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Old 16th Sep 2019, 05:05 PM   #1
ronaldheld
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Default LightWave - Welding a gap

I am using 2018. Which is the best technique for removing the gap in the struts supporting the warp engines on the Discoprise?
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Old 16th Sep 2019, 09:02 PM   #2
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Still the same point by point weld as before, at least that's how I'd do it.
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Old 17th Sep 2019, 07:58 AM   #3
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Select the points in sequence then make a polygon.

Select all of the points around the "hole" and click on Weld Average (it brings all of the point to their common centre then welds them).

If the gap is only 4 sides, select two opposing edges and use Bridge.
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Old 28th Sep 2019, 07:44 AM   #4
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Sorry for the delay. I am having problems, which may be due to the model being converting into LW. MY modeling skills have degraded, too/ Any way I can get someone else to look at the model I am using, about 10 MB?
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Old 29th Sep 2019, 05:47 AM   #5
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If you have 3 points and want a 4 sided poly there is a script for that.
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Old 29th Sep 2019, 07:35 AM   #6
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I want to fill in the strut gap. NO wau I know to straighten them, short of replacement.
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Old 29th Sep 2019, 08:46 AM   #7
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There is no automatic way to do it as far as i know.
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Old 1st Oct 2019, 06:09 PM   #8
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If there is no clean way to do it then: try to replace the struts with the TOS ones or replace the struts and nacelles with the TOS ones?
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Old 1st Oct 2019, 07:18 PM   #9
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Quote:
Originally Posted by ronaldheld View Post
Sorry for the delay. I am having problems, which may be due to the model being converting into LW. MY modeling skills have degraded, too/ Any way I can get someone else to look at the model I am using, about 10 MB?
I'd be willing to take a shot at it. There are a lot of ways to join components; you don't always need to weld or Boolean Union them.

CC
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Old 2nd Oct 2019, 05:54 AM   #10
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Quote:
Originally Posted by ccclarke View Post
I'd be willing to take a shot at it. There are a lot of ways to join components; you don't always need to weld or Boolean Union them.

CC
http://www.foundation3d.com/forums/s...ad.php?t=21774
I will take any help plus I will learn new techniques.
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Old 5th Oct 2019, 08:28 AM   #11
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Send me an email address via PM and I'll create a tutorial of an easy, alternative method and send it to you. If you find it useful, I'll re-post it here. Please include a screenshot of the problematic area so we're on the same page.

CCC
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Old 6th Oct 2019, 07:33 AM   #12
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Quote:
Originally Posted by ccclarke View Post
Send me an email address via PM and I'll create a tutorial of an easy, alternative method and send it to you. If you find it useful, I'll re-post it here. Please include a screenshot of the problematic area so we're on the same page.

CCC
In the link in two posts up, look at the last image. The lower ship's strut has a gap.
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Old 8th Oct 2019, 05:47 AM   #13
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A much closer render with the same angle of it in wireframe solid showing the mesh would be much more helpful to see what's going on.

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Old 10th Oct 2019, 08:01 AM   #14
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Or put that one piece into a zip file and upload it to your message. Having the part is always the best option.
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Old 11th Oct 2019, 05:42 AM   #15
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I sent him the entire .LWO
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