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Old 11th Feb 2019, 04:46 AM   #1
ST-One
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Default Star Trek - John Eaves Concept Enterprise by Chris Kuhn

Rendered in Blender 2.8
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Old 11th Feb 2019, 04:51 AM   #2
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Nice.
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Old 11th Feb 2019, 07:05 AM   #3
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That's a lovely render.
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Old 11th Feb 2019, 09:34 AM   #4
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Thank you very much.
Here is the little animation this still is from: Eaves' Enterprise
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Old 12th Feb 2019, 07:21 AM   #5
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The lighting in the animation is really nice. I like how you get the hot spots on the port side while it's cooler on the starboard side.

There is the slightest little jerk in the camera when it starts to pan down.
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Old 12th Feb 2019, 09:30 AM   #6
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Than you.

The key-light is a very strong Sun lightsource and the whole scene is surrounded by a light-emitting sphere for the blue-ish fill-light. There is some Blender post-processing added to each frame: a bloom effect and some lens-flares.

Yeah, the camera ... it is surprisingly hard for me to get the camera move/rotate smoothly in Blender.
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Old 12th Feb 2019, 04:56 PM   #7
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Nice. I didn't realize the saucer had that "notch" in the front on that original design.
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Old 13th Feb 2019, 12:48 AM   #8
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Here is Eaves drawing.


Kuhn stays very close to Eaves' design. But, as you can see, I changed the nacelles on Kuhn's mesh; I flipped them around so that the blue glowy bits are on the inside, and I covered most of that up with non-glowing elements.
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Old 13th Feb 2019, 07:03 AM   #9
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I've never worked with Blender (I tried; don't like the interface and doing two jobs inside one app) so I don't know how camera movement is handled. But one thing which might help is, have the camera moving before you want it to pan down.

For example, have it move just 1 cm along the flight path of the ship. Or have it moving 1 cm up the vertical axis. But also, have it panning down maybe 1 or 2 degrees before the big pan. It might help to smooth things out by not having the camera suddenly jerk into motion from a dead standstill.

In Lightwave, I would go into the motion graph editor and play with the controls that changed how smooth movement transitions were. I'll be honest, I didn't always succeed. Sometimes I had to change the shot to get rid of that little jerk.
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Old 13th Feb 2019, 08:37 PM   #10
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Nice job. One day I want to learn animation.
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