|21st Dec 2013, 04:09 AM||#1|
Software - Lightwave 11.6.1
Yep, just in time for xmas, another lightwave update.
"At last, i have a website!"
Intel® Core™ i7 980X Extreme Edition Processor, (3.33GHz,12MB Cache) Asus P6X58D-E-USB3, 128GB MLC SSD SATA Solid State Drive, 1536MB NVIDIA Geforce GTX480 with CUDA Graphics Accelerator, G.Skill 12GB DDR3 1600MHz Memory (6x 2GB KIt), thermaltake level 10 case, windows 7 ultimate 64bit
|21st Dec 2013, 07:30 AM||#2|
Just downloaded and installed it, spent ages getting it set up 'just so'. I really wish Newtek would figure out a way for us to export and import our custom menu, key, interface colour, and plugin settings with just one or two clicks. Every new build of the software takes me ages to get it just how I like it.
Anyway, going to give it a test run now
"Well my days of not taking you seriously are certainly coming to a... middle"
|21st Dec 2013, 06:01 PM||#5|
|22nd Dec 2013, 07:50 AM||#6|
11.6 adds some cool new features. 11.61 is just some bug fixes. Here's a list from their web site.
3D Printing Support
Import / Export of industry standard 3D printing file formats STL, PLY, and VRML. Also features new geometry cleanup tools
The powerful new Spline Control allows the animation of snakes, trains, tails or anything that requires a natural fluid movement
Make your objects aware of their surroundings with the new Raycast node
Support for DPX digital intermediate file format which enables direct loading as background plates for visual effects and film pipelines
CgFX shaders enhance Layout OpenGL quality for realtime playback of assets and characters and strengthen the workflow for Virtual Production Asset Creation
The node editor sees the introduction of compound nodes, making it simpler to package up complex flows into as easier to use nodes
NVIDIA 3D Vision 2 / Pro
Stereoscopic renders can now be displayed in Active Shutter mode on 3D monitors (with appropriate hardware)
Alembic Object / Cache Loader
Import objects and their caches saved in Alembic format
Python scripting in LightWave 11.6 has been enhanced requiring less scripting needed to achieve the same results in previous versions
New Color Picker
A fully featured color picker dedicated for 3D artists, quite simply the best color picker in any 3D application, period (their words, not mine)
Stereo Camera Offsets
The Stereoscopic effect can now be animated from either the Center Eye, Left Eye or Right Eye
Surface Baker Camera
The Surface Baking Camera recieves a boost in speed by taking advantage of multiple processor cores
VPR Interaction Speed
11.6 sees a huge boost in the interaction speed when working in Layout with VPR active
Motion Vectors for Instances
Instances now contribute to the Motion Vector buffers
“My sword and my service are yours.”
“Then forever remind him of his vow, Knight of the Old Code.”
|Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)|
All times are GMT -6. The time now is 03:57 PM.