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Old 15th Jan 2008, 02:39 PM   #1
Smallworld
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Default Rhino - Aircraft tut pt.1, The Fuselage

Here is a mini tut on an easy way to model an aircraft fuselage. This is based on a loft over three longitudinal curves. This is my first tut in ages, so let me know if its clear or how the style can improve.
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Old 15th Jan 2008, 02:44 PM   #2
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Excellent !!!
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Old 15th Jan 2008, 04:24 PM   #3
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You make it look so easy!
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Old 15th Jan 2008, 06:30 PM   #4
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I was just wondering why you didn't use profiles instead of just splines running down the length of the fuse. Is it just for a simple fuse like this or is that how you would start all of them?
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Old 16th Jan 2008, 02:37 AM   #5
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Cheers guys.

Bill, I usually work this way I have to say. There are two main reasons. Firstly, most casual plans that one can glean from the internet are not too accurate, and most dont have cross section curves. I have tried setting up a model using lots of section curves and have always been disappointed with the results. Usually I end up with something looking like a sock full door knockers. If you have say ten sections, and there is a small error in each one, compounded by drawing around them, you can really end up with a mess. You can also end up with your isocurves all over the place which makes editing later on quite difficult. This method lends itself to quite accurate models from really basic plans. Even an artists three view colour drawing can be used to extract the basic shape.
Secondly is speed. Rather than messing around with a dozen curves, here you only need to sort out three. If you need to alter the basic shape later you can just add in control points and pull it where you need to. You can use section curves as checks just in case if you really want to be accurate.

I'll try and do the wings later, simple two rail sweeps usually do the trick,
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Old 1st Jul 2009, 12:53 PM   #6
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nice one !
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Old 24th Jul 2009, 07:50 PM   #7
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Looks amazing! Like how make it look so easy.
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Old 19th Aug 2009, 10:48 PM   #8
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Very good thread smallworld. You've got some interesting techniques there that look a lot easier and more controlable than lofting through cross sections which usually cause the nurbs surface to warp and buckle.

I'm looking forward to seeing more but it doesn't look like you have updated this tutorial in some time.
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Old 20th Aug 2009, 12:50 AM   #9
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Very nice presentation
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Old 27th Nov 2009, 04:01 PM   #10
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Nice to see you spreading the knowledge. Great Bearcat model you have done. You know that I usually model the whole instead of the half from your time at Renderosity. I have to say that I will try your method on my next plane.

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Old 3rd Dec 2009, 11:30 AM   #11
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Cheers Dan, I havn't modelled anything serious in over a year. First I remodelled the house so my computer was home less, then the world went bust and I've been trying to keep the business alive and now I've got carpel tunnel really bad and its painful to draw maybe over the christmas break I'll get something going. Nice to see you here, great forum, very friendly.
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Old 5th Dec 2015, 04:30 PM   #12
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Nice tutorial. Did you ever get around to doing one for the wings?
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Old 13th Jul 2016, 09:55 PM   #13
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Nice work with NURBS !! Thanks for sharing.
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Old 15th Jul 2016, 04:56 PM   #14
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That is very nice work, and easy to follow. Thanks for sharing!
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