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Old 19th May 2017, 10:13 AM   #1
lsaalm
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Default LightWave - Text on Ships?

Hi there,

I'm very new to LW and am trying to figure out how to add/change text on some of the meshes I have. Specifically I want to learn step-by-step how to add custom starship names and registry numbers on to the hulls.

Can someone please help or point me to a tutorial that shows how to do this? I tried several web searches but couldn't find exactly what I was looking for.

Many thanks!
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Old 19th May 2017, 12:05 PM   #2
John Marchant
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If the text is an object then you can use stencil to stencil it into the hull. If the object is flat just extrude it a bit and stencil. If you dont want to create more geometry just boolean intersect it with the hull or use some other conforming tool like sticky.

http://www.foundation3d.com/forums/s...ead.php?t=4367

https://www.youtube.com/watch?v=Y4gVojoDVYQ

https://www.youtube.com/watch?v=F2CBel2trR0
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Old 19th May 2017, 12:43 PM   #3
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You can also UV map just the section of the hull with the hull numbers and swap out textures of the numbers with a transparent background.
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Old 19th May 2017, 03:42 PM   #4
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I'd do it Treybors way, just UV the polys the text is going on to, or if really lazy I'd make a surface of those polys and just align the image on it. If done that way remember to copy any surface settings that were on the hull originally to that small surface as well, and layer the text.
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Old 20th May 2017, 06:24 PM   #5
lsaalm
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Awesome, thanks for the tips!

So just so I understand this right, the two options are to do the text as either polygons on the hull or as textures?

What's the benefit/detriment of each method?

Thanks,
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Old 20th May 2017, 07:50 PM   #6
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Well for starters it's much easier to whip up a new texture plate than model a new one. Not that that's hard, just quicker (like 3 seconds to type a new name in PSP).
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