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Old 9th Apr 2019, 06:09 PM   #1
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Default LightWave - Fixing holes in a mesh

I found this old file in a backup drive and it looks rather decent but there's holes in the thing! How would I go about fixing it? And these holes line up to where there would be white markings.

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Old 10th Apr 2019, 06:39 AM   #2
John Marchant
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Well apart from the usual select all the points and create polys, if you have LWCad it will do it automatically with the Cap Holes tool.
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Old 10th Apr 2019, 07:22 AM   #3
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Step one: check if there actually are polygons there and they are flipped. If so, select and flip them.

Step two: if the answer in step one is no, make new polygons. You can either select the points around the hole and make polygon, or you can select two edges opposite each other and use the bridge tool. Note: the bridge tool can only create quads, no 3 sided holes, or holes with more than 4 sides.
Those who say it can't be done,
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