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Old 29th Jul 2013, 10:01 PM   #1
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Join Date: Nov 2007
Location: Canada in Theory
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Default UV Maps reversed

Hello gang . . how the heck is everybody
Been doing LW lately, started a project and am having UV issues. Why are my UV's in Reverse? If you look at the attached image, my uv map window shows the image i am mapping, the top viewport shows the image in reverse, however the viewport left shows the image correctly, but its on the inside of the box . . .
This to me would suggest the poly is reversed some how, but if I flip the ploy it still has the same result . . . am I missing something here?
I just upgraded to 11.5 from 9.6.1 so this is new software for the most part . . . did I miss some tutorial somewhere or is there a switch I didn't hit . . .
any ideas . . thanks
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