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Old 17th Jul 2012, 02:54 PM   #301
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More updates soon.
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Old 13th Aug 2012, 05:14 AM   #302
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Yet another mech Folks...
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Old 13th Aug 2012, 06:22 AM   #303
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That's cool.

A suggestion about the posture though; I think the cabin should be centred over the pivot point of the foot. Right now all of the weight sits in front of the CG and the machine would topple over.
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Old 15th Aug 2012, 01:50 AM   #304
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Thanx Rigel, appreciate it as always. Yeah, I saw that, the balance thing, I think I'll center it more when I start on the interior. Thanx again dude.
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Old 15th Aug 2012, 07:01 AM   #305
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Ok, that got the cool factor going on. Very nice.
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Old 15th Aug 2012, 12:18 PM   #306
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Thanx bmckain, appreciate it much.

Well Folks, I think I solve the balance problem, added the rest of the thigh section... can't believe I missed that.
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Old 16th Aug 2012, 09:52 PM   #307
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Working on the interior now... almost done with the interior actually.
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Old 17th Aug 2012, 02:33 AM   #308
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Made a door.
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Old 17th Aug 2012, 03:03 AM   #309
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Are you planning to animate it?

These things are always more impressive when they stomp around waving arms!
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Old 17th Aug 2012, 04:04 AM   #310
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I was thinking about it...
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Old 20th Aug 2012, 01:58 AM   #311
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Almost done with this one. Just a few more greebles and that's that.
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Old 20th Aug 2012, 03:01 AM   #312
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Very nice!

Even if you are not going for fully rigging, I hope we can see a turntable with the door flapping at the very least!
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Old 25th Aug 2012, 11:46 AM   #313
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Not too big of an update, just adding materials now.
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Old 25th Aug 2012, 11:59 AM   #314
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That looks really good!
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Old 26th Aug 2012, 01:17 AM   #315
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Thanx Rigel, appreciate it as always.

Well Folks, I've decided to make more attachments for the arms. These are for digging... through rock, more to come.
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Old 26th Aug 2012, 08:36 AM   #316
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Multi-purpose, excellent. Always a bonus with a construction machine.
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Old 31st Aug 2012, 02:24 AM   #317
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@ Rigel: Yes, always a plus.

Well I haven't done too much to i t in the last few days, just made a few improvements to another attachment for the arms. I think I'll make a few more before I wrap this one up.
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Old 31st Aug 2012, 02:41 AM   #318
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Looks great. Very realistic.
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Old 31st Aug 2012, 04:24 AM   #319
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Ya know, off and on I've had my doubts about how the surfacing would work on this model, (the model itself I've always enjoyed begining to end) but WOW, that regularly lit render is just fantastic and everythign really works well together. Brilliant !
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Old 1st Sep 2012, 10:53 AM   #320
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All right Folks, I've added the h-sled to the scene to help fill it in... I just should've added a little bit of a motion blur to it. And it's operator's skin could use some work too.
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Old 2nd Sep 2012, 11:48 PM   #321
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Almost done, just another glamour shot.
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Old 3rd Sep 2012, 07:20 AM   #322
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That illuminated ceiling creates some very realistic shots.
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Old 4th Sep 2012, 09:02 AM   #323
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Okay I've changed up the arms a little. 1- I've brought the hydraulic down closer to the wrist for better leverage. And 2- I've extended the hand and forearm, and slightly increased their sizes of motors ans transmissions for better grip.
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Old 4th Sep 2012, 09:07 AM   #324
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Sorry my mistake, that is not the image with the changed hydraulic. I started those changes after I started rendering this one. Will post that one asap.
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Old 5th Sep 2012, 11:42 AM   #325
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All right folks here's the right one. Tell me what you think?
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Old 5th Sep 2012, 12:05 PM   #326
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Really good.

Anbout the olny thing I could nitpick about is that the grey and orange boxes look to clean and identical...
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Old 2nd Oct 2012, 01:56 AM   #327
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Is this too bright?
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Old 2nd Oct 2012, 12:47 PM   #328
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This is my Hyperion Class Assault Fighter. Tell me what you think?
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Old 2nd Oct 2012, 12:53 PM   #329
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It's a nice shape, with good flow.

The only thing that feels a bit odd to me is that something about the main shape makes me think its a civilian vehicle - and the guns therefore feel out of place. It's not a big thing, and I find it hard to put my finger on it - maybe its just me?
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Old 2nd Oct 2012, 04:01 PM   #330
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Quote:
Originally Posted by Hundred3d View Post
Is this too bright?
Actually, I don't think it is. It looks like a good daylight render.
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