been waiting??

.. and waiting
doctor49152 is offline   Reply With Quote
Old 4th Mar 2018, 09:49 AM   #23
Gordon Robb
Contributing Member
 
Gordon Robb's Avatar
 Gallery
LightWave ZBrush Corel Paint Photoshop After Effects Premiere
 
Join Date: Nov 2007
Location: Scotland
Posts: 7,304
Default

.. and waiting ...
Gordon Robb is offline   Reply With Quote
Old 4th Mar 2018, 10:39 PM   #24
mattc
Premiere Member
 Gallery
LightWave Modo Photoshop Digital Fusion
 
Join Date: Nov 2007
Location: Perth, Australia
Posts: 222
Default

"We are all working really hard to have the new Octane and plugins builds ready as soon as possible. And "soon" means in this case that the new release should be a matter of few days, but I don't have an exact date yet.

Thanks for your patience,
-Juanjo"


Juan put this up on Friday.
mattc is offline   Reply With Quote
Old 5th Mar 2018, 01:27 PM   #25
Gordon Robb
Contributing Member
 
Gordon Robb's Avatar
 Gallery
LightWave ZBrush Corel Paint Photoshop After Effects Premiere
 
Join Date: Nov 2007
Location: Scotland
Posts: 7,304
Default

The 3.08 RC is out, so I think it will be a matter of days now.
Gordon Robb is offline   Reply With Quote

Go Back   Foundation 3D Forums > Site & Community News
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 03:59 AM.


©2006 - 2013 Foundation 3D