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Old 13th May 2017, 12:52 PM   #91
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Very nice!
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Old 15th May 2017, 06:50 AM   #92
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Since we have a fair few B5 nerds in here (Amras I'm looking at you first ) Can anyone answer this question:

How do starfuries get back to the cobra bay? Here are some thoughts of mine:


The cobra bays - I can't see them working in reality as there's nothing to anchor them at the front, I think they would bend outwards.

This, coupled with the idea that the starfuries would have to travel through the main docking bay, all the way through, then reverse and come along the cobra bay arm makes it seem like a pain to do.

What about the cobra arm being attached to the sphere with a lift tube? The furies could enter the main dock, down to the sphere edge, into the cobra bay and then be transported along to the launch bay.
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Old 15th May 2017, 02:45 PM   #93
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Quote:
Originally Posted by Crook View Post
Since we have a fair few B5 nerds in here (Amras I'm looking at you first ) Can anyone answer this question:

How do starfuries get back to the cobra bay? Here are some thoughts of mine:


The cobra bays - I can't see them working in reality as there's nothing to anchor them at the front, I think they would bend outwards.

This, coupled with the idea that the starfuries would have to travel through the main docking bay, all the way through, then reverse and come along the cobra bay arm makes it seem like a pain to do.

What about the cobra arm being attached to the sphere with a lift tube? The furies could enter the main dock, down to the sphere edge, into the cobra bay and then be transported along to the launch bay.
As far as i know, your second picture is correct. I think we can see it in this picture too, which was planed for a magazine of sort. Of course as always, that magazine wasn't published. B5 fans never get the cool stuff.
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Old 15th May 2017, 03:13 PM   #94
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Yay! I'm adjusting the cobra bay with a small tube right after I post this...

B5 slowly taking shape.

Edit: I've also done the cheekiest of shots of it. I wondered if I could put the camera somewhere where all the unmodeled parts wouldn't show I'm just wishing the model was complete......
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Old 15th May 2017, 06:15 PM   #95
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Quote:
Originally Posted by Crook View Post
The cobra bays - I can't see them working in reality as there's nothing to anchor them at the front, I think they would bend outwards.
I've always figured the Starfury conveyers plug into the docking bay elevators at the cobra head, so this detail is the only real issue I had with Fabio's model, which flared them outward so they weren't actually attached at the sphere. As far as I could tell, they front of the bays were attached to (well, interpenetrating with) the docking sphere on the original, so there was plenty of room for a conveyer system connecting the front of the bays with the main elevators.
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Old 16th May 2017, 03:10 AM   #96
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Quote:
Originally Posted by David cgc View Post
I've always figured the Starfury conveyers plug into the docking bay elevators at the cobra head, so this detail is the only real issue I had with Fabio's model, which flared them outward so they weren't actually attached at the sphere. As far as I could tell, they front of the bays were attached to (well, interpenetrating with) the docking sphere on the original, so there was plenty of room for a conveyer system connecting the front of the bays with the main elevators.
I never really paid attention to Fabio's TLT B5 until making my own, but now I have there's a list of things I don't like about it compared to the original Thornton model, and I've tried to avoid a TLT version as best I can.
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Old 16th May 2017, 04:51 AM   #97
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Quote:
Originally Posted by Crook View Post
I never really paid attention to Fabio's TLT B5 until making my own, but now I have there's a list of things I don't like about it compared to the original Thornton model, and I've tried to avoid a TLT version as best I can.
Well, I like it!
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Old 16th May 2017, 05:09 AM   #98
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Well, I like it!
Nothing wrong with that. Have you ever thought about doing B1-B4?
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Old 16th May 2017, 12:08 PM   #99
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Quote:
Originally Posted by Crook View Post
Nothing wrong with that. Have you ever thought about doing B1-B4?
I've thought about doing B4 but the one that's out there is pretty good considering it's age.
I don't think there is enough reference material for the other three to make a decent go of them!
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Old 16th May 2017, 12:54 PM   #100
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More freedom to make them up. If you're the first then it's as canon as it's going to get

I'm onto the docking ring, which I suspect will take some time
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Old 19th May 2017, 02:29 PM   #101
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Bit of progress on the dock to show. I've still got a lot of nurnie work to do here, as well as main modelling stuff. This is worse than a cobra bay.
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Old 19th May 2017, 03:37 PM   #102
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That docking entrance is a sweet looking orifice indeed

BTW, is that panelling done with your panel maker Crook? If so I may install it and see if I can make it sing. Does it do bumpmaps or have you done something else for that 'pop out' look? Cheers
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Old 19th May 2017, 03:39 PM   #103
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It does bump maps, but I've also modelled some paneling as well to compliment the effect.
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Old 19th May 2017, 03:49 PM   #104
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Quote:
Originally Posted by Crook View Post
It does bump maps, but I've also modelled some paneling as well to compliment the effect.
As I suspected, nice job.

Keep it up m8, you model about as fast as I animate (by that I mean speeding!). She's gonna be a fine girl when she's done
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Old 21st May 2017, 02:44 PM   #105
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Hello CnC.
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Old 21st May 2017, 04:57 PM   #106
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Quote:
Originally Posted by Crook View Post
Hello CnC.
Am so going to park a Whitestar outside the window, like what happened in the show (forget episode).

Looks **iggin awesome Crook

Oh btw I installed your panel maker and it does work, after throwing a hissy fit at me b/c I had changed the directory and your default panel wasn't there. Pasted that in my chosen directory and it works fine ty m8

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Old 22nd May 2017, 10:21 AM   #107
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Glad thats working

Im getting done with the docking ring...
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Old 24th May 2017, 03:39 PM   #108
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I'm moving onto the upper docking bay and the spine detailing next, then a first pass is done and I've got a massive list of things to go back and fix / complete around the whole model generally. I still need to do a cobra bay internal, as well as do the doors ready to animate. I think I'll just do the one bay - no need to rig them all up. After that I'll need a lighting rig and then start thinking about a nebula and Epsilon III. I've added a second light here to give some better lighting to see what it looks like.
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Old 27th May 2017, 04:03 PM   #109
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Moving onto the top....

Edit: Some more nurnie work on the top spine. This is an area where I'm getting bogged down, there's a lot of detail to be put in here. I've never really paid that much attention to B5 here, but now I am I'm surprised at the detail.
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Old 27th May 2017, 06:12 PM   #110
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Wow the detail Andy, looks great.
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Old Yesterday, 10:11 AM   #111
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Quote:
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Wow the detail Andy, looks great.
Yep sure does, if I model a cube it comes out looking dodgy

Great work Crook, she's gettin' there
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Old Yesterday, 04:54 PM   #112
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Yep sure does, if I model a cube it comes out looking dodgy

Great work Crook, she's gettin' there
All Borg ships are dodgy. Kill on sight
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Old Today, 03:44 AM   #113
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Andy the last set of images you posted, the first image im seeing allot of repetition across the whole top its really jarring, i know its a WiP so maybe cut the top into smaller polys and then run your panel maker at different sizes in each poly to break up the repetition.
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Old Today, 06:24 AM   #114
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I love it so far.
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Old Today, 06:45 AM   #115
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Quote:
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Andy the last set of images you posted, the first image im seeing allot of repetition across the whole top its really jarring, i know its a WiP so maybe cut the top into smaller polys and then run your panel maker at different sizes in each poly to break up the repetition.
Yeah that's a problem to be solved. My plan at the moment is to cut up the larger surfaces into smaller panels, like the solar panel docks which seemed to work ok, but after that I was thinking of putting a set of panels together to make a much longer surface to use. 2k by 10k would give 5 times before the texture repeats.

At the moment it's just a default texture while I get the modelling done. The original B5 had much larger panels in the generic panels here which helps the repetition but didn't give a sense of scale. To be honest I think even this texture is too large for B5, that station is huge.
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