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Old 4th Aug 2016, 05:06 AM   #1
hiddenevil
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Default LightWave - Helping with Akira trek model

Hi guys

As someone who found he was more skilled in texturing models then making them. I've sort of hit a bump in the road with this Akira model. I've had this model sitting on my HD for years and I've absolutely no idea who made it. Other then it was likely back in the late 90's when I got it.

There are a few problems with this model, but the biggest is with the shape of the catamarans, they are just too round. I'd like to remake these, but I'm not sure how. I read a fellow user on here, said they used spines. But my modelling knowledge is very basic in comparison to my texturing skills.

I realize its probably asking a lot, but I would be extremely grateful if someone could give me pointers or even point me in the direction of a youtube video. That might help teach me how to model that shape in LW.



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Old 4th Aug 2016, 12:46 PM   #2
vitruvian
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Well you can watch this 10 parts videos , It was modeled in Blender but you can figure out how he did it and transfer to LW .

The Akira class starship in Blender




just follow the others vids in the sequence at the modeler youtube channel.
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Old 4th Aug 2016, 03:58 PM   #3
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Well thats damn handy, thanks for that!
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Old 5th Aug 2016, 10:14 AM   #4
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Quote:
Originally Posted by hiddenevil View Post
Well thats damn handy, thanks for that!
You are welcome
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Old 5th Aug 2016, 02:08 PM   #5
hiddenevil
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Here is where I'm at right now, the left one is mine and the right is the original, I've tried to style mine on the original so that it fits the mesh. But at the same time, tried to shape it more and give the inside wall a much sharper slope.

The video you directed me to, gave me a lot of idea's. So I went off and had a go, i still think i can do better. For instance if you subpatch a surface and then subdivide it several time, it becomes less round. Now I want the tip of the pylon to be round all the way down to the saucer. But at the back where the impulse engines are going to be, I want the lines a little more defined. I tried subdividing just that section, but it all went terribly wrong. So I was wondering if anyone could tell me what I'm doing wrong.



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Old 8th Aug 2016, 09:43 AM   #6
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hidden,

Are you using subpatching or normals? If your using subpatch/nurbs you could take a look at the following tutorials.

SubPatch Modeling Tutorial:
http://www.foundation3d.com/forums/s...ead.php?t=3445

Lightwave Tutorial - disk into subpatch surface
https://www.youtube.com/watch?v=WeLL2kbe1xs

The secrets of subpatch modelling boil down to using the correct poly flow, and the hardening of edges on non-organic models.
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SubPatch Modeling Tutorial (Nudity Warning)
http://www.foundation3d.com/forums/s...ead.php?t=3445
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