Go Back   Foundation 3D Forums > Creative Works > Works in Progress
Register FAQ Members List Calendar Mark Forums Read

Works in Progress Critique works in progress, 2D 3D and animations

Reply
 
Thread Tools Display Modes
Old 20th Jan 2019, 10:56 PM   #1
PixelMagic
Registered Member
 Gallery
3DS Max Photoshop After Effects Premiere
 
Join Date: Dec 2007
Posts: 91
Default Star Trek - U.S.S. Kelvin

Up until now, I've mostly used other people's computer models when I've wanted to make something. Making a computer model from scratch just wasn't in my skill set.

I'm trying to get better at it. So I started on one of the Kelvin. It's "simple" enough that I don't fear it will be beyond my ability, while also challenging enough to learn new techniques and practice. Here is the top superstructure completed so far.







PixelMagic is offline   Reply With Quote
Old 21st Jan 2019, 02:39 AM   #2
John Marchant
Registered Member
 
John Marchant's Avatar
 Gallery
Blender LightWave Terragen Vue Photoshop Premiere
 
Join Date: Nov 2007
Location: Almeria, Spain
Posts: 2,233
Default

Looking good so far.
John Marchant is offline   Reply With Quote
Old 21st Jan 2019, 05:03 AM   #3
ronaldheld
Contributing Member
 Gallery
LightWave
 
Join Date: Dec 2007
Posts: 1,154
Default

Good start.
ronaldheld is offline   Reply With Quote
Old 22nd Jan 2019, 07:24 AM   #4
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,794
Default

That looks really nice! Nice, smooth curves.
__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)
Rigel is offline   Reply With Quote
Old 26th Jan 2019, 05:21 AM   #5
dougx
Registered Member
 
dougx's Avatar
 Gallery
3DS Max LightWave ZBrush Photoshop Premiere
 
Join Date: Dec 2007
Location: Christchurch New Zealand
Posts: 246
Default

I agree with Rigel very nice and clean looking can't wait for more!
__________________
We have failed to uphold Brannigan's Law. However I did make it with a hot alien babe. And in the end, is that not what man has dreamt of since first he looked up at the stars?
dougx is offline   Reply With Quote
Old 27th Jan 2019, 06:27 PM   #6
PixelMagic
Registered Member
 Gallery
3DS Max Photoshop After Effects Premiere
 
Join Date: Dec 2007
Posts: 91
Default

Deflector dish complete. I must say, I am not a fan of modeling greebles.









PixelMagic is offline   Reply With Quote
Old 27th Jan 2019, 07:21 PM   #7
David cgc
Premiere Member
 
David cgc's Avatar
 Gallery
LightWave Maya Illustrator Photoshop After Effects Shake Premiere
 
Join Date: Nov 2007
Location: California
Posts: 873
Default

I didn't notice the seams in the middle part of the deflector before. I don't think we caught any of the Kelvin-family ships in the act of going to warp from the front to see their deflectors unfolding the way the Enterprises' did, but I it makes sense that they would.

Are you planning to build this modularly, so you can easily fill out the rest of the ST09 fleet?
David cgc is offline   Reply With Quote
Old 27th Jan 2019, 07:33 PM   #8
PixelMagic
Registered Member
 Gallery
3DS Max Photoshop After Effects Premiere
 
Join Date: Dec 2007
Posts: 91
Default

Quote:
Originally Posted by David cgc View Post
I didn't notice the seams in the middle part of the deflector before. I don't think we caught any of the Kelvin-family ships in the act of going to warp from the front to see their deflectors unfolding the way the Enterprises' did, but I it makes sense that they would.

Are you planning to build this modularly, so you can easily fill out the rest of the ST09 fleet?
It's being built all as separate pieces, yes. It should be fairly easy to make the ST09 fleet with it. I might even do them myself and release them with the Kelvin.
PixelMagic is offline   Reply With Quote
Old 28th Jan 2019, 07:02 AM   #9
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,794
Default

Lovely work!
__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)
Rigel is offline   Reply With Quote
Old 28th Jan 2019, 09:51 AM   #10
tension69
Registered Member
 
tension69's Avatar
 Gallery
LightWave Terragen Photoshop
 
Join Date: Oct 2012
Location: Nr Swindon Uk
Posts: 661
Default

It's weird because I have the patience for animation, messing and setting up dynamics,FX etc for space battles but not for modelling even though my skills for it are adequate

I'll agree with the others here, really nice start m8. What you've done so far is neat and tidy
__________________
SpacialKatana on YouTube
Lightwave2015.3 * i7-4770*Win7 64Bit * 2TB HDD * 16GB DDR3 * Asus GTX780 Ti OC
tension69 is offline   Reply With Quote
Old 30th Jan 2019, 08:40 AM   #11
PixelMagic
Registered Member
 Gallery
3DS Max Photoshop After Effects Premiere
 
Join Date: Dec 2007
Posts: 91
Default

Dish shaded and textured.







PixelMagic is offline   Reply With Quote
Old 30th Jan 2019, 10:35 PM   #12
PixelMagic
Registered Member
 Gallery
3DS Max Photoshop After Effects Premiere
 
Join Date: Dec 2007
Posts: 91
Default

Got the major saucer forms modeled. I think next I will probably work on the bussard collector. It's pretty complex. Like a turbine engine.





PixelMagic is offline   Reply With Quote
Old 2nd Feb 2019, 02:53 PM   #13
PixelMagic
Registered Member
 Gallery
3DS Max Photoshop After Effects Premiere
 
Join Date: Dec 2007
Posts: 91
Default

Lawd have mercy those back nacelle fins were a bitch to model and blend smoothly into that nacelle cylinder without pinching or distortion.







PixelMagic is offline   Reply With Quote
Old 3rd Feb 2019, 06:33 AM   #14
ronaldheld
Contributing Member
 Gallery
LightWave
 
Join Date: Dec 2007
Posts: 1,154
Default

More.
ronaldheld is offline   Reply With Quote
Old 3rd Feb 2019, 11:24 PM   #15
amdfe
Registered Member
 
amdfe's Avatar
 Gallery
3DS Max LightWave Photoshop
 
Join Date: Sep 2014
Posts: 179
Default

Quote:
Originally Posted by PixelMagic View Post
Up until now, I've mostly used other people's computer models when I've wanted to make something. Making a computer model from scratch just wasn't in my skill set.
This... is still me.

I will cheer you on with great admiration. It's looking great!
__________________
Anti-Matter, deLimited Productions

Facebook | YouTube Channel
amdfe is offline   Reply With Quote
Old 4th Feb 2019, 11:54 AM   #16
lonewriter
Registered Member
 
lonewriter's Avatar
 Gallery
3DS Max Blender Bryce LightWave Terragen Vue Illustrator Photoshop
 
Join Date: Nov 2007
Location: Goldthwaite, Texas
Posts: 5,518
Default

Nice start, this is my favorite ship of the JJverse.
lonewriter is offline   Reply With Quote
Old 4th Feb 2019, 11:47 PM   #17
PixelMagic
Registered Member
 Gallery
3DS Max Photoshop After Effects Premiere
 
Join Date: Dec 2007
Posts: 91
Default

Got the major hull form of the nacelle finished, and started to detail the bussard.





PixelMagic is offline   Reply With Quote
Old 5th Feb 2019, 07:01 AM   #18
John Marchant
Registered Member
 
John Marchant's Avatar
 Gallery
Blender LightWave Terragen Vue Photoshop Premiere
 
Join Date: Nov 2007
Location: Almeria, Spain
Posts: 2,233
Default

Oh yes i really like this, always liked the Kelvin and your doing it justice here.
John Marchant is offline   Reply With Quote
Old 6th Feb 2019, 05:32 PM   #19
eagledocf15
Premiere Member
 Gallery
Photoshop
 
Join Date: Jun 2011
Posts: 76
Default

Most Excellent
eagledocf15 is offline   Reply With Quote
Old 6th Feb 2019, 06:50 PM   #20
PixelMagic
Registered Member
 Gallery
3DS Max Photoshop After Effects Premiere
 
Join Date: Dec 2007
Posts: 91
Default

3d modelers, I got a question if you can help me figure it out. I have an area that needs holding edges to keep a sharp panel line (marked in red). On the other side, I have a large cylinder that needs to smooth properly, so it can only have one edge running out (green). My solution for edge loop termination (blue) produces pinching and folding of the geometry after subdivision, as you can see. Any suggestions?





PixelMagic is offline   Reply With Quote
Old 6th Feb 2019, 11:28 PM   #21
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,774
Default

Placing any edge on a curve will distort no matter what you do. It sees that panel line as a fixed length and width so when you divide it it is a fixed detail so it will stretch around it. It acts like a bone in a tent. You can bodge it to appear like it isnt affecting the roundness but there will always be some level of distortion there.

here is what I think you have above. I am not sure why you have the 5 sided poly on the panel loop endpoint with the one loop radiating in the outer groove. (red in my image) As on it's own it would be a quad. Now my sample is a bit lazy as loops are not straightened out all pretty and are a bit exaggerated. Using 3 iterations on the base mesh. Removing the red loop for me resolves in a smooth result albeit there is a hitch due to the panel acting like a spar.



subdiv with that edge removed.

Both seem to smooth OK sans any folds. Might be some loose or doubled verts in there. It could be I only have one panel groove and adding in the others causes something so maybe increasing the geometery in the outer rim so you can distribute all those edges along the rim would avoid any pinching.

Like so.




Personally I would leave the panels and any crossing geo for after you collapse the subdiv and model them in minimizing poly count and any possible distortion the uvwing will gain in division. I am guessing your doing the unwrap on the base mesh then applying the subdiv ontop. Anyhow I could not reproduce the pinching and pulling in your example.


Ok looks like I have a window of the site working for me so I will try to attach and post the scene file.
Quote:
Lets see if I can attach the file. I saved it out to max 2010. I am sure your using something much newer than I am so it should open. Likely will vomit errors as I have preset backdrops etc.

also sample of the smoothing groups applied. this is a way to tighten curves without having to use multiple loops just make sure the smoothing group falls on a edge that is not changing the geometery or you'll get a hard edge in the smoothed surface.



Anyhow hope this sorta helps. What you have SHOULD be working unless there is some loose vert or edge in the mesh.
Attached Files
File Type: zip subdiv-sampler.zip (39.5 KB, 17 views)
__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 9th Feb 2019, 02:38 PM   #22
PixelMagic
Registered Member
 Gallery
3DS Max Photoshop After Effects Premiere
 
Join Date: Dec 2007
Posts: 91
Default

Finished modeling the back of the nacelle.







PixelMagic is offline   Reply With Quote
Old 10th Feb 2019, 03:53 AM   #23
John Marchant
Registered Member
 
John Marchant's Avatar
 Gallery
Blender LightWave Terragen Vue Photoshop Premiere
 
Join Date: Nov 2007
Location: Almeria, Spain
Posts: 2,233
Default

Really coming on nicely.
John Marchant is offline   Reply With Quote
Old 10th Feb 2019, 08:34 AM   #24
Oldcode
Contributing Member
 
Oldcode's Avatar
 Gallery
LightWave Poser Photoshop After Effects Premiere
 
Join Date: Nov 2007
Posts: 1,184
Default

While I don't personally like the design of the Kelvin, you're doing a great job!
__________________
“My sword and my service are yours.”

“Then forever remind him of his vow, Knight of the Old Code.”
Oldcode is online now   Reply With Quote
Old 11th Feb 2019, 07:14 AM   #25
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,794
Default

Smooth as a baby's bottom! Excellent modelling work on that.
__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)
Rigel is offline   Reply With Quote

Go Back   Foundation 3D Forums > Creative Works > Works in Progress
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 12:47 PM.


©2006 - 2013 Foundation 3D