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Old 9th Jan 2010, 07:33 PM   #151
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UPDATE...
I finished the basic body of the ship and now need to work on ideas for the warp engines.
I've got three version of the Klingon Disrupters. I like all three.
I don't know what that boxy thing on the back of the upper part of the D-7 is but mine will be a shuttle bay.
I also added some more to the neck. I don't know if I'll keep the disrupters there or not.
And the final picture shows the impulse engines and what should become the shuttle bay.
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Old 15th Jan 2010, 09:26 PM   #152
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UPDATE...
Pic 1 I added windows and tested a possible texture. Kind of looks like grass. Maybe the Klingons are getting into golf.
Pic 2 More details on the neck and a few windows.
Pic 3 I'm thinking about placing some disrupters under the hull. I'm also starting to block in the warp engines.
Pic 4 Here is the aft photon launcher.
Pic 5 This is to show scale. The Klingon is one big mother.
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Old 23rd Jan 2010, 03:03 PM   #153
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UPDATE...
I redid the textures for the uper deck and changed them from green to a light brown. And the warp engine is nearly done.
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Old 24th Jan 2010, 03:06 PM   #154
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Very good.
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Old 28th Jan 2010, 09:13 PM   #155
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thank you.

UPDATE...
I've added windows to the tulip bulb part of the ship.
More textures for the upper deck and adjustments to the older ones.
Decided on the placement for the aft disrupters and started to detail the shuttle bay area.
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Old 28th Jan 2010, 09:18 PM   #156
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The ol girl has seen better days eh?
Looking great.
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Old 29th Jan 2010, 07:02 PM   #157
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Looks good Fozz.
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Old 31st Jan 2010, 12:03 AM   #158
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Had an idea for another ship based on a design by Matt Jeffries. I really like the way it looks even though it is kind of goofy but it looks faster than the D7.
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Old 31st Jan 2010, 06:55 AM   #159
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I recall seeing the sketches for that layout. It certainly looks more compact and durable than the D-7.
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Old 10th Mar 2010, 10:32 PM   #160
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I finished the build on the shuttle bay part of the ship. I also finished most of the textures for the top of the Cobra Head. I also included a peek at what might become Romulan textures.
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Old 13th Mar 2010, 10:03 PM   #161
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Cool stuff Fozz, I like the grittiness of it especially.
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Old 29th Mar 2010, 08:55 PM   #162
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Thank you.

UPDATE...
I started to texture the center of the Tholian ship. They turned out a little darker than I would have liked to Iíll have to work on them a little more. I still have a few edges to chamfer and some more details I might like to add.
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Old 10th Apr 2010, 12:46 PM   #163
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Getting some more texture work done on the ship. Mostly itís the bottom, left side and back of the main hull. Thereís still the right side of the ship to do and the three parts that stick out.
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Old 2nd Jun 2010, 10:51 PM   #164
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Well it's been awhile time since I last worked on this ship.
UPDATE...
The final textures for the upper saucer. I always liked the idea that the coffee stain on the saucer might be different colors for different classes of ships. So instead of the greenish color fo the destroyers like the Saladin, Swiften and Kelvin I made this brown for cruisers.
I considered having the outline of the NCC number on the top of the saucer have a small amount of self illumination. But instead I think I'll save it for the more advanced Enterprise I may or may not build.
Here is a shot of the Archer'S NCC numbers under the saucer and on the warp engines.
Lower textures for the part between the two Cats.
Upper view of new detail on the Cats and upper textures on the thingy between them.
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Old 28th Jun 2010, 12:24 AM   #165
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UPDATE...
I added windows to the cats and some detail to the ends of them. I think that's all I want to do to them.
I've also had an idea for a possible refit adding a secondary hull. I borrowed the secondary hull from another ship just as a stand in.
AndI think the textures for the part of the ship I call the catwalk are done. I know there is some stretching along the front and back of the pylons but I think I can get away with it since I don't ever plan on gettting this close normally.
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Old 28th Jun 2010, 11:50 AM   #166
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Lots of nice woprk here Fozz. Keep it coming!
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Old 28th Jun 2010, 12:02 PM   #167
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Splendid work as usual!
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Old 10th Jul 2010, 09:23 PM   #168
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Quote:
Originally Posted by Treybor View Post
Lots of nice woprk here Fozz. Keep it coming!
Thank you.

Quote:
Originally Posted by Tenement 01 View Post
Splendid work as usual!
and thank you.

UPDATE...
Iíve completed textures for the left side cat. Now all I have to do is the other one and get rid of the windows on the back of the saucer next to the cats.
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Old 27th Aug 2010, 10:24 PM   #169
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UPDATE...
I had actually forgotten about this ship. So I thought I might as well get work done on it.
I finished and fixed the textures on the cobra head and I decided that the bottom of the secondary hull needed something back there. So I added something.
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Old 10th Oct 2010, 02:00 PM   #170
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Decided to finally tackle the textures for the neck and tulip bulb. They still need a little tweaking but Iím happy with them. Iím now considering rebuilding the main hull of the ship thereís just too much about it Iím not really happy with.
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Old 22nd Oct 2010, 11:10 PM   #171
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UPDATE...
I was able to go back and fix a few problems I was haveing with he main hull. I also added a small doodad to the bottom of the warp engine. For some reason I think adding just that small bit makes the engines look a little bit beefier. I also decided to open up Inkscape and try to make a bird for the bottom of the Romulan version of the ship.
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Old 24th Oct 2010, 08:44 PM   #172
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UPDATE...
Started to texture the main hull.
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Old 25th Oct 2010, 01:06 PM   #173
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Great work so far.
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Old 26th Oct 2010, 10:05 AM   #174
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It's looking very nice.
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Old 31st Oct 2010, 01:24 PM   #175
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Thanks fellas.


UPDATE...
Most of the hull is textured now and as you can see this Klingon Captain likes to keep track of how many Federation dogs he's destroyed.

Started to work on the textures for the bottom of the ship. Just a little bit more to add and it's done. I included the Romulan bird to see how it looks. I like it. The Romulan version of this ship will be colored different.
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Old 1st Nov 2010, 08:07 AM   #176
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Very Nice X.

Though I would change the the pictuer of the Brid to something different that would suit the desgin of the ship. The one you got suited the TOS BOP, but not the D-7.
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Old 1st Nov 2010, 10:41 AM   #177
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I'm pretty happy with it and for now it works for me. By the time I get around to doing the Romulan textures I might change it .
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Old 28th Nov 2010, 08:39 PM   #178
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UPDATE...
Finished the textures for the shuttle bay.
And it's official. A world without Leslie Nielson is a world that sucks.
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Old 28th Nov 2010, 10:16 PM   #179
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Excellent texture work! I was thinking of doing a D7 to have a counter-part to my TOS Enterprise, but the design is so simple and smooth, the only way to add some character is to redesign it or give it some awesome texture work like you've done a bit of both here.

And I'm not so hot at adding detail with textures, so I took a pass on doing a D7. But I like this alot. This has alot of detail in the textuers.
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Old 29th Nov 2010, 10:41 PM   #180
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Thanks.
I try to model as much as possable and the D7 is just a cool design.
Your Enterprise has turned out really good.
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