Go Back   Foundation 3D Forums > Creative Works > Works in Progress
Register FAQ Members List Calendar Mark Forums Read

Works in Progress Critique works in progress, 2D 3D and animations

Reply
 
Thread Tools Display Modes
Old 17th Apr 2019, 01:21 AM   #1591
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Ok had to redo the central upper hull bits to correct for dodgy interpretation of shapes.


Hour or so later in work, not in reality. lol
Food, videos, cats (always, anyone want a few cats?), etc




Still not happy with it but eh. If I were to do it properly I'd rebuild the damn ship.
__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 17th Apr 2019, 05:34 AM   #1592
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

new bridge module, might replace the upper dome, dunno yet. Need to decide what to do with that forward opening. Not so sure I want to do massive windows there. I am guessing this is where the bridge is as all these STD things have windscreens.

__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 17th Apr 2019, 09:07 AM   #1593
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Messed about with the stuff below the bridge.



__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 18th Apr 2019, 05:11 AM   #1594
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Mess of rounding and small details. Also looking at how the windows look. They are the same cutters used on the WEDGE. They are the same height and width of the TOS connie but rounded off in a PILL shape. I loath squared off windows in space frames or anything pressurized. I am also looking at the wedge and other models I have of this timeframe and thinking what to do to tie this ship with them. It sorta stands out too much. Thinking I shoulda used more compound curved hull sections. Also tempted to add some ENT like details too. I have noticed some of the STD stuff has a slight flavor of ENT in them. If you look at int stuff it really reflects in the DSC itself. Regretting not using a similar profile to the saucer edge that I did with the WEDGE.



__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 18th Apr 2019, 12:19 PM   #1595
Amras
Contributing Member
 
Amras's Avatar
 Gallery
Cinema 4D Photoshop
 
Join Date: Feb 2008
Location: Germany (NRW)
Posts: 1,594
Default

I like the design very much.
__________________
Portfolio: DA-portfolio
My B5 models: googledocs
My garden diary: Hossenhof
Elite Dangerous: Inara
Amras is offline   Reply With Quote
Old 19th Apr 2019, 06:30 PM   #1596
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Thanks

Mostly collapsing and optimizing of stuff and small details. I think i will likely close off much of that opening below the bridge.


__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 20th Apr 2019, 08:06 PM   #1597
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Stuff from yesterday.







not so sure on the that last one. . . . .
__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 22nd Apr 2019, 05:07 AM   #1598
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Ok spent some time to put those ribs and lights in a more appropriate place. Added some ideas for windows as well. Orange boxes will be those back lit sensor things seen on the tos connie.





__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 23rd Apr 2019, 04:35 AM   #1599
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

More holes and 6 more rooms. Left room for a 34 to 35ft bridge cyl with some room to fill in around the surrounding rooms. This one the bridge is a half deck difference as the upper blisters on this are a lot lower.



__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 23rd Apr 2019, 02:13 PM   #1600
Professor Moriarty
Registered Member
 
Professor Moriarty's Avatar
 Gallery
3DS Max LightWave Photoshop After Effects Premiere
 
Join Date: Dec 2007
Location: System L-374
Posts: 782
Default

Things I like:
  • The exquisite cut-ins of your portholes and the detail around each (especially the brassy "gaskets" that wrap around the inner circumference of each opening).
  • The soft blue glows underneath your bridge dome.
  • The technical markings.
  • The "fractal" detailing that you only see when you get really, really close to the hull--and which makes the whole thing look more realistic.

Things I don't like:
  • --
__________________
My crappy blog
Professor Moriarty is offline   Reply With Quote
Old 25th Apr 2019, 09:36 PM   #1601
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Thanks, the window frames though Might change as I just dumped available materials on. Mostly if I decide to match one of my other models down the road. EG the Wedge had a frosted frame with chrome inserts.


Small changes, too HOT and errands mean I spent maybe 10min on it yesterday and maybe a 30min today. 97 is just too much for April. Much more so with a half dead AC.

Cutting in panels and deciding what to do with those forward bays on the saucer "shoulders"? The inner ones look more like radiators, maybe eaves just built or had a watercooled rig built or is into turbo cars as the things look a lot like radiators or intercoolers. None of it will fit a shuttle, least my TOS shuttle I use. So the outer units are either some device or cargo shutters that are loaded by workbees. I altered this area to match the drawing more than the toy or CGI renderings as those had a strange tapering to the circular pattern across these features.


Really am tempted to use this mesh as a new basepoint to remodel this taking some elements into account that I was unclear about when I started and just redo it all.
__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 26th Apr 2019, 07:40 PM   #1602
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Additions of the radiator thingies. Be changing up the materials as the matte chrome on the grill fins are just nasty. Takes way to long to calculate the surface.





ignore the uneven vanes near the one end. I have since adjusted it out of the array.
__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 26th Apr 2019, 11:20 PM   #1603
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Decided the nacelles needed help. Gonna use some ideas I used on the re-re-connie. Figure I could do some 25% but still look like TOS nacelles or least trek with modern complexity of form without tossing greebles all over it. I am still keeping some ideas in mind that exist on the canon or STD canon nacelles like some of those ribbed panels etc.







I am tempted to not do the other hoop below the bussard and just do the TOS rib dealies you see behind the bussards. Kinda have it open.
__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 27th Apr 2019, 04:15 PM   #1604
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

More nacelle details from lastnight. Not sure about the spikes as of yet but stuck them on to see how it looks.




__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 28th Apr 2019, 06:33 PM   #1605
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Stuff from yesterday





__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 28th Apr 2019, 11:46 PM   #1606
Oldcode
Contributing Member
 
Oldcode's Avatar
 Gallery
LightWave Poser Photoshop After Effects Premiere
 
Join Date: Nov 2007
Posts: 1,193
Default

Whoa! Starfleet Hotrod!
__________________
“My sword and my service are yours.”

“Then forever remind him of his vow, Knight of the Old Code.”
Oldcode is offline   Reply With Quote
Old 29th Apr 2019, 08:34 PM   #1607
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Fooling with the nacelle bodies themselves. Kinda ate into the area I had planned on to cut out for the warp grills so dunno.







__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 30th Apr 2019, 12:05 PM   #1608
Tony Gardner
Premiere Member
 
Tony Gardner's Avatar
 Gallery
LightWave Photoshop After Effects
 
Join Date: Nov 2007
Location: Bristol, UK
Posts: 3,133
Default

I do like the new nacelle shape.
__________________
"Well my days of not taking you seriously are certainly coming to a... middle"
Tony Gardner is offline   Reply With Quote
Old 1st May 2019, 06:28 PM   #1609
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Stuff from last night, Grills and nacelly bits. Collapsed and ready for panels etc.









Probably undo those vanes off the backside and do something else.
__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 2nd May 2019, 04:52 PM   #1610
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Not a huge update but plasma flush vents? or something. Redid the upper flap things too.




Should have rounded out the endcap more before cutting it all up though.
__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 2nd May 2019, 05:48 PM   #1611
Eden
Registered Member
 
Eden's Avatar
 Gallery
Modo Mudbox Softimage XSI ZBrush Illustrator Photoshop Boujou
 
Join Date: Dec 2011
Location: united kingdom
Posts: 816
Default

Not really crap.....as the title says......great skill and a passion, as iv'e said before always a pleasure.......! great work in this thread...
__________________
The 3D learning curve cannot break a person whose spirit is warmed by the fire of enthusiasm
Eden is offline   Reply With Quote
Old 3rd May 2019, 03:16 AM   #1612
Tony Gardner
Premiere Member
 
Tony Gardner's Avatar
 Gallery
LightWave Photoshop After Effects
 
Join Date: Nov 2007
Location: Bristol, UK
Posts: 3,133
Default

Excellent as always.
__________________
"Well my days of not taking you seriously are certainly coming to a... middle"
Tony Gardner is offline   Reply With Quote
Old 3rd May 2019, 10:53 PM   #1613
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Mess of waste of time modeling (mainly bits and junk in the bussards) Also altering existing bits that some might not like but I have deemed as visually important to the original idea. Namely the joined struts however I have mounted them to the hull in a large block vs what the original had which was a mount off the bottom strut. Idea is there is a manifold to divide to each nacelle. So I can have flush valves or some detail if I really want in the join section.







__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 5th May 2019, 01:57 AM   #1614
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Added flush vents then stuck connie like grills on top. Not sold on the grills as of yet so I might remove them. Being textured they do all sorts of whack thing exp them added to the shadows they cast and AA means weird efx.

Also went about exchanging out some of the materials. Then today I decided to look at getting in some docking collars on the hull. This ship is terrible for locations to put these things. One in render is for small craft. Decided that opening between the hull would work out for small shuttles and those little pods from ENT/TMP guessing a tos era looking one would exist for purpose. Also those workbees from STD I think used that same collar arrangement.



__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 7th May 2019, 08:36 PM   #1615
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Some rooms around the docking collar adjustments to the collar substructure, misc stencils and consolidating the shuttle bay area into a more cohesive object. Final image is placement of more windows on the hull. These I think are all that will be on the top of the ship except maybe something on the saucer itself. Concept art has windows on that inner lip of the saucer but the cgi model lacks these windows. Also considering putting windows on the inner hump as my model this is domed a bit where the STD ver it is flat. Even as a flat object having say some large skylights for a crew lounge or something would be nice.





__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 11th May 2019, 03:59 AM   #1616
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Decided to dump the entire halfround area. I changed out the impulse drives but not sure if what I have now is what I will go with in the end.






__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 12th May 2019, 02:32 AM   #1617
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Backside and underside details and a look into the grill bits of the impulse drives.






I am rethinking the aft torps as it is a bit of a cop out to just cut a hole in and insert the bits. I am thinking more of what I did for my re-re-connie yet again.

__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 14th May 2019, 12:40 AM   #1618
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Welp it came out ehhhh OK I suppose.



__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 16th May 2019, 01:45 AM   #1619
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

More doodads and refining of parts.


__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 18th May 2019, 06:04 AM   #1620
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,824
Default

Random small crap and Shuttle ops is in sorta. 2 L shaped stations and a command deck for 2 maybe. It will be a console on rail thing with monitors in the framework and a semi decent view out.
And yeah I need to adjust may materials so the shadow side does not have such strong contrast in the glossy colors.



__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote

Go Back   Foundation 3D Forums > Creative Works > Works in Progress
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 10:55 AM.


©2006 - 2013 Foundation 3D