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Old 31st Jan 2018, 06:48 AM   #1291
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Rest of those central hull windows. I have not done the ones on the tail as I have not decided how I want those to look, if anything they wont look like the sample render of the cutters. Also including a render with a rough idea of the lower lip set in red.



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Old 31st Jan 2018, 07:08 AM   #1292
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It's your ability to design stuff that always fascinates me. Mainly because I can't come up with design ideas.
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Old 31st Jan 2018, 06:05 PM   #1293
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Dunno mostly just copying the concept art for this one. <_<


planning for the registry locations based on the concept art and checking to see how it works on the ship. Included are the lower windows.





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Old 1st Feb 2018, 03:55 AM   #1294
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rear windows, again a bit too large.
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Old 4th Feb 2018, 08:36 PM   #1295
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Small updates.



Really hate that I have to spend polys on a surface to get rid of the AO banding.


Windows still feel a bit large but I guess they work at this point.
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Old 7th Feb 2018, 02:12 AM   #1296
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inner part, maybe too much, dunno.



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Old 8th Feb 2018, 10:37 PM   #1297
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uvwed up things so they do not line up and added some more details, all from earlier today as errands.



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Old 10th Feb 2018, 08:29 PM   #1298
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Shuttle bay stuff. Right now I am working in all the paintwork and fine details. Issue is planning out what areas would get what markings and if I chould continue with the method I have developed or attempt to minimize it to reflect the concept art more.





ATM I generally outline gravity changes or variable gravity zones in orange, flight markings in yellow and important directional or air envelope in red.

Example.

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Old 17th Feb 2018, 12:16 AM   #1299
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full ship update renders


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Old 19th Feb 2018, 01:01 PM   #1300
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sweet
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Old 20th Feb 2018, 07:07 AM   #1301
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Very nice!
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Old 21st Feb 2018, 06:23 AM   #1302
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Some more small changes and placing of bits and renders in place on the ship
oops a bit delayed, renders take so long I wander off. . . .





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Old 24th Feb 2018, 11:09 PM   #1303
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Wanting for a change of pace I decided to take a stab at getting this model to a more finished state. Sadly it looks like I really gotta do a lot of tedious stuff like re balancing the materials and correcting some of the surfacing. As for the model I am fighting the urge to toss out a lot of things after looking at some of the old block in WIP images. Things like the forward struts irk me the area of the neck between the saucer and deflector are a bit meh as well as some of the overall geometry. I just cut in the forward alt deflector and weapons bay in the forward saucer before considering what I will do with this thing.







Image that has me rethinking some of the structure. Mainly the dropped nacelle mounting.
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Old 24th Feb 2018, 11:21 PM   #1304
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I absolutely love this.
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Old 25th Feb 2018, 01:29 AM   #1305
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heh a bit late due to database errors. . . .

Quote:
Forgot to include a object flow wireframe to show how much a PITA this thing is as I have not much choice in the way things can be broken up. It is like those complex Mughi nacelles where I had to have the objects occluding each other until I got to collapsing and doing final work on them. This is part of why I go geh and consider not going into it to correct things I would want to change.



I have considered this could be a NX and the following be a final NCC production ship. Still leaves me with this unfinished. Add in I do want to start working on things other than trek as well, BUT I want to complete existing WIP. So starting a new project is pushing things.
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Old 26th Feb 2018, 02:02 AM   #1306
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Collapse and clean up and detail work on the rail and some work on the deflector


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Old 27th Feb 2018, 06:00 AM   #1307
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More underside bits.



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Old 1st Mar 2018, 09:12 PM   #1308
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Keep forgetting to post updates things are just not going that fast either. Mostly just more details in that ditch, which is part of the slipstream field modulation. I have yet to decide how I will detail that area or any of the lower saucer area. I also started some of the layout for lower hull markings and cut in the inset for those belly lifeboats.





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Old 2nd Mar 2018, 06:10 PM   #1309
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There doubled the polys and patched it all in guess it is time to re-cut that deflector and weapons cutout again. Almost tempted to forgo this detail though it does add detail to an area that is mostly blank. I hope this is enough density for the rim to avoid any segs showing up as I add future detail.



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Old 4th Mar 2018, 05:45 PM   #1310
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Ok I think if I go with this style of cut out I will use this for it and manually bodge the inset up the hull some more than where the boolean ends. Draw back is it DOES affect the registry, so I am not sure yet if it shou8ld just cross over or sit inside the inset?

Question is is this a improvement over the old cut out style?

Old cut out.



uh why are my urls being stripped from this post????
Quote:
took the secure request off and they are showing now but just in case. . . .

https://bolidecascade.files.wordpres...ru-nx-0384.jpg

https://bolidecascade.files.wordpres...ru-nx-0343.jpg
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Old 4th Mar 2018, 08:01 PM   #1311
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Of course I need to adjust those dark panels by extruding and loads of annoying patching to flow around this new change in angle of the cuts. I will of course have to redo the lighting. I am a bit bothered about the size of the registry though.

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Old 4th Mar 2018, 09:36 PM   #1312
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Ok a quickie update, sorta took longer to render it lol. Added some dummy stuff in the cut out. Not sure if those walls will be like they are or if I will shape it up to fit the objects in there more. They are angled atm to match the outer walls so when viewed from the front they match. Did consider swapping those torps for pulse phaser nipples but maybe I will shrink the deflector object and put both? I might adjust the lip to be thinner or remove it completely dunno yet.

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Old 5th Mar 2018, 04:53 AM   #1313
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Where I have to leave it tonight. Gonna have to redo those phasers I think as there is no longer a reason to have them stop where they do.


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Old 6th Mar 2018, 10:42 PM   #1314
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Added in the pulse phasers JIC, some details on the deflector and put in permanent orange field shaper things along with glow blocks.


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Old 8th Mar 2018, 04:58 AM   #1315
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Thinking out some windows and planning hull markings. Debating if I want to make any of these as inset bits or mega rooms. I would think it nice to have a few large rooms flanking the deflector like a port and starboard 10fwd or the like.



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Old 8th Mar 2018, 07:07 PM   #1316
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I like this ship, the pulse phasers are really good.
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Old 8th Mar 2018, 09:08 PM   #1317
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Large rooms on the corners with those stepped cutouts I mentioned. It might mess with those green windows but I think I have enough clearances to all the parts to retain them as rooms.





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Old 9th Mar 2018, 08:01 PM   #1318
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Filled in the shield grids on the forward as I disliked the look and set up the dark plating on the forward hull and then today it got it's unique windows and rooms. These might be a bit excessive in size but I can adjust them later on.





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Old 10th Mar 2018, 03:09 AM   #1319
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Grids redone and looking at putting length markers on the strips. Might pull those off as doing such on other strips might be too much of a headache.

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Old 12th Mar 2018, 08:04 AM   #1320
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Some update stuffs.

Some of the lower hull stuff is just rough ideas or messing about while I decide what to do.







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