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Old 27th Apr 2019, 04:06 PM   #1
Amras
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Default Stargate - Stargate model

I am rewatching SG1 at the moment. And I always wanted to make some SG pictures. Sooo I had to make my own model of the gate now. Yes, i can do stuff that hasn't anything to do with B5.

I am using the event horizon texture from someone here on the forum. I forgot where exactly I found it. Sorry for that.
I have yet to find out how to reproduce that effect.

The model so far:
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Old 27th Apr 2019, 06:06 PM   #2
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Got to love some Stargate.
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Old 27th Apr 2019, 07:26 PM   #3
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I think that's my event horizon. In any case, the technique I eventually found to get it working in-camera was really, really stupid. I wonder if it still works post-Lightwave 2018? Something to check.

Anyway, my solution was;

Gradient color texture, light blue in the center and dark at the edges.

Fractal noise reflection map (I think I used a little one that came with Lightwave's stock content package, but anything should work)

Rippling animated bump texture.

And, the trick: Ramping the reflectivity of the puddle up to insane levels, 1000%, 10000%, I don't remember, at the center, and "just" 100% at the edges.
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Old 28th Apr 2019, 12:28 AM   #4
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Quote:
Originally Posted by David cgc View Post
I think that's my event horizon. In any case, the technique I eventually found to get it working in-camera was really, really stupid. I wonder if it still works post-Lightwave 2018? Something to check.

Anyway, my solution was;

Gradient color texture, light blue in the center and dark at the edges.

Fractal noise reflection map (I think I used a little one that came with Lightwave's stock content package, but anything should work)

Rippling animated bump texture.

And, the trick: Ramping the reflectivity of the puddle up to insane levels, 1000%, 10000%, I don't remember, at the center, and "just" 100% at the edges.
Yeah i think you are right, it was yours!

I will try to reproduce it with your idea.
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Old 28th Apr 2019, 04:39 AM   #5
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Close, but its only working if you look head on. mmm

*edit... no its not close at all. Doesn't look like water -.-
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Old 28th Apr 2019, 07:49 AM   #6
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I dont think anyone managed to do a convincing kawoosh either.
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Old 28th Apr 2019, 11:28 AM   #7
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Hm. The first things that leap out (that I forgot to mention before, sorry) is you've got shadows. In old Lightwave, I set luminosity to 100% and diffuse to 0% to make the puddle "immune" to scene lighting. I don't see any reflections, so I'm not sure what's going on there. Does C4D have per-surface spherical environment maps for reflections?

As for the Kawoosh, IIRC this is the best I've seen for doing it in CG, aside from ones on the show.
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Old 18th May 2019, 08:31 AM   #8
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I worked on the gate itself again. And I really like the look of it.

I also started to work on the texture for the cover stone.That will probably take some time.^^
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Old 18th May 2019, 08:32 AM   #9
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Quote:
Originally Posted by David cgc View Post
Hm. The first things that leap out (that I forgot to mention before, sorry) is you've got shadows. In old Lightwave, I set luminosity to 100% and diffuse to 0% to make the puddle "immune" to scene lighting. I don't see any reflections, so I'm not sure what's going on there. Does C4D have per-surface spherical environment maps for reflections?
.
Yes it does have those.
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Old 19th May 2019, 12:09 AM   #10
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Great job! love the modelling and surfacing especially the chervon surfacing and glows Id love to know how you got that effect.Is it just a texture? Ive been trying to replicate that effect but no luck so far.
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Old 19th May 2019, 01:54 AM   #11
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Quote:
Originally Posted by dougx View Post
Great job! love the modelling and surfacing especially the chervon surfacing and glows Id love to know how you got that effect.Is it just a texture? Ive been trying to replicate that effect but no luck so far.
Thanks!

Its just a colour gradient with a dirt map in the luminosity channel. That map is also inverted used in the spec and the bump channel.
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Old 19th May 2019, 06:29 AM   #12
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Lovely work Amras.
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Old 19th May 2019, 06:35 AM   #13
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Thanks for the info Ill give that a go
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Old 20th May 2019, 01:32 AM   #14
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Really nice work.
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Old 20th May 2019, 06:34 AM   #15
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Very nice!
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Old 20th May 2019, 10:39 AM   #16
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Looks fantastic!
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Old 20th May 2019, 06:25 PM   #17
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Superb modeling, textures and materials are looking really good
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