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Old 12th Feb 2013, 11:01 AM   #1
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Default LightWave - 11.5 Tutorials

Rather than have a ton of threads about 11.5 tuts I thought it would be good to have a master thread to add them to. There's a lot of them already teaching you about the new features and tools. Feel free to add them, just be sure to put the in the title.



Modeling Tools


Modeling Tools by Kevin Phillips




Genoma


Genoma: Assigning Weight Maps / Rig Modeling by Lino Grandi

Genoma: How to use a rig preset by Lino Grandi

Rigging Mechanical Objects by Lino Grandi




Flocking


Flocking by James Willmott

Flocking: Adjusting flock paths after a simulation by James Willmott

Flocking: Applying agents by James Willmott




Retopology

Retopology Technique Pt 1

Retopology Technique Pt 2




Effects

Ground Fog by Kevin Phillips

Bullet Forces by Cody Burke




Interchange

After Effects Interchange by Cody Burke

GoZ Interchange ZBrush to LW by Lino Grandi




Instancing

Instancing

Instancing - Controlling Instances with Nodes by Cody Burke

Instances and Weight Maps




Animation

Animating tire bulge

MDD Multi-Loader by Matt Gorner




UV & Mapping

ABF UV Unwrapping by Heiko Irrgang




Miscellaneous

Workflow Enhancements by Matt Gorner

Negative Edge Values in Perspective by dwburman

3DConnexion device by Cody Burke
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Last edited by bmckain : 15th Mar 2013 at 09:13 AM.
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Old 12th Feb 2013, 11:06 AM   #2
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Default Modeling Tools by Kevin Phillips

Covers several new tools and functionality in modeler.

Axis Rotate
Paste Select
Align Tool

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Old 12th Feb 2013, 11:08 AM   #3
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Default LightWave 11.5 Workflow Enhancements by Matt Gorner

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Old 12th Feb 2013, 11:12 AM   #4
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Default Genoma: Assigning Weight Maps / Rig Modeling by Lino Grandi

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Old 12th Feb 2013, 11:14 AM   #5
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Default After Effects Interchange by Cody Burke

Basic of LWtoAE & AEtoLW

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Old 12th Feb 2013, 11:15 AM   #6
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Old 12th Feb 2013, 11:17 AM   #7
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Default Ground Fog by Kevin Phillips

Creating ground fog using the new fog texture feature

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Old 12th Feb 2013, 11:18 AM   #8
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Default ABF UV Unwrapping by Heiko Irrgang

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Old 12th Feb 2013, 02:39 PM   #9
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Default Flocking by James Willmott

Conforming agents to a mesh and transforming them to another mesh.


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Old 12th Feb 2013, 03:07 PM   #10
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This is a great thread. Thanks Bob. Those tools in the first video are cool. Need to watch some other ones now.
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Old 12th Feb 2013, 04:20 PM   #11
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Time to redo and rig "The Watcher"... lol
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Old 12th Feb 2013, 05:33 PM   #12
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Default Flocking: Applying agents by James Willmott

Applying agents to the surface of a terrain

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Old 13th Feb 2013, 09:29 AM   #13
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Default Instancing

Instancing in 11.5

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Old 13th Feb 2013, 05:13 PM   #14
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Default Tire SQUASH by Lewis

Animating tire bulge

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Old 14th Feb 2013, 05:36 AM   #15
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Fantastic info in this thread, thanks for putting it together!
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Old 14th Feb 2013, 08:23 AM   #16
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Very cool! This will help keep track rather than having to back and forth to different sites.

Thank you!
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Old 14th Feb 2013, 09:44 AM   #17
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Thanks, if you guys have a better idea of how to organize the index, just say the word.
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Old 23rd Feb 2013, 07:28 AM   #18
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Default Retopology Technique Pt 1 by Ian Thompson

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Old 23rd Feb 2013, 07:29 AM   #19
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Default Retopology Technique Pt 2 by Ian Thompson

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Old 23rd Feb 2013, 07:40 AM   #20
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Default Negative Edge Values in Perspective by dwburman

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Old 25th Feb 2013, 08:03 PM   #21
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Old 25th Feb 2013, 08:06 PM   #22
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Old 26th Feb 2013, 03:26 AM   #23
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Gotta love that GoZ
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Old 27th Feb 2013, 11:03 AM   #24
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Default Flocking: Adjusting flock paths after a simulation by James Willmott

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Old 4th Mar 2013, 02:04 PM   #25
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Default Bullet Forces by Cody Burke

Use gradients applied to forces to control an objects movement.

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Old 8th Mar 2013, 03:51 PM   #26
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Default Instances and Weight Maps

Controlling Instances with Weight Maps

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Old 8th Mar 2013, 09:56 PM   #27
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Old 8th Mar 2013, 10:48 PM   #28
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Hey Bob,

That was a really cool video, but I have to say, that between how fast he was going, and the low resolution of the video itself, I found it impossible to follow along with what Lino was doing. This is really disappointing for I've been trying to figure out the basics of Genomafor a while now.

I"m in the middle of trying to rig a snake model, and even the basics of welding two segments together to make a series of bones longer is giving me a lot of trouble. I saw Lino do this in the video but could not duplicate it.

A lot of these Newtek videos should be called Demo's instead of a Tutorial. They seem to be for showing what the tool they are featuring can do vs how to use it.
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Old 8th Mar 2013, 10:53 PM   #29
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That's a bummer. Since I don't have 11.5 yet I am not really taking time to review them.
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Old 9th Mar 2013, 03:56 AM   #30
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Quote:
Originally Posted by Oldcode View Post
Hey Bob,

That was a really cool video, but I have to say, that between how fast he was going, and the low resolution of the video itself, I found it impossible to follow along with what Lino was doing.
How do you mean low-res video? It's 720p video like all others from NT for 11.5 and it's very clear and all buttons/test perfectly readable.
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