Go Back   Foundation 3D Forums > Creative Works > Works in Progress
Register FAQ Members List Calendar Mark Forums Read

Works in Progress Critique works in progress, 2D 3D and animations

Reply
 
Thread Tools Display Modes
Old 20th Jul 2018, 05:26 PM   #121
David cgc
Premiere Member
 
David cgc's Avatar
 Gallery
LightWave Maya Illustrator Photoshop After Effects Shake Premiere
 
Join Date: Nov 2007
Location: California
Posts: 881
Default

I've been hoping this would pop back up again. Still looking good!

I saw something recently on one of the Facebook modeling groups, one Gene Davis pointed out a subtle detail that hadn't been noticed in the saucer aztec pattern. The four "feet" on the bottom of the saucer aren't a solid color, or part of the regular pattern, but actually have a striped ))) or >>> pattern on them, that looks more softly airbrushed than the sharp panel lines elsewhere (maybe it was supposed to be a Damascus-steel type effect). I've attached the images to the post if the Facebook link doesn't work.
Attached Thumbnails
Click image for larger version

Name:	36289545_1857530174541363_3930258623346769920_n.jpg
Views:	172
Size:	62.8 KB
ID:	85198  Click image for larger version

Name:	36281886_1857529844541396_591116988898607104_n.jpg
Views:	121
Size:	55.1 KB
ID:	85199  Click image for larger version

Name:	36358796_1857529804541400_4886805122144796672_n.jpg
Views:	171
Size:	33.7 KB
ID:	85200  Click image for larger version

Name:	36387719_1857529757874738_612031997866409984_n.jpg
Views:	118
Size:	47.6 KB
ID:	85201  

Click image for larger version

Name:	36229380_1857529697874744_1017385960381349888_n.jpg
Views:	112
Size:	46.1 KB
ID:	85202  Click image for larger version

Name:	36331359_1857529701208077_2582687147890835456_n.jpg
Views:	144
Size:	66.6 KB
ID:	85203  
David cgc is offline   Reply With Quote
Old 20th Jul 2018, 10:30 PM   #122
DELTA
Registered Member
 
DELTA's Avatar
 Gallery
Blender Bryce LightWave Mudbox Photoshop Premiere
 
Join Date: Nov 2007
Location: Remember those who gave all for your freedoms.
Posts: 4,106
Default

Calling it "Beautiful" does not do it justice.
__________________
Star Trek was a big piece of my childhood... Spock got me interested in the sciences, Scotty got me interested in engineering, and Bones got me interested in healing...Oh, and Kirk got me interested in leadership and Green women...
DELTA is offline   Reply With Quote
Old 21st Jul 2018, 07:57 AM   #123
lightborne
Premiere Member
 
lightborne's Avatar
 Gallery
Cinema 4D Illustrator Photoshop After Effects
 
Join Date: Jul 2014
Location: Cincinnati, Ohio USA
Posts: 134
Default

David cgc,

Thanks for those! It never ceases to amaze me that, even after 40 years, we can still find something new when it comes to this particular starship model.
lightborne is offline   Reply With Quote
Old 21st Jul 2018, 11:30 PM   #124
mattc
Contributing Member
 Gallery
LightWave Modo Photoshop Digital Fusion
 
Join Date: Nov 2007
Location: Perth, Australia
Posts: 228
Default

Beautiful work.
mattc is online now   Reply With Quote
Old 27th Jul 2018, 01:44 AM   #125
amdfe
Registered Member
 
amdfe's Avatar
 Gallery
3DS Max LightWave Photoshop
 
Join Date: Sep 2014
Posts: 183
Default

Well, if we're gonna be super picky, I can contribute more to the Varied Ways to Ensure Lightborne Never Finishes campaign.

I can't remember if this work began from the Bailey reference, but if so there is a mistake in the forward nacelle spotlights. I know this now only because I had spent so much time scrutinizing the TMP drydock shots.

The Bailey mesh has both the inboard and outboard spotlight tubes angled downward:



However, it's clear from the studio rig that the outboard spotlight tube is forward facing:



This correction has the added benefit of removing some of the phantom lighting that we use to illuminate the exterior surfaces. The outboard spotlight is actually the source of the light hitting the rear saucer edge; but if you're working with the Bailey mesh, you need to introduce (at least) two phantom light objects to replicate the effect.
Attached Thumbnails
Click image for larger version

Name:	Image1.png
Views:	865
Size:	1.05 MB
ID:	85225  Click image for larger version

Name:	Image2.png
Views:	867
Size:	1.15 MB
ID:	85226  
__________________
Anti-Matter, deLimited Productions

Facebook | YouTube Channel
amdfe is offline   Reply With Quote
Old 27th Jul 2018, 03:44 AM   #126
John Marchant
Registered Member
 
John Marchant's Avatar
 Gallery
Blender LightWave Terragen Vue Photoshop Premiere
 
Join Date: Nov 2007
Location: Almeria, Spain
Posts: 2,262
Default

Some great refs there David cgc
John Marchant is offline   Reply With Quote
Old 9th Sep 2018, 05:09 AM   #127
John Marchant
Registered Member
 
John Marchant's Avatar
 Gallery
Blender LightWave Terragen Vue Photoshop Premiere
 
Join Date: Nov 2007
Location: Almeria, Spain
Posts: 2,262
Default

Any more progress on this beauty.
John Marchant is offline   Reply With Quote
Old 11th Sep 2018, 10:31 AM   #128
lightborne
Premiere Member
 
lightborne's Avatar
 Gallery
Cinema 4D Illustrator Photoshop After Effects
 
Join Date: Jul 2014
Location: Cincinnati, Ohio USA
Posts: 134
Default

Quote:
Originally Posted by John Marchant View Post
Any more progress on this beauty.
John,

Thanks for asking! I've not been able to keep up on this project at the rate I would like. But I am about halfway done with adding in my little graphic bits to the saucer; and although I can see the end of the tunnel... it's still quite a ways away. I'll do my best to keep on working on it though!



lightborne is offline   Reply With Quote
Old 13th Sep 2018, 09:11 AM   #129
Treybor
Asylum Inmate
 
Treybor's Avatar
 Gallery
LightWave Poser ZBrush Photoshop Premiere
 
Join Date: Nov 2007
Location: San Diego, California
Posts: 6,357
Default

Yeah. Amazing details
__________________
Keep Flyin!
https://keepflying.com/
That Serenity Tutorial Guy.....
http://www.foundation3d.com/forums/s...ead.php?t=1281

SubPatch Modeling Tutorial (Nudity Warning)
http://www.foundation3d.com/forums/s...ead.php?t=3445
Treybor is offline   Reply With Quote
Old 25th Sep 2018, 09:00 PM   #130
Professor Moriarty
Registered Member
 
Professor Moriarty's Avatar
 Gallery
3DS Max LightWave Photoshop After Effects Premiere
 
Join Date: Dec 2007
Location: System L-374
Posts: 782
Default

I still maintain that you are certifiable. But yeah, amazing details indeed.
__________________
My crappy blog
Professor Moriarty is offline   Reply With Quote
Old 13th Oct 2018, 01:56 PM   #131
John Marchant
Registered Member
 
John Marchant's Avatar
 Gallery
Blender LightWave Terragen Vue Photoshop Premiere
 
Join Date: Nov 2007
Location: Almeria, Spain
Posts: 2,262
Default

Glad to see some updates mate, still amazing detail.
John Marchant is offline   Reply With Quote
Old 25th Mar 2019, 10:01 AM   #132
eagledocf15
Premiere Member
 Gallery
Photoshop
 
Join Date: Jun 2011
Posts: 79
Default

Any updates? Thanks
eagledocf15 is offline   Reply With Quote
Old 12th Jun 2019, 06:48 AM   #133
lightborne
Premiere Member
 
lightborne's Avatar
 Gallery
Cinema 4D Illustrator Photoshop After Effects
 
Join Date: Jul 2014
Location: Cincinnati, Ohio USA
Posts: 134
Default Update - Almost There!

I haven't been able to do any work on this thing for a long long long while. But I've had some free time recently to devote to the Enterprise and I'm happy to say that I am almost done. I just need to tweak some of the graphic bits on the secondary hull and then double check the interior placements. And, of course, tweak the pearl materials once or twice again.

I will post here when she's all completed and then deluge the forum with final renders over the next couple of days or weeks. In the meantime, here's a screen shot of my progress incorporating the graphic bits with the main exterior model.

More later,
Neil

lightborne is offline   Reply With Quote
Old 13th Jun 2019, 09:15 AM   #134
lightborne
Premiere Member
 
lightborne's Avatar
 Gallery
Cinema 4D Illustrator Photoshop After Effects
 
Join Date: Jul 2014
Location: Cincinnati, Ohio USA
Posts: 134
Default Update

I've completed the exterior model. I've set up expression controls for various features in the model. For example, you can use a slider to change the deflector dish color form amber to blue... you can turn the exterior spotlights on or off... etc. Once I finish up the interiors - I will add controls for them as well.

I've made a short video demonstrating the controls as they are now, and uploaded it to the YouTubes...



However, there are several things I still need to do before I can call this totally completed:
1. Convert the exterior Octane materials to C4D standard materials
2. Tweak the interior models to fit inside the exterior model
3. Incorporate the interior models into the exterior model - not sure if this will be in one file or just a separate file sized to fit
4. Test and re-test all of the expression controls
5. Convert Octane materials for the interiors to standard C4D materials
6. Package up model(s) for TurboSquid or wherever it will be distributed
7. Make kick ass renders!

While I do all of that, you can look at a few more renders, including some orthos...








More later,
Neil
lightborne is offline   Reply With Quote
Old 13th Jun 2019, 09:34 AM   #135
trekki
Contributing Member
 
trekki's Avatar
 Gallery
Cinema 4D
 
Join Date: Dec 2007
Posts: 552
Default

Nice !
trekki is offline   Reply With Quote
Old 13th Jun 2019, 05:36 PM   #136
David cgc
Premiere Member
 
David cgc's Avatar
 Gallery
LightWave Maya Illustrator Photoshop After Effects Shake Premiere
 
Join Date: Nov 2007
Location: California
Posts: 881
Default

I've been holding out for this, so I'm glad you're planning a public release. I figured that since I'd need to resurface whatever Enterprise refit model I decided to use anyway because of Lightwave's revamped PBR system, it wouldn't make that much difference it it was a conversion, as well.
David cgc is offline   Reply With Quote
Old 14th Jun 2019, 04:01 PM   #137
lightborne
Premiere Member
 
lightborne's Avatar
 Gallery
Cinema 4D Illustrator Photoshop After Effects
 
Join Date: Jul 2014
Location: Cincinnati, Ohio USA
Posts: 134
Default

Quote:
Originally Posted by David cgc View Post
I've been holding out for this, so I'm glad you're planning a public release. I figured that since I'd need to resurface whatever Enterprise refit model I decided to use anyway because of Lightwave's revamped PBR system, it wouldn't make that much difference it it was a conversion, as well.
You should really try out Octane... I know they have a plug in for Lightwave. Don't know how much it costs, but it's worth a look at the demo!
lightborne is offline   Reply With Quote

Go Back   Foundation 3D Forums > Creative Works > Works in Progress
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 10:42 AM.


2006 - 2013 Foundation 3D