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Old 17th May 2019, 03:28 PM   #31
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Great thread, lots of quality work here.....looking forward to seeing more.....!
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Old 18th May 2019, 02:03 PM   #32
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Defintiely going to keep inundating people... I mean sharing these as I work on them



Apparently I have a few projects going on now. :P

Working on an an often theorized but never realized room on the Connie, but obviously can work on just about any ship, a Combat Intelligence Center, or CIC. When not in combat it could be used for mission planning and activity or coordinating with other ships.

I'm borrowing my own parts from the TMP Engineering set for this but then I decided to model my own 'pool table' for the room. It's deviating a bit from the plans but it works for my purposes. :P
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Old 19th May 2019, 12:29 AM   #33
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Looking real good love the TOS aesthetic
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Old 20th May 2019, 01:35 AM   #34
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Nice work.
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Old 20th May 2019, 06:24 AM   #35
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Quote:
Originally Posted by Tony Gardner View Post
Nice work.
Thank you!

Quote:
Originally Posted by dougx View Post
Looking real good love the TOS aesthetic
Thanks very much!



Got the CIC into DAZ already. Did a render test with characters in it first before the empty renders to make sure my ceiling lights were enough. Ended up doing some edits to the materials on the wall consoles.


CIC Mission Ops built in Truespace 3.2
Rendered in DAZ Studio 4.10 with iRay
Uniform design by JBogguess
Courageous outfit from DAZ
Original patterns for Courageous by Dope_Fish
Genesis 3 figures from DAZ



Located on Deck 2 of the Heavy Cruiser and larger starships, the CIC/Mission Operations pulls double duty as the Mission Control center and the CIC for visiting higher ranking officers, as needed, for Fleet Operations.


CIC Mission Ops built in Truespace 3.2
Rendered in DAZ Studio 4.10 with iRay
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Old 22nd May 2019, 02:20 PM   #36
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I started poking at this a bit when JBogguess posted a color palette for the Phase II bridge over on Deviantart. I pulled out my conversion and was using JamesJAB bridge parts to realize it, but then after looking at the Phase II bridge set under construction, I noticed that the outlines around each station weren't there originally but that the bridge looked fairly plain that way, which is why they probably added them for the film. But I wanted this to look a bit less elegant, so instead of being built into the bridge walls all nice and neat, the consoles are built into hard points that slide into the alcoves. The design is almost there, but not quite.

I haven't decided on the weapons console yet. It's not going to look like the film version or the Phase II version. I'm toying with a combined console something like we saw in Reliant in the back that fits into the bridge better than the others. Maybe that way I can account for the Phase II bridge transporter that never was. That and I really don't want to model a console I hate the look of. :P I also need to do the viewscreen yet to be more accurate to the film/Phase II version and I'm going to go and redo all the ceiling greebles to be much smoother.

At this point the bridge is about half and half my modeling and JamesJAB original release. By the end of it I'm figuring it'll be mostly mine with credit going to JamesJAB for an excellent starting point.

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Old 23rd May 2019, 04:31 PM   #37
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Apparently I'm in a spring cleaning mode on old meshes I haven't touched in years.



I went deep diving through some old projects looking for spare parts for other projects and found this little bridge sitting out there untouched from February of 2017. What? me pass it over without messing with it?? Of COURSE I touched it!

I went in and imported the updated helm console from the Phase II bridge, completely redid the steps so a visiting OSHA inspector wouldn't fail the Starfleet guest bridge (yay slightly rounded edges!), redid the railing entirely and brought over the rail supports from the Phase II bridge. Then I went and resized all of the wall padding so it didn't look like NERF had heavily invested in bridge design. The back consoles I'm probably going to replace with the consoles from the Civilian transport since I think those are what these started out as. Or something. I'm also thinking a few stand up consoles off to the sides of the helm and back slightly wouldn't be too bad, but I'm not mounting anything on the forward walls. Trying to preserve that TNG Bridge of the Week feel.

The chairs are also temporary as I'm going to bring in the chairs from the TMP bridge. This is going to be an early 24th Century bridge to start with, then I'm going to model out the split TNG consoles and Captain's Chair and figure out chairs for the back to make it a mid-24th Century bridge.

One idea I'm seriously toying with is gutting the hell out of it and making a TOS version. Cause why the hell not??? This could be like a kit. The outer walls remain relatively the same, but the wall components and consoles get changed out for the different eras. Could even do up a TMP version that's pre-Okuda grams.

There are lots of possibilities.

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Old 27th May 2019, 09:34 AM   #38
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The goal of my Throwback Corridor is to create a kind of TOS enhanced, a TOS that fits the aesthetic of TOS but is also just a step away from the TMP sets. I started with the layout of the original TOS corridor set and added one small corridor spur that was used a few different times, but often enough that I tossed it in.



First up is the Transporter Room spur. I left the end of the corridor open like it was on TOS, but you can get pretty close to the end without seeing the open sides.

Next up is a view from the south end of the corridor looking back towards the rest of the set. The red door is the second turbolift. Sickbay is just up on the left. The blue door in the mid point is the entrance to the briefing room.



Top pic here is a close-up of the Briefing Room door. I realized that I wasn't going to have any shots of these so I included it. Also, the single ladder access point is here and a brief look down the extra radial corridor spur I added in here.

Bottom pic is just passed the briefing room looking back towards where Engineering is. The Tri-ladder alcove is in the back. The two closest doors are the ones that head into the quarters set. The CMO Office door should be to the left and slightly behind the viewer. The farther door is a GNDN door so I slapped a Restriced Access label on it.



First up here is the Engineering radial corridor spur taken from the end of the corridor. Off to the left where the angled Jefferies tube was, I put in a door where I could have a full length of the Jefferies corridor or the vertical tube I built for the TMP/Phase II sets. I re-used the pressure door I'd originally built but didn't use for the Destroyer Engineering set here. I figured Engineering should have something stronger than the regular door.

Lastly, I popped open the turbolift doors. It's not quite the TOS turbolift but has the same dimensions. It's voice activated and has padding for... malfunctions... and a place to hang onto. I also built it with the idea that it'll need two sets of doors, one for the corridor and one for the lift. You can mostly see both sets of doors there.



And then here's the set with a Discovery kind of feel to it. Still needs tweaking but as a little experiment it was fun.


Bear in mind I just built the corridors, BUT, my Destroyer Transporter Room fav.me/dbakmr1 and Destroyer Engineering fav.me/dbe4f98 will absolutely fit in with this aesthetically since I'd originally designed this corridor to work with them.

Built in TrueSpace 3.2
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Old 30th May 2019, 07:57 PM   #39
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Am I on a TOS kick at the moment? Apparently so.



OK, to make it easier on my brain while I'm working on these, I've saved out separate files for each era I'm going to do the 'guest bridge' or 'bridge of the week' for so I'm starting with the Technology Original Standard version, or rather, I'm adapting some of the parts I've already built and building new ones entirely.

The back three stations are going to be Science, Communications, and Engineering. Engineering needs some screen textures, but the modeling for that one is done. I built all new buttons for it based off the McMaster's layout, mostly. I may have gotten a little lazy. I'm probably also not going to make every button lightable. That would drive most 3D artists insane. Myself included.

I made the consoles flat instead of angled, mainly to kind of match the flat look that the later bridges will have, but also because I wanted to try and match the Jefferies sketch for the console. radishdalek has them posted over on their site, archive.frogland.co.uk/ in the TOS section for those who want to take a look. Modelers should definitely go check the site out as that's where I've found most of my blueprints for the sets I'm working on outside of MSGTTE.

I don't think I'll be putting in lower panel access, just to make these even more different than the Enterprise consoles, especially since I'm using that control layout here anyway.



Finishing building out the Science and Communications consoles. Took a few liberties with the Library computer, but again, this isn't the Enterprise.

Next up on our guest bridge, the railing and supports, Captain's Chair (I'm leaning on making it a leaner chair, probably a variant on what I've got there) and the Helm/Nav console.

After those are solid then I can move on to detailing the walls a bit here with more TOS flavored bits and greebles.

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Old 31st May 2019, 07:24 PM   #40
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Tossed the bridge bones along with the built consoles and lit them out. Seeing a few mesh errors that need to be fixed, but she's rendering out ok so far.

Built in TrueSpace 3.2
Rendered in DAZ Studio 4.10 with iRay



It looks so deceptively simple, and yet...

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Old 1st Jun 2019, 08:23 AM   #41
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I was really REALLY tired after I got home from work and mowing the old place's lawn and did NOT feel up to detailing the helm console tonight with lots of little buttons, so I said fork it and tried to figure out a ceiling that made sense and didn't look awful and ended up just extrapolating on the ceiling parts from the consoles I already built and then encircled the bridge. This also means you just need to ignore the old Enterprise C bridge parts cause I couldn't be bothered to delete them from the set yet. :P

I'm not making a dome necessarily, but a kind of focusing light thing mounted in the ceiling top so it's not just a big open area. I thought about doing the security system from TAS, but it just didn't fit what I was trying to do, so I'm working on this mix of the NX-01 bridge and what I think the top of the 1701 bridge would have looked like internally. All this needs to tie into the ceiling braces I've already laid out.

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Old 3rd Jun 2019, 04:35 AM   #42
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After poking at this all weekend, I think my helm console is DONE.

Two parts to this, the top part is how she looks in TrueSpace with it's rendering engine. Bottom is how she looks all decked out in DAZ Studio using iRay with just low level environment lighting since I don't have any lights installed in the bridge yet.

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Top image rendered in TrueSpace 3.2
Bottom image rendered in DAZ Studio 4.10 with iRay
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Old 4th Jun 2019, 06:31 AM   #43
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Worked out the walls and bridge canopy. The walls are lacking the systems monitor and obviously the main viewscreen. I decided to try using the walls from the CIC I'd done up to see how well they worked with some of the more classic elements and I think I really like this look so far.

I was originally going to add more lights to the bridge canopy but I'm not sure it needs it. I'm also nixing the idea of having the pipes run through like on the NX-01 bridge. I think this works pretty well overall. One thing I'm annoyed by are the rear consoles. I'd done some more repair work on them but there's still some import errors that didn't show until after I'd rendered it out. Grrrr. And obviously I need to texture the screens. I'm probably going to overhaul the buttons as well, but we'll have to see how that goes.

If I end up building a Ready Room off the Port side like I'd planned I think I'm going to do it up as a separate set. I just want to get this bridge set done I think and work on something else for a week or so.

So laundry list for this set:
Tweak issues with rear consoles
Texture screens on rear consoles
Railing and supports
Rebuild out the raised flooring
Captain's Chair
Main Viewscreen and TOS greebles around it
Side monitoes in a more TOS style
Dedication Plaque
Import Doors and Turbolift from Throwback Corridor
Import Throwback wall and ceiling section for exterior bridge off Port Side
Extend flooring off port side to meet Throwback wall

Nowhere close to done, but getting there.

Built in Truespace 3.2
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Old 6th Jun 2019, 07:44 AM   #44
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Working on the viewscreens around the bridge. The main viewscreen is going to be the basis for the other two. It's the equivalent of an ultra-wide 120" HD TV. Currently the market only goes up to 110" but that's not for an ultra-wide. :P I'm building this in an older version of the set so there's less clutter while I'm trying to align things which is why the helm is lacking some detail and there's no ceiling.

I included the running sensor blinky lights but put them up where the Captain and crew can see them better and put some access panels below. Then of course the Alert indicators. I'm putting the Bride Support Equipment Panel over on one of the walls to the side of the smaller screens and the General Status display opposite of that. Then I'm going to put some equipment panels in the other areas to give it a little more detail. Plus the Dedication Plaque.

Kind of working on the outer portion of the bridge right now and then I'll go back and tackle in inner portion again.

TOS Sephora Bridge To-Do List:
Tweak issues with rear consoles
Texture screens on rear consoles
Railing and supports
Rebuild out the raised flooring
Captain's Chair
Import Doors and Turbolift from Throwback Corridor
Import Throwback wall and ceiling section for exterior bridge off Port Side
Extend flooring off port side to meet Throwback wall

Built in Truespace 3.2
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Old 7th Jun 2019, 04:47 AM   #45
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Got the viewscreen and side details imported over to DAZ and textured properly. Also finished off the port side corridor that heads to the, well head, and Captain's Ready Room.

And I just realized I forgot to swap out that Engineering wall diagram that I put in as a test. >_< That's from the LCARS website http://www.lcars.org.uk/TOS_panels.htm and is a quick screengrab. I meant to swap that out. DOH Well other than that graphic the exterior walls of the bridge are complete. So that leaves fixing just a few things in the middle.

TOS Sephora Bridge To-Do List:
Tweak issues with rear consoles
Texture screens on rear consoles
Railing and supports
Rebuild out the raised flooring
Captain's Chair

Built in TrueSpace 3.2
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TOS Engineering Display http://www.lcars.org.uk/TOS_panels.htm
Klingon ship by MadMan and converted by mattymanx
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Old 8th Jun 2019, 10:42 AM   #46
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I know it's sacrilege, but I re-designed the Captain's chair. All the proportions are the same as the original one Shatner graced for years, except for a raised back, head rest, trimmed and slimmed sides and a more... elegant?... base. Plus I built a platform for it to raise it up a bit more.

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Old 8th Jun 2019, 03:02 PM   #47
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The only thing left to do is fix the mesh errors and texture the rear consoles and then the TOS era Bridge of the Week is completed.

I made the railing the same height as the ones on the TOS bridge, but those were designed to be useful for Kirk to lean on from the pit as opposed to keeping the crew from falling into the command pit. I'm not sure I want to raise them though. They're delightfully useless.

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Old 10th Jun 2019, 02:42 PM   #48
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Took a quick break to make myself an office out of set parts I already had on me.




Also built my own design group logo ... for fun. :P
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Old 12th Jun 2019, 09:39 AM   #49
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Working on the Phase II Uniforms again and since I needed a test subject, I chose my DAZ Studio alter ego. She's only a civilian, so no rank involved but is attached to the Science Division and occasionally works with the Engineering Division. I didn't know if this counted as a dress so I went with the TNG term of skant. Definitely different boots than the other Phase II uniforms, and of course, hose.

Going to settle on a skirt that fits to make the casual shirt and skirt combo. Finding one in my content library that works with the uniform top... that's a bit harder.

Here's JBogguess original set of Phase II Casual Science Uniforms https://deviantart.com/jbogguess/art/Sciences-Division-Sciences-Casual-Uniform-721238939



"They're saucer Deflectors!"
"They're windows!"
"They're sensors!"

Dammit, it's a Lounge and a damned big one. At 40 ft across by almost 60 ft deep, this nearly two deck lounge sits front and center on the 23rd Century Saucer section of the Challenger. A culmination of the Officer's Lounge from the Refit Enterprise, the Officer's Lounge from the Enterprise A, some inspiration from some of my favorite cruise ships, and a little bit of invention on my end and it's going to be the place to go hang out and chat and watch the stars for any of the crew.

This is obviously still very much WIP as everything shown here is place holder. I did pop in the MadMan Defiant mesh and get the measurements off the front end so that this more or less matches the front end and height of the model I'm using for Challenger.

Key features:
A small bar
artwork
mood lighting
3 7ft by 7ft viewports into the void
lots of seating
some games
a small library with ACTUAL books
a downloadable library with a few spare PADDS for those who don't like old book smell (heathens)

I do need to finish the TOS bridge yet and the Phase II uniforms, but the muse wanted this fleshed out a bit before it would let me work on other things.

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Old 12th Jun 2019, 10:31 AM   #50
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Simply Amazing!
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Old 14th Jun 2019, 07:57 AM   #51
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Quote:
Originally Posted by Oldcode View Post
Simply Amazing!
Thank you!

I now I've been bouncing around quite a bit between projects, but bear with me.



Ashley and her friend Kori have been kind enough to model some uniforms they'll be wearing later on (if I ever commit to that other story I was thinking of).

Inspired by the civilian uniforms we saw the Regula scientists wearing, I've re-colored the Phase II casual uniforms with one or two modifications. I'm still considering modifying the Perscan to more resemble whatever it was on their chests on Regula, but this is supposed to also be something like 15 years before Wrath of Khan, so there is that. It comes in tan (Carol Marcus), deep brown (one of the other scientists), and this kind of almost grey but not quite deep green (David Marcus jumpsuit from later in the film).

I do need to adjust the displacement maps because it's still raising the shoulders a bit for the rank pips, But I like the effect. You can also identify them easily as non-Fleet personnel just by looking at them walking down the hall.



Kori walked passed the helm console in the simulator room on Starbase One just as she realized Ashley was smiling and giving the Vulcan salute to the side wall.
"What are you doing?"
"What? I'm saying hello."
"To the simulator?" Kori asked incredulously. "We're the only ones here. And shouldn't you wave like people on Earth do?"
"Yeah well, we're about to show them how to gut some old consoles properly and bring some new life to them so I thought I'd say hi. And nothing wrong with crossing cultural lines while I do it."
Kori stopped and gave Ashley a look that could only be described as confusion, pain and amusement all rolled into one.
"I worry about you, pink skin."


While I was working on the aft consoles in my design program, I thought I'd let my render program have a little fun overnight.



Not to be confused with the Civilian Scout I'm also working on, the Civilian Class K is an over-sized warp-capable shuttle. Designed to be flown with a crew of 2 (can be flown by 1 but this is not recommended under Starfleet Operating Codes) and 2 full sleeping quarters as well as a decent sized cargo and lounge area, the Class K is a small but readily available solution for those Federation citizens needing a warp capable craft to get them from here to there without having to go through a requisition process.

I don't have full specs yet, but

Length (with nacelles): 18.8m (61.7 ft)
Width (with nacelles): 9.4m (30.9 ft)
Height (with nacelles): 3.98m (13 ft)

It's only going to have access to enter through the rear hatch and two emergency hatches on top and bottom from within the lounge area. Going for more of a TOS aesthetic but enough detail that she can fit in with the Phase II and TMP crowd.

Also think of it as the Dodge Neon of craft. Anyone can get one, but it's pretty barebones.
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Old Yesterday, 04:43 PM   #52
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Finished texturing the displays on the Engineering console. All the mid-level displays are loosely based off the McMaster's blueprints from Engineering and Environmental. The one on top right is based off McMasters, and the top left is an internal schematic of the warp nacelle for the Civilian Scout which I decided worked well enough for the Destroyer. Sometimes it does pay to over-build the interior of a mesh because then you can do things like this with it.

So, with that you're looking at this completed section of the TOS guest bridge of the week. I'll be doing more as I complete the other two rear consoles and a full shot of the bridge, but she's getting there.

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