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Old 16th Jul 2019, 01:04 AM   #1
Professor Moriarty
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Default LightWave 2019.1 released!

There's life in the old girl yet! NewTek just released LightWave 2019.1. Registered users of previous versions can upgrade for $395 for a limited time.


https://blog.lightwave3d.com/2019/07...-available-now
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Old 24th Jul 2019, 06:09 AM   #2
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some nice little tweaks there
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Old 24th Jul 2019, 08:02 AM   #3
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Okay, I'm in. I just received the money from my partner's life insurance policy, so it's now or never.

Now I have to learn how to texture all over again!!
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Old 24th Jul 2019, 01:08 PM   #4
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Originally Posted by Rigel View Post
Now I have to learn how to texture all over again!!
Texture, and Rending. It's a whole new ball game.
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Old 25th Jul 2019, 08:05 AM   #5
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Quote:
Originally Posted by Oldcode View Post
Texture, and Rending. It's a whole new ball game.
And the lights! I have to learn a new measurement for light intensity.

I tried a render of my TOS Kelvin model. It rendered rather nicely, except the specular hits were way to hot. But I liked how the running lights were shining on the hull.
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Old 25th Jul 2019, 01:35 PM   #6
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The spec hits are something I'm still learning too. It's not so much the lighting as the surface. The standard surfacing needs its spec tweaked to work but it does. What I've found is nice is switching it to Principled and copying the standard surfaces (dif, spec, etc) into Surface layer nodes has kinda worked. The only bummer is there's no dif maps on Principled.
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Old 26th Jul 2019, 08:02 AM   #7
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Quote:
Originally Posted by Zippy View Post
The spec hits are something I'm still learning too. It's not so much the lighting as the surface. The standard surfacing needs its spec tweaked to work but it does. What I've found is nice is switching it to Principled and copying the standard surfaces (dif, spec, etc) into Surface layer nodes has kinda worked. The only bummer is there's no dif maps on Principled.
Ah ha! A clue! I shall have to investigate. . .
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Old 26th Jul 2019, 11:57 AM   #8
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Here's how I've been working it so far while experimenting on Dennis Bailey's Enterprise A:

Color Layer node: Copy all Color layers from the Standard material that came with the old object.
Scalar Layer node 1: Copy all Diffuse layers from Standard material. Plug this into Roughness.
Scalar Layer node 2: Copy all Spec layers and plug into Sheen.

I'm still figuring things out as I go but I've gotten some nice looking results so far. Now, if I can figure out how to get the diffuse maps to act the same way with the Principled shader then I'll be a happy man.
There are some things which the BSDF shader doesn't work well for and one of those things is large planets. You can't control the diffuse sharpness like you can with Standard (at least that I've found). It's great for "smaller" objects where material can make a difference (like cars, asteroids, buildings, bugs), but on a planetary scale I've seen no benefit.
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Old 9th Aug 2019, 10:53 AM   #9
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Well that didn't take long.

LightWave 2019.1.1 Released 8/5/2019
LightWave 2019.1.2 Released 8/7/2019


So in the space of two days we have had two maintenance releases on LightWave 2019.1. It's heartening to see this level of activity coming out of NewTek, especially after the Vizrt acquisition, but I hope they're not rushing these updates out the door before they're fully baked.
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