LightWave - Hiding geometry in some circumstances
I have a TARDIS model, and have been thinking about the interior. I'd prefer it to be all in one place, but can't see how to do it - if it's even possible in LW.
I want the internal geometry to be invisible of course from the outside, but when the doors are opened and you see in, the internal geometry is there, and you can move into it and move the camera around the internal area (of course, hiding the outside geometry at this point, but only when moved over the threshold of the door)
I guess it's easier to do it in post with the two models and render the internal of the tardis bright green or something as a chroma key to punch it out and having the internals rendered with the same camera movement - just wondering if it can be achieved within LW alone.