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Old 13th Jun 2014, 03:08 AM   #1
peruaa
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Default Star Trek - USS Chandra - Nova Class Upgrade

Hey guys,

Thanks to biotech, i have my own Nova Variant so i can start fiddling with it.

The first hurdle was definitely the import from MAX to Modo/LW:
- OBJ creates a mess with the polygons but texturing seems more or less ok (flipped polys at quite a lot of spots, textures are misaligned but are displayed)
- 3DS import itself is a no-go
- Collada complete mess with the meshes, unusable
- FBX seemed the best idea (for future generations i might consider posting this info on some other place, i know a lot of people - like myself - are always looking to convert from MAX to LW)

So here is how FBX imports into Modo:


As you can see, there are some issues with some parts misaligned but it only required editing the positioning (the phaser strip required mirroring but nacelles and Escape Hatches just rotating by 180deg on X and Z).

Another part was the texturing - this got solved by Removing the FBX_Normals Map (as suggested by SG_Stargazers)
I also Removed the UV Maps as i plan to redo the Textures anyway.

So after some tweaking during one evening, this is the preliminary result:





There's a lot work to be done, first retexturing the main hull, fixing nacelle and deflector glows etc.

I am thinking what shuttle should go in the Waverider spot, i dont know if i want to model the Waverider or maybe give it an Argo Shuttle or even Type 11 ?

What do you guys think:
- Model the Waverider (bigger craft, tight space left in bay, crew needs to squeeze between shuttle and bulkheads, diffivult cargo load/unload)
- Argo Shuttle (more space left in Bay, hence better cargo load/unload, might even squeeze 2 shuttles in)
- Type-11 (same size as Argo but the nacelles would have to be modelled "movable" so they hide inside the hull, only one Type-11 would fit
- Second Hangar Bay for an assortment of other small shuttles (Type-9 Mostly)
- Delta Flyer ? (same issue as Type-11, the nacelles would be visible and standing out from the hull)

Actually only the Argo and Waverider option allow the shuttle not to have a complete bay, their hull can be visible from outside so no deck height issues (they dont need bay doors, only "slots" to fit in).

I could tweak the deck height but only lowering the floor a bit, not raising ceiling, i am using Damon1984's deck plans which seem the most logical for me.

TLDR? Look at pictures, more will follow :P
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Old 13th Jun 2014, 06:10 AM   #2
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Looks like you have done a good job so far.

I kind of like the first picture, looks like it has been in a massive battle.
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Old 13th Jun 2014, 06:55 AM   #3
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Yess, the eternal Battle between Lightwave and MAX users

It's a start - will have to redo some windows because they dont fit into my deckplan concept :P

I am starting with the Waverider Bay though
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Old 13th Jun 2014, 07:27 AM   #4
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One last shot and leaving office for the day :P
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Old 13th Jun 2014, 07:56 AM   #5
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I like that, very metal looking.
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Old 13th Jun 2014, 05:11 PM   #6
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Congrats on your Nova, it looks good. I've been looking at the waverider shuttle for a long time. I found this design that I liked.
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Old 14th Jun 2014, 01:27 AM   #7
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I wonder what the justification is for having so much wing on a ship that doesn't need them is?

The grey thing sticking out the front looks a little out of place with the rest of the shape.

We all have different tastes and if you like it that is all that matters, but to me it looks like someone took the shape we know it has to have from the bottom view, and just plonked a shuttle they already had on top of it.
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Old 14th Jun 2014, 02:04 AM   #8
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Quote:
Originally Posted by lonewriter View Post
Congrats on your Nova, it looks good. I've been looking at the waverider shuttle for a long time. I found this design that I liked.
The pic isnt loading - can you attach it perhaps here ?

Quote:
Originally Posted by biotech View Post
I wonder what the justification is for having so much wing on a ship that doesn't need them is?

The grey thing sticking out the front looks a little out of place with the rest of the shape.

We all have different tastes and if you like it that is all that matters, but to me it looks like someone took the shape we know it has to have from the bottom view, and just plonked a shuttle they already had on top of it.
The designation of those thingies is "Aeroshuttle" (as on the Voyager) so i believe the wings are justified

I removed the bay completely for now, will be redoing it but at the moment placed a temp cover there, i dont think i will use the Waverider at all
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Old 14th Jun 2014, 03:59 AM   #9
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Good job filling the hole, I guess you could always think of the waverider as an optional extra.
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Old 14th Jun 2014, 05:40 AM   #10
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Quote:
Originally Posted by biotech View Post
Good job filling the hole, I guess you could always think of the waverider as an optional extra.
Took me 2hours to clean up the polygons around it and to fill it up :P

The bay will be there 100%, just no concept yet if the Waverider will be there or other shuttlecraft options, hence i filled the hole for now - can detach the polygon anytime
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Old 14th Jun 2014, 08:09 AM   #11
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Quote:
Originally Posted by lonewriter View Post
Congrats on your Nova, it looks good. I've been looking at the waverider shuttle for a long time. I found this design that I liked.
It's a neat design. But IMO it looks like they took, a Type 11 shuttle and stretched it a bit and put a wing section on it. I would think that the warp nacelles would be better on the ends of the wings, not closer to the main body; yes I know there are shuttles like that, but with the nacelles closer the outer wing sections won't be in the warp bubble and under stress break off. But I could be wrong, it is Star Trek after all.
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Old 14th Jun 2014, 09:43 AM   #12
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As for ideas for the bay itself, I remember that someone (Rob Bonchune?) had a short low-quality clip on his website that showed the launch of Voyager's Aerowing, but a quick Google search only came up with a set of stills from that old (FI?) test sequence: http://s299.photobucket.com/user/LCA...aunch.jpg.html
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Old 14th Jun 2014, 05:20 PM   #13
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http://screenshots.filesnetwork.com/...s2/95144_4.jpg
Btw, there are other choices out there, do a google search for Arrow wing runabout, Galen and Kaden built it several years ago. It has the basic shape of the waverider. Sam is designing mine but we haven't settled on a final design.

I knew I had the pic somewhere, here is the basic shape of the waverider we were thinking of.
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Old 15th Jun 2014, 05:51 AM   #14
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Yes, i know the Arrow, that was one of the concepts, unfortunately cant find any Meshes out there.

biotech included something like the last design with the model but only the lower part.

As for the nacelles, the Warp bubble can be shaped as required for any ship, (see single nacelle designs), i believe the warp stress gets relevant if you have too small nacelles (i.e. too low amount of warp coils) for the given size, other than that you could see in ST:ENT how the warp bubble is being extended to cover the NX01 and NX02 and or even in situations where a probe or escape pod gets tractored and the ship goes to warp.

I would get rid of the tail "Engines" if you have nacelles on the wings already
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Old 15th Jun 2014, 06:15 AM   #15
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Whatever you decide, try to do your own thing.
The first one looks nice, but in the end it's just some parts from the Insurrection shuttle slapped on top of the base plate we known from the Nova exterior.
And remember that impulse engines and warp engines are two different things.
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Old 15th Jun 2014, 08:16 AM   #16
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I am tempted to try and come up with something myself, although designing is not my strongpoint.
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Old 15th Jun 2014, 09:42 AM   #17
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Quote:
Originally Posted by lennier1 View Post
Whatever you decide, try to do your own thing.
The first one looks nice, but in the end it's just some parts from the Insurrection shuttle slapped on top of the base plate we known from the Nova exterior.
And remember that impulse engines and warp engines are two different things.
Yes, but it doesnt need such big impulse engines
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Old 15th Jun 2014, 10:39 AM   #18
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This is what I came up with, and this is why I usually let other people come up with the designing.
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Old 15th Jun 2014, 11:32 AM   #19
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Heh,

Here is what i am trying out now:
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Old 15th Jun 2014, 05:03 PM   #20
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Quote:
Originally Posted by peruaa View Post
Yes, i know the Arrow, that was one of the concepts, unfortunately cant find any Meshes out there.

biotech included something like the last design with the model but only the lower part.

As for the nacelles, the Warp bubble can be shaped as required for any ship, (see single nacelle designs), i believe the warp stress gets relevant if you have too small nacelles (i.e. too low amount of warp coils) for the given size, other than that you could see in ST:ENT how the warp bubble is being extended to cover the NX01 and NX02 and or even in situations where a probe or escape pod gets tractored and the ship goes to warp.

I would get rid of the tail "Engines" if you have nacelles on the wings already
The Arrow mesh isn't available any more, it was on sci fi meshes download section but they don't have the downloads anymore. I have it if you want a copy. As for my waverider, this isn't the final version. I don't know what it will look like. Biotech, yours look good.
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Old 16th Jun 2014, 01:57 AM   #21
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Quote:
Originally Posted by lonewriter View Post
The Arrow mesh isn't available any more, it was on sci fi meshes download section but they don't have the downloads anymore. I have it if you want a copy. As for my waverider, this isn't the final version. I don't know what it will look like. Biotech, yours look good.
If you could share it then it would be nice but i just checked the size specs and a Danube Class is 23.1 metres long, i know from the design drawings that an Arrow will be longer (26m per the drawings), so will not fit in the Waverider Bay, which is barely larger than the 16.8m shuttle itself
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Old 16th Jun 2014, 11:35 AM   #22
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I'll have to upload it to my website ( I have problems emailing large files) I'll try to do it today and give you the link but I have some things to do today and tomorrow so it may be Wednesday before I can get it done.
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Old 16th Jun 2014, 02:11 PM   #23
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Preliminary shot of "Waverider" bay - will have to redo it as i screwed up some polygons.

I am keeping the Type-11 shuttle just without nacelles, i will add fins as in the Argo to it, it has to be an Aeroshuttle after all
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Old 17th Jun 2014, 04:47 PM   #24
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Nice update.
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Old 18th Jun 2014, 01:37 PM   #25
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Screw the Bay for now, have to delete it and redo from scratch so i focused rather on retexturing.

Started with the nacelles
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Old 18th Jun 2014, 02:51 PM   #26
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Looking good.
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Old 18th Jun 2014, 04:11 PM   #27
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Looking good.
I agree, keep up the good job. I like how it looks weathered in some areas.
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Old 19th Jun 2014, 05:57 AM   #28
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Quote:
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I agree, keep up the good job. I like how it looks weathered in some areas.
Thanks, some things here are still new for me (like texturing with one image which somehow has to wrap around parts which dont seem to fit - vide the nacelle markings :P)

The weathering i dont like too much because i cant seem to be able to rotate the texture to make those marks flow "backwards" :P
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Old 19th Jun 2014, 01:34 PM   #29
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Quote:
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Thanks, some things here are still new for me (like texturing with one image which somehow has to wrap around parts which dont seem to fit - vide the nacelle markings :P)

The weathering i dont like too much because i cant seem to be able to rotate the texture to make those marks flow "backwards" :P
I can't help there, I'm just learning texturing myself. I tried texturing mine but got frustrated so I hired SG_Stargazers to do it for me and you know how good he is making mine look. I'd suggest hiring him but he is super busy right now ( that's why mine isn't finished yet) but if I were starting over from scratch like you are, I'd ask for someone's help to teach me how to texture it. BTW, I'm sorry I forgot to send the Arrow mesh, I've been so busy this week. I'll get it done this week.
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Old 19th Jun 2014, 06:05 PM   #30
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Quote:
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I can't help there, I'm just learning texturing myself. I tried texturing mine but got frustrated so I hired SG_Stargazers to do it for me and you know how good he is making mine look. I'd suggest hiring him but he is super busy right now ( that's why mine isn't finished yet) but if I were starting over from scratch like you are, I'd ask for someone's help to teach me how to texture it. BTW, I'm sorry I forgot to send the Arrow mesh, I've been so busy this week. I'll get it done this week.
I am not 100% new to these stuff but i wasnt ever doing something so advanced.

Although as suggested by SG_Stargazers, it is not neccessary to wrap those images - rather split the materials in better manageable sections

So here is the result, still a lot to do, but the hull starts to look better, i am still not very happy with the bump map but i will get there.

At this stage, i have to start thinking about a proper environment for her - at least some stars and proper lighting
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