Old 17th Jul 2013, 05:38 AM   #1
Kerem
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Default Hardest uv layout ever?...

This is something I've modeled many years ago while I know a few about modeling. However it's not super-bad so I decided to lay out UVs and make textures for it.

On column cracks I've used booleans. And I never laid out uvs like this. While I'm trying to figure it out, simple uv tools of bodypaint uv editor is helping a lot for now...

Have you guys uv'd mesh like this? Which UV editor you've used is the best? I'm fairly impressed by the UV tools on 3ds Max 2012, but that software is sort of too heavy for my pomputer...

please share your experience also
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Old 17th Jul 2013, 06:08 AM   #2
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Quote:
Originally Posted by Kerem View Post
This is something I've modeled many years ago while I know a few about modeling. However it's not super-bad so I decided to lay out UVs and make textures for it.

On column cracks I've used booleans. And I never laid out uvs like this. While I'm trying to figure it out, simple uv tools of bodypaint uv editor is helping a lot for now...

Have you guys uv'd mesh like this? Which UV editor you've used is the best? I'm fairly impressed by the UV tools on 3ds Max 2012, but that software is sort of too heavy for my pomputer...

please share your experience also
If you load up the file, I could show you how to make a better uvmap with the c4d tools.
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Old 17th Jul 2013, 06:31 AM   #3
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here it is!
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Old 17th Jul 2013, 07:26 AM   #4
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A very quick try, but that would work for me as an uvmap.^^

First step, try to locate the big areas that can be mapped with the simple tools. And cut those out.
Next step, work on the not so simple parts with the relax tool.
Last step, arrange all parts on the map in the correct size.

I never use the uvmap wizard.^^

I used the interactiv mapping (cylinder) for example.

If you need to know more, just ask. I am just to lazy at the moment to switch the language into English in my c4d version. Otherwise I would be more precise.

By the way, it does help sometimes to subdivide the model first to get a smoother uvmap (because of better results with the relax tool).
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Old 17th Jul 2013, 10:58 AM   #5
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That's looks awesome! I still have lot to learn about it :-/
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Old 25th Jul 2013, 03:27 AM   #6
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Found this tutorial yesterday. It is very good and may help you a lot... "you know?" ^^

http://www.schoolofmotion.com/uv-mapping-in-cinema-4d/
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