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Old 14th Oct 2011, 12:11 PM   #181
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Coming along very nice!
The mix between Ent-B colors and Ent-E colors works fine. I donīt know why, but she makes me remember a race car.
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Old 16th Oct 2011, 12:55 PM   #182
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UPDATE...
Added more detail to the top of the primary hull. I think this is about all I can do without overdoing it. I might add a little bit more to the command deck.

Close up hull detail. I've also added more lifeboats to the side of the hull.
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Old 16th Oct 2011, 07:23 PM   #183
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UPDATE...
I finished the detail work around the secondary Nav Deflector. I forgot all about windows so I had to rethink a few ideas and I've now started to add windows. There won't be many. And the scale might be a little off now but I can live with it.

Decided to build a new chair for my star Trek ships and came up with this. The new chair will go in the rooms behind the new windows.
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Old 23rd Oct 2011, 05:54 PM   #184
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UPDATE...
Here is rough idea of the interior of one of the rooms.

The side windows are mostly done and I've started to texture the command deck.

A close up of the new textures and an idea for lifeboat textures.

A ship I roughed in awhile ago but just now had an idea for a change in the saucer. I'm still not happy with it but it is better.
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Old 23rd Oct 2011, 08:43 PM   #185
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Those rooms should work well. Of course, you'll need to make the surfaces luminous or put a light in each room.

I just remembered something I did with a space freighter. Set up the lights in the room, create a uv map for all the rooms and everything in them. Then bake the luminosity to the uv map. You can then use that map, in the luminosity channel for the surfaces, to give them a natural looking room light without having to render the light every time.
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Old 23rd Oct 2011, 09:51 PM   #186
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In the first shot the ceiling with a very bright texture is the primary light source.
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Old 27th Oct 2011, 11:35 PM   #187
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UPDATE...
Mostly finished textures for the command decks.

And the front.
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Old 28th Oct 2011, 12:13 AM   #188
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It's looking good so far.
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Old 19th Feb 2012, 01:50 PM   #189
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UPDATE...
Right now the Claymore is the closest thing I have to being done so Iím gonna focus on that. Iíve finished up the textures and added a few more details to the bridge socket. Now I just need to work on the bridge itself.
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Old 21st Feb 2012, 06:53 PM   #190
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UPDATE...
Iíve added more stuff to the side and incluing a door since if they ever land this thing theyíd need a way out. I donít see myself adding too much more sinc ethe saucer section doesnít have a lot of detail.

Added a little more detail to the back. Iíve got to work on those impulse engines, I really suck at those.

I was looking at this thing thinking (say that three times fast)it needs something. Then it dawned on me. A reaction control system, so I put a simple one together.
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Old 22nd Feb 2012, 10:19 AM   #191
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Neat idea, having the whole bridge module as a life boat. Looking at the shuttle docked to the side, I realize this is not a very large ship.
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Old 23rd Feb 2012, 01:19 PM   #192
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Yeah this ship is really small. Probably a crew of less than 10.

UPDATE...
Worked on a couple of ideas for the impulse engine.

Added some final detail to the back and what I consider my final version of the impulse engine.

I threw some stuff on the front and I think thatís about it.
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Old 26th Feb 2012, 05:05 PM   #193
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UPDATE...
Finished textures for the bottom of the bridge. They turned out rather nice I think.

Textures for one side and the back are done. Iíve started on rough ones for the top. Now I just need to do the front, the other side and the airlocks

Just wanted to show the entire ship as it looks now.
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Old 2nd Mar 2012, 07:36 PM   #194
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Now it's done.

Oops. Ignore the 70,000 meters bit. Just a small mistake.
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Old 3rd Mar 2012, 09:10 AM   #195
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Quote:
Originally Posted by XFozzboute View Post
Now it's done.

Oops. Ignore the 70,000 meters bit. Just a small mistake.
That's not a ship. It's a bloomin' city!!



It looks nice.
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Old 23rd Jun 2012, 07:48 PM   #196
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UPDATE...
Decided to get a little work done on the Pug Class ship before the end of the month. I added a vent and some other details to the top and bottom of one of the warp pylons. I may add one more thing but not yet. I may even add a few more bits to the warp engine.
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Old 25th Jun 2012, 04:58 PM   #197
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UPDATE...
Added more details and reaction control thrusters.

Hereís a view from below.

Hereís a look at the panels I added to the front of the warp engine. There are a few more small things I want to add and Iíll call the engines done.
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Old 28th Jun 2012, 07:49 PM   #198
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UPDATE...
I think Iím finished with the details of the warp engine. For now atleast. You can also see the start of what will be the impulse engine. I just need to chamfer some edges.

Some small details added below the warp pylon

This shows the detail I added to the front of the warp engine.
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Old 29th Jun 2012, 10:06 AM   #199
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That's some really nice modelling work.
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Old 29th Jun 2012, 11:04 AM   #200
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Thank you.
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Old 11th Aug 2012, 01:17 PM   #201
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UPDATE...
Well Iíve finally decided to go back and make something I started just before my last HD crashed on me a few years ago. My version of Relay Station 47. Iíll do what I can because I donít have much reference for it. I donít even know the size of this thing.
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Old 11th Aug 2012, 06:55 PM   #202
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You're designs are always fun to watch as they devlop.
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Old 11th Aug 2012, 07:37 PM   #203
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What Treybor said!
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Old 11th Aug 2012, 09:18 PM   #204
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Thank you guys. I can't credit for the design though since it was used in TNG.

UPDATE...
Well I think I’ve got this thing pretty much blocked in. Still a few small things to do but didn’t think I needed them yet. Now on to some details.
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Old 11th Aug 2012, 09:51 PM   #205
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Quote:
Originally Posted by XFozzboute View Post
UPDATE...
I think Iím finished with the details of the warp engine. For now atleast. You can also see the start of what will be the impulse engine. I just need to chamfer some edges.

Some small details added below the warp pylon

This shows the detail I added to the front of the warp engine.
The bussards looks to much hummmm..... blocky is the right word? Maybe doing them somehow like the Ent-E (curved) could fits better.
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Old 11th Aug 2012, 10:18 PM   #206
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Blocky was just what I wanted. Plus I can't see scrapping them after all the work I've done.
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Old 25th Aug 2012, 08:30 PM   #207
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UPDATE...
More details added to the top of the station.
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Old 26th Aug 2012, 10:02 PM   #208
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UPDATE...
Iíve begun to work on the bottom of the station. I guess this has a fusion reactor in it but Iím not 100% sure what that is on very bottom but it looks like some kind of engine to me.
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Old 30th Aug 2012, 08:48 PM   #209
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UPDATE...
This part is coming along rather nicely I think. I might actually be able to finish it up before the end of the month.
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Old 1st Sep 2012, 04:01 PM   #210
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UPDATE...
Well I would just about call myself done with this part. Just need a few chamfers and details for that small engine. Iím really happy with how those four bottom flappy things turned out. I would have posted these yesterday but I was busy all day taking care of the dog. Just found out he might have
leukemia.
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