|19th Feb 2020, 05:45 AM||#1|
LightWave - difficulty improving my current skill
Hi everybody, I'm new here.
I learned 3d mostly with 3dsmax but many years ago i had to stop doing 3d modeling for various reasons. I don't have access to 3dsmax anymore unfortunately.
Now, I'm back to learning but I'm stuck on an old Mac and a very old version of lightwave (9.3.1) and I'm missing a few thing.
Two things that I 'm really missing are loft and smooth groups and I am afraid there is no alternative with Lightwave 9. Any workaround?
I'm learning by myself. I can do boolean, lathe, I can use the rounder without too much trouble. I'm doing basic stuff and I have difficulties to go further. I'm not sure where to start, which tutorial to choose.
Here are the last two thing I made, a frigate from star blazers and a tiny robot (nono from Ulysses31).
Frigate hull is a lathe, details are bump maps.
Complex shapes are a mystery to me. For example, the hands of Nono have been made using sculptris (digital sculpting software), I really don't know how to make such things using lightwave.
It seems really general as a question but can you direct me towards which way I should go now? Any advice regarding tutorials or what made you progress...
|19th Feb 2020, 06:41 AM||#2|
The best tutorials for Lightwave can be found here :-
The tutorials are by William Vaughan, who used to work for Newtek and is highly regarded in the 3D world. He uses LW 9 mostly in his tutorials as they're quite old now, but are on point and very much relevant.
Have fun learning !
SpacialKatana on YouTube
Lightwave2015.3 * i9 9900K * Win10 64Bit * 1TB WD SSD * 32GB DDR4 * Asus RTX 2080 OC
|19th Feb 2020, 08:28 AM||#4|
Welcome to Foundation3D!
There used to be a plugin for Lightwave called cfloft. Google it to see if it's still around.
Go through the tutorials, tips and tricks that are right here on Foundation3D! I recommend going through the Serenity tutorial. By the time you finish that, you'll have a beautiful model of Serenity from Firefly and you will have used most of the tools in Lightwave.
Organic objects, such as hands, can be done in Lightwave using what they call subdivision modelling. You build a simple hand using boxes, turn on the subdivision and it rounds everything. It's more complicated than that, but subdivision tutorials is what you want to look for.
Last, but not least, you can always ask for help. It's always been a friendly bunch on here.
|19th Feb 2020, 10:37 AM||#5|
I think I find the plugin, it's called "cmloft". It's working as expected. It's here if anyone needs it: https://www.lightwave3d.com/assets/p...entry/cm_loft/
Be sure I will follow the Serenity tutorial, I'm a sci-fi fan and that's exactly what I'm trying to build with lightwave, ships.
|19th Feb 2020, 04:08 PM||#7|
In order to grow your skills you have to try new things.
Make a point of once a week or once a month learning a new tool or option within your app. And then practice with it until you can do it really well. The next step is using it in a project.
Once you mastered enough of the tools at your disposal you will start using them to your advantage. The gratification is when you look at your work and are not only happy with it but have to pinch yourself to remind you its your work.
Oh, and look at other peoples projects as they post them. There is a lot to be learned from their work and often they will give accounts of what they did and how.
|19th Feb 2020, 07:31 PM||#8|
Target fundamentals, stuff that is really client free. Box modeling subdivision etc. I personall6y would push anyone towards learning subdiv and box modeling which leads to subdiv. Things like edge loops and how they affect the subdiv cage.
App specific things I would delve in and find all the tools available or any one step of modeling, EG box modeling edge edit poly edit.
Like with max in subdiv modeling knowing how to assign smoothing groups properly and how to use them to speed clean the frozen subdiv object. Most other apps have different ways to define a hard edge from a smooth one.
When using tuts thought KIM that it is one way to a solution, not always the best way. Avoid looking at solutions as "methods" Think of math, there is one way a memorization of steps to take. Do not fall into that thought pattern but try to absorb what is being done and how in the tut so you can apply it elsewhere.
I also really recommend watching other modelers. If you cannot do this IRL either through a local club etc Youtube is the next best thing. Just seeing how someone models say a greeble onto a ship and how they do things to get to a particular shape or form can really open your eyes to different ways to do things.
Do not limit yourself to just LW tuts or info. The tools are specific but once you learn the ways to do something in LW you will find that those tools in different forms exist in other apps and what someone does in another app can be "stolen" for your purpose. I have done this a lot with Blender Lightwave (modo) and other users for my use in Max. Some of my largest epiphany come from watching what other 3d modelers do in their apps.
Also avoid HARD RULES. One I see a lot is quads, nothing can exist but QUADS. Too many people spend a lot of time re-triangulating things so it is all quads (polygons with only 4 edges)
|20th Feb 2020, 05:33 AM||#9|
bmckain,Madkoifish, thanks for all theses wise advices and sharing your experience. That helps a lot, keeping me on the tracks.
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