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Old 12th Aug 2016, 07:03 AM   #901
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Dunno where to put this so in here it goes.


Decided to mess about with this design after finding auction images of the, what I think was the nicer study model. Figure I would give it the Daedalus treatment and making it more of a space frame than a boxed up shape. Dunno how I picture the thing will translate to 3d though. Something about that trailer model is scale, all those damned windows.




I may or may not build a model of this, it would be a good distraction from all the busy work on the Balmung.
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Old 12th Aug 2016, 11:29 AM   #902
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It feels like a nice design, reminds me of a 60s-70s era scifi movie ship. Nacelles feel a bit high, but it's hard to tell without a 3d model, although last thing you need is to have people be calling it a TOS version of the Galaxy-class. I think the neck you have on the top picture makes it look more structurally sound, although not as far pushed forward, more like the angle on the bottom one.
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Old 13th Aug 2016, 08:54 PM   #903
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Some rough outs to see if form and intended shape works in 3d.









Each is a variation in positioning on the struts. I will not relocate strut intersection on the nacelles as in my way of trek you need the plasma and conduits in the struts to enter or exit where it is needed not entering elsewhere and being re piped to it. ATM the open spaces around the elements looks best on the top model. Small details mean nothing at this stage.

I think I see where the Discovery ship is coming from in some respects of using the TNG nacelles below the saucer layout as a means to avoid the CONNIE shapes or look.

Things to expect if I continue:
I will likely conjoin or allow influence from ENT and TOS as well as my works from this time period for example the Daedalus Class I made, the other TOS or preTOS era works.
There will not be any JJTrek influence so no kelvin stuff. Least not directly.
I will aim at a general timeframe of what STD or DIS is slotted for which would be a ship built near or post the constitution. Remember she was 30yrs old by the time of Kirk.
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Old 13th Aug 2016, 09:20 PM   #904
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Ah heck with it a good ol drop nacelle door wedge version. I like it but I really do want to work on a more vertical arrangement.





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Old 14th Aug 2016, 04:15 AM   #905
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Well, I was suppose to post some renders from before dinner but got carried away.

A lot of what is here will need rebuilding as I got a bit ahead of myself modeling details on low poly bits.

Current issue I have is one of scale. The ship in the teaser appears massive taking scale of details and window counts (which are way to high for a pre TOS ship) From my guesstimate the thing is about twice the size of the Constitution Class. I have issues with this as this will predate TOS by 10 years. As of TOS the Enterprise was some 30years old. So this is a contemporary to her. Also given how even in TOS the connies were considered top of the line with awe towards size and crew accompaniment. So with this judgement I will be scaling this down to either the same or smaller than the Enterprise.

As for age this ship can easily be near end of life and predate the constitution class by many decades or have been built long side of.


NOW. With that all said this DOES NOT have to follow what DSC is as we know it at this point. It could just be a ship of the era. Which way I will go? I dunno yet.

Anyhow the images. . . . .

Rough ideas on the backside of the secondary hull, integrating impulse and shuttle bay.




Has to be the ugliest view of this thing. It is the area I have messed about with the most. I am unsure if to mold the hull to the deflector inner housing or flatten it out to some cosmetic look. It will of course have to conform to a warp field shape and config.



Good old classic over the top saucer view.




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Old 14th Aug 2016, 03:44 PM   #906
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Updates from last night;

I swapped out the uneven shaped drives for some bits I stole off my NX-13. Not sure if I will use these as they are clearly pinched objects but are much less TNG like than what I had. I also simplified the secondary hull on the bottom into a triangular keep like arrangement that retains that warp cut out in the connie. To give it a bit of a bow wake like shape. Dunno if that mans squat as I think the original shape was to clear a oval around the ships extremities. That or give it a bit of swoop. lol










As evident I have yet to scale this down. When I do there are some things that will be of issue such as the neck not being thick enough for anything. I have not tested how it will affect the look by thickening it up but atm I think it wont be even able to pass a turbo lift up and down it even if it just has drywall for wallboards. Well it might be able to with a thin walled hull but that wont work for a ship. It depends how far I scale it down to in the end.
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Old 14th Aug 2016, 11:19 PM   #907
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Some scaling samples with the Enterprise. The neck was not so much a worry it is 20ft wide roughly as I forgot the size this was compared to the enterprise. Mistook needing to shrink her down to half the current scale. I could go smaller but I dunno. Either way.









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Old 15th Aug 2016, 08:23 AM   #908
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Although I still don't like the pyramid shaped secondary hull, your version is all ready looking better than what's in the teaser trailer.
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Old 15th Aug 2016, 04:42 PM   #909
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Quote:
Originally Posted by Madkoifish View Post
Updates from last night;

I swapped out the uneven shaped drives for some bits I stole off my NX-13. Not sure if I will use these as they are clearly pinched objects but are much less TNG like than what I had. I also simplified the secondary hull on the bottom into a triangular keep like arrangement that retains that warp cut out in the connie. To give it a bit of a bow wake like shape. Dunno if that mans squat as I think the original shape was to clear a oval around the ships extremities. That or give it a bit of swoop. lol










As evident I have yet to scale this down. When I do there are some things that will be of issue such as the neck not being thick enough for anything. I have not tested how it will affect the look by thickening it up but atm I think it wont be even able to pass a turbo lift up and down it even if it just has drywall for wallboards. Well it might be able to with a thin walled hull but that wont work for a ship. It depends how far I scale it down to in the end.
I like the view from aft looking forward. I still do not like the wedge shaped secondary hull. Looks like a Dorrito corn chip! i thiink that the wedged body can be changed to pylons coming from a central body/ secondary hull. This is far and away better than the Star Trek Discovery teaser! The saucer is shaping up nicely.
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Old 15th Aug 2016, 11:57 PM   #910
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Random updates, had to reset xforms as I foolishly made mistakes with some of the spheres in distorting them as non editable meshes thus screwing up centers etc of all of the ship as I had to attach everything to scale it. (if you do not scale by selection in edit mode it screws up all the measurements IE extrude 2 ft and it wont really be 2ft it will be 17inches or something depending on what you scaled it to. ANYHOW less working on modeling and lots of fixing screw ups. Also lots of rebuilding as I change my mind or redo gaffed up stuff due to the distorted Xform.

Biggest issue is justifying the shapes and keeping things simple. I will be adjusting that whole bridge area and bits below to be less out there and more trek. Might filch ideas used on my Daedalus and that NX13 I had done a few years ago.

Adding pylons or other foolery to align it to a cly hull is beyond the point of this project which is to work with the prototype model. It also cannot be justified to have that sort of form when a connie layout would do.

ATM I am using the triangular hull to cover large fusion reactors and impulse drives. As well as a copious shuttle bay.










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Old 16th Aug 2016, 06:52 AM   #911
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Stuff all over. . . lol










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Old 16th Aug 2016, 11:58 AM   #912
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Sweet! I love the rough design sketch. Nice blend of Enterprise era and your own unique design.
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Old 17th Aug 2016, 01:01 AM   #913
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Mostly refinements to the bridge area defining curves on the neck and some small bits and bobs. That pink thing on the neck is inline with the warp core and I considered some sort of fill nozzles here but likely will move all of that to the secondary hull. The ovoid thing above that will be getting replaced with some hull detail as it looks too much like a drive housing as I did toy with putting something up there vs the ones in the secondary hull.





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Old 17th Aug 2016, 07:11 AM   #914
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Refinements all over. Saucer, nacelles, detail bits. Ignore the brace stuff on the copper area of the bridge details. Made those and did not think about how crap they look. Intercooler or whatever those inner bits are are sort of temp as I debate how to face the nacelles, or how I will depict the details. The lower brackets fall into this category.






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Old 19th Aug 2016, 01:20 AM   #915
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This thing probably should get it's own thread on all the forums as it has little to do with my project series.



Not much today. Mostly nacelles and a mess of small changes as I fiddle with the overall shapes of things. Loads of making sure things are what I want before going to the next stage fo collapsing all the subdiv and doing all the detail stuff. I think a lot more of my reboot style is in this than any sort of inline with TOS. There are areas I cannot reconcile with say my Daedalus to the connie in design or technological matters. This triangular hull and some of the shapes are just much more advanced than the connie exp with the Daedalus as an example. BUT you could make that argument with the NX 01 as well as a pressure vessel. A collection of tubes and spherical shapes are far easier to work up and keep as a sealed environment than a mess of square or angular shapes. Hence my idea of the hull on this ship is mostly covering over a internal frame and sealed spaces. A very un trek like idea as internal components are not likely accessible within a pressure environment. IE you would have to leave habitable areas while still in ship to access void areas where machine parts reside but still within the outer skin of the hull.

Another idea is this ship could have been a joint venture with a entirely different aim or goal. Given the 4year war (game based) and other things occurring pre tos but within the constitutions life prior to TOS this ship could be a more modular or swap-able with other components to fit missions. Could be requiring a more robust load out and likely be more of use in war than exploration.

As for the basis of this whole project being the DISC ship I find it more of a post TOS even post TMP in design tech wise and size. Thing has to be 3X that of a connie. Some of the features on the hull has me suspecting it has some roots in a defensive mission. Possibly as un-fed like offensive position. If you watch the video you find a lot of odd shapes across the flat hull behind the saucer.

Triangular hull. I am deeming this is required to house larger fusion cores for larger sublight drives and to house more forward sensor arrays and weapons systems. The centerline of the "wings" are the only paces I could find to comfortably place torpedo launchers short of the saucer.


ANYHOW much of above is moot as I could easily say this isn't the disc ship and is something else in a TOSish timeframe! Main thing is anything that sticks out as ehhh atm. Much of the central saucer components are not being considered right now as they are easily replaced at any stage however saucer shapes wont be soon. Really only the secondary is a largely subdiv object that would be a need to finalize and no go backs once it is collapsed. Much of the rest of the ship is either box modeled or is in subdiv mainly to increase segments such as nacelles and saucer.

Measurements as of now.
453.5' wide
953ft length
202.5ft tall


Again fine details are not modeled so clamps etc are rough.


Rough overall of the ship with nacelle details. Note right of way lamps are still symmetry objects so colors are wrong.


back end view, shows alteration of trailing edge secondary hull. Those round vent thing will likely get removed for another style of vent or be cut into the hull later on. Flush nozzles on the struts are still missing.



Including a side view so it can be compared to the doodle. It should also make some design choices stand out more like the angle of the neck continuing into the saucer etc. One thing I am tempted to alter which would make for major changes is the height of the secondary and where the "belt line" is on it. lowering that as well as the entire deflector arrangement would lend to more height and give me angles that are more vertical than they are now. Issue is it will screw up all the aligned angles on all the various parts. I think this fitment of parts is what bothers me as when you build a connie is all falls into simple easy to make joints. No complicated compound angles etc. It is why this hull shape bothers me so much. BUT I wanted to showcase it in old fed guise/tropes, though I think I have strayed from that.

man there is too much light inside of those domes!! they are glowing way too much from it.
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Old 20th Aug 2016, 12:52 AM   #916
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Update is mostly nacelle stuff. A bit same old same old for me I guess. . maybe I will redo those vanes into something a bit less bulky. I am tempted to go with a more clear dome than frosted, similar to what I used on the Daedalus I made.








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Old 22nd Aug 2016, 11:27 AM   #917
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Some more small bits here and there some likely will be undone. . . . lol



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Old 22nd Aug 2016, 08:23 PM   #918
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Shuttle:
Added in aft details and the hatchway. Lower door is a bifold affair so it will be flat then have fold out steps allowing it to clear those whatevers underneath. Lower red strip is a not sure if I will keep item. Just some marking lights, nacelle details, a few decals, maybe some panels, and then textures to go. I have considered doing something else with the bussards though, like a different collector element as these are many times smaller than the parent ships bussards. Maybe a domed version of those 50s air diverters.








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Old 23rd Aug 2016, 06:09 AM   #919
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The air vent/diffuser idea as a singular collector frame inside vs the cluster seen on larger ships.





How it looks like with the dome off. Materials are temp as I am considering flat white vs the metallic as it bounces the lum better inside the domes.

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Old 23rd Aug 2016, 11:01 AM   #920
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Great work, but I'm not sold on the 'Discovery' design. Seems like they just slapped a saucer on a Klingon D6 and called it good. Love all the details you put in, but the secondary hull just, personally, doesn't work for me.
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Old 23rd Aug 2016, 11:27 AM   #921
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Not looking for opinions or reviews of what CBS is doing. I am working with like mentioned the tall strut study model.
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Old 23rd Aug 2016, 12:28 PM   #922
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I love the interior structure with the 50's tiered vent look.
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Old 23rd Aug 2016, 09:13 PM   #923
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slow renders but where it sat last night



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Old 24th Aug 2016, 12:53 AM   #924
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Inner face stuff, mostly all of it is likely going to go in the trash as it seems to start too far back. I always seem to do this with this part of nacelles BEH.

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Old 24th Aug 2016, 04:46 AM   #925
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Ok redone the inboard details. More to come in that area I think as I am considering some sort of baffles over or around the opening as well as some radiator housings.
Last image is a cutaway showing interior volume and spaces. The side with that "squatter" will be the head other side will be storage both would have access to mechanicals. Area near the aft windows is a re-configurable area default is a bench seat.







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Old 24th Aug 2016, 05:36 PM   #926
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Some interior stuff to see through those windows.
I probably wont super detail this much past maps for things and maybe model monitors or something. Mostly the console and side walls are seen from outside.

Measurements
24'8.5" L
35'9.5" W
12'8.5" H





Something yet to be fine tuned. Not sure if it is obvious or not but I did shift the side doors back. It does mean I have to re-cut the side decal but I was not fully happy with it anyhow.
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Old 25th Aug 2016, 02:15 PM   #927
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lights and junks for the windows. Also messing about with the markings on the nacelles. There will be a space eventually where the registry will reside.





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Old 26th Aug 2016, 09:52 AM   #928
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That's a spiffy looking shuttle. I like what you did with the bussard collector.
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Old 26th Aug 2016, 01:57 PM   #929
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For the heck of it I cloned one of the aft windows forward. I am still meh about it as fewer places for possible flash exposure the better but then again you could justify windows having fast acting filters so they can control exposure.


Interior before the window

Yes it is a lot of cloning but I figure I will likely never render a interior shot and this is just to support exterior view. Displays are just temp as I will have to make my own or source free use images.

Layout to accommodate the window.
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Old 26th Aug 2016, 11:15 PM   #930
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How it looks with that added window from the outside. Also a view of an idea for panels. I do not really want to do a heavy frame or heavy panels on the hull. I imagine this thing is more of a large slab or molded hull. But I do feel I need to add something in detail or as signs of manufacturing and ability to maintain it.



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