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Old 22nd Aug 2017, 03:00 AM   #17
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Blender Gimp
Join Date: Sep 2010
Location: Buenos Aires, Argentina
Posts: 58

After UV mapping everything, I've noticed that the helm is waaay to large for just one operator, so I did some modifications to it to make the actual usable area smaller, while also giving the console some more volume (though it can be argue that the original elegance of the minimalist design is lost).

I've changed the door labels to read 'port egress' and 'stbd egress' as in the Defiant, to better reflect the fact that they don't lead to a turbolift.

I've also added some very subtle texture to all dark surfaces to better replicate the look of the show. It's quite noticeable on the helm render as the camera is pretty close.

For my finished Trek bridges and other works of mine, visit my portfolio
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