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Old 2nd Oct 2012, 05:02 PM   #331
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Quote:
Originally Posted by Hundred3d View Post
This is my Hyperion Class Assault Fighter. Tell me what you think?
Anything with rotary cannons is a winner with me.

It will, of course, look better once there's a cockpit in. You might also want to think about where those guns are getting their ammo from.
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Old 3rd Oct 2012, 05:21 AM   #332
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I like the look and the flow on the fighter as well As for the civilian look - perhaps its because of the wing molding to the fuselage - its got that sexy new car design feel (which rocks) hehe.
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Old 3rd Oct 2012, 06:12 AM   #333
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Quote:
Originally Posted by Rigel View Post
Anything with rotary cannons is a winner with me.
I know I shouldn't look too much into these things, but where does the ammo for those gatlings live?
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Old 3rd Oct 2012, 07:00 AM   #334
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In a freaking big can as close to the gun as possible with a rigid ammo feed chute connecting them.

In the A-10 Thunderbold, the magazine is pretty much the size and shape of the cross-section of the fuselage and I've heard that, when fully loaded, weighs more than a Volkswagen Beetle. When helicopter crews are using the smaller breed of Vulcan gun, their ammo cans sit bolted to the floor right below the gun, they are probably about 2 feet x 2 feet.

Looking at your design, I would suggest that the magazines are in the fuselage and while the wing may be thick enough to pass a round, you might need to model a bulge along the surface of the wing to accommodate the chute. Shell ejection ports, right beside the breech end of the weapon, or you'll fill your weapons pylon with empty shells in about 2 seconds.

However, this is an artistic design, not a technically accurate one, so you could leave it as such and let people assume the ammo is feeding through the wings. After all, Hollywood has trained us to assume the engines of spacecraft run on magic since none of them have the room to hold the huge amounts of fuel they burn off!

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Old 3rd Oct 2012, 07:40 AM   #335
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Rigel has some great suggestions there…I would also change the cannon from 3 barrels to six or seven as at the moment it would not be a very efficient weapon.

In practice a cannon like this is limited to one and two-second bursts to avoid overheating

http://en.wikipedia.org/wiki/GAU-8_Avenger
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Old 3rd Oct 2012, 08:07 AM   #336
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Quote:
Originally Posted by Rigel View Post
In a freaking big can as close to the gun as possible with a rigid ammo feed chute connecting them.

In the A-10 Thunderbold, the magazine is pretty much the size and shape of the cross-section of the fuselage and I've heard that, when fully loaded, weighs more than a Volkswagen Beetle. When helicopter crews are using the smaller breed of Vulcan gun, their ammo cans sit bolted to the floor right below the gun, they are probably about 2 feet x 2 feet.

Looking at your design, I would suggest that the magazines are in the fuselage and while the wing may be thick enough to pass a round, you might need to model a bulge along the surface of the wing to accommodate the chute. Shell ejection ports, right beside the breech end of the weapon, or you'll fill your weapons pylon with empty shells in about 2 seconds.

However, this is an artistic design, not a technically accurate one, so you could leave it as such and let people assume the ammo is feeding through the wings. After all, Hollywood has trained us to assume the engines of spacecraft run on magic since none of them have the room to hold the huge amounts of fuel they burn off!

Almost all modern aircraft gatling-style systems are double ended, with spent casings being fed back into the magazine. 600 rounds of 20mm ammo weighs a heck of a lot more than the equivalent number of .50 BMG (as was the standard armament of WWII American fighters), and retaining the casings in the magazine means that the center of gravity doesn't shift as much.



On the left is a standard 5.56 NATO cartridge (M16, etc), on the right is (I believe) an 20mm M55 round for the M61 vulcan (standard on pretty much every American fighter since the F-104) and in the middle is the 30mm PGU-15/B used on the A-10. You can see that even if you lose the projectile and the powder, the casing still represents a substantial amount of weight.
Quote:
Originally Posted by Eden
Rigel has some great suggestions there…I would also change the cannon from 3 barrels to six or seven as at the moment it would not be a very efficient weapon.

In practice a cannon like this is limited to one and two-second bursts to avoid overheating
At the very least, think of it like this. You have two 3-barrel gatlings on each wing when you could have a single 6 barrel, which (in real life) would produce an equivalent rate of fire in a smaller, lighter package (one gun and one ammunition drum per wing, as opposed to two of each). The only advantage of the 3-barrel gun is less rotating mass, so it would accelerate to max fire rate quicker than a 6 barrel.
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Old 5th Oct 2012, 10:17 AM   #337
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I'll reply to your comments as soon as I can fellas, on my way out the door atm...
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Old 5th Oct 2012, 10:50 AM   #338
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Nice restrained use of colour, good stuff!
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Old 5th Oct 2012, 10:58 AM   #339
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Quote:
Originally Posted by Starbase1 View Post
It's a nice shape, with good flow.

The only thing that feels a bit odd to me is that something about the main shape makes me think its a civilian vehicle - and the guns therefore feel out of place. It's not a big thing, and I find it hard to put my finger on it - maybe its just me?
Thank you Starbase1, appreciate it. And yes, it is kind of overly sleek to say that it is a military vessel. Especially from that back shot.

Quote:
Originally Posted by Rigel View Post
Anything with rotary cannons is a winner with me.

It will, of course, look better once there's a cockpit in. You might also want to think about where those guns are getting their ammo from.
Thanx Rigel, and yes I have thought about ammo feeds, I think I solved it for now, but as with most of my other models I'm not using any reference images, I'm just developing the model as I go.

Quote:
Originally Posted by Afalk View Post
I like the look and the flow on the fighter as well As for the civilian look - perhaps its because of the wing molding to the fuselage - its got that sexy new car design feel (which rocks) hehe.
Appreciate it Aflak, thank you. And it does kind of look like it could be some sort of future car. Especially from that back shot.

Quote:
Originally Posted by Starbase1 View Post
Nice restrained use of colour, good stuff!
Yeah, I do have a tendancy to use a lot of colors at times.

Quote:
Originally Posted by Eden View Post
Rigel has some great suggestions there…I would also change the cannon from 3 barrels to six or seven as at the moment it would not be a very efficient weapon.

In practice a cannon like this is limited to one and two-second bursts to avoid overheating

http://en.wikipedia.org/wiki/GAU-8_Avenger
You got it.
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Old 5th Oct 2012, 11:27 AM   #340
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It's looking good.
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Old 6th Oct 2012, 05:16 AM   #341
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Very nice update! I agree w/Rigel, the ship really is looking good!
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Old 8th Oct 2012, 06:12 PM   #342
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Cool update, Nice render and balanced use of colour....
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Old 19th Oct 2012, 04:22 PM   #343
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Thanx Fellas, I just need to do a few more things to the Hyperion to call it done, but for the time being I've decided to skip back to these two and finish them up. I'll be getting back to the Hyperion in a few days or so.
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Old 23rd Nov 2012, 07:07 PM   #344
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Making a few automated building "personnel", this one is one of two security types.
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Old 23rd Nov 2012, 07:33 PM   #345
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I really like the gas station, the security device is cool.
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Old 24th Nov 2012, 05:13 AM   #346
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Nice patch of upgrades!
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Old 24th Nov 2012, 06:49 PM   #347
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After reading through this thread with all the pictures.. I soon realize. .I'm not worthy.. lol

You guys have talent I could only hope to achieve. I am curious about how long it took some of you to get as far as you have and what 3D software is the majority using here ?
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Old 25th Nov 2012, 08:39 AM   #348
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@TorakTu rather than derail this thread, I'm going to reply to your comment over in your Dreadnaught thread.
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Old 27th Nov 2012, 11:01 PM   #349
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Thanx Fellas, appreciate all the comments.

@ TorakTu: Thanx, and from what I've seen of your thread you're pretty decent yourself. But, as far as reaching a higher level of skill in modeling, all I can say is just practice. The more you things you model, the better you get. And, don't be afraid of making mistakes, because from my experience that's how you learn. For every mistake you learn what not to do the next time. Now as for software, I use a few, but most of the stuff modeled in this thread is modeled in Blender.
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Old 28th Nov 2012, 05:21 AM   #350
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She's a sexy little thing nice little update!
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Old 28th Nov 2012, 02:52 PM   #351
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@ Afalk: Thanx, I'll try to finish this one as soon as I can. Upgrading the old computer atm, might takes a few days.
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Old 28th Nov 2012, 08:03 PM   #352
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Neat little design, the modeling looks good though some of the texturing seems a little extreme.
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Old 30th Nov 2012, 12:51 PM   #353
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Another fighter I started a while back, but never finished. I think I'll finish it up soon.
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Old 1st Dec 2012, 08:54 AM   #354
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Good one!!
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Old 1st Dec 2012, 09:47 AM   #355
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I like that. Having a dozen of those going after a larger vehicle would look really cool.
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Old 19th Dec 2012, 11:54 AM   #356
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Redoing the spartan, should be finished soon. And yes the wheels are for the other car, but they are just place holders.
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Old 19th Dec 2012, 01:20 PM   #357
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That's a mighty shiny surface.
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Old 20th Dec 2012, 05:44 AM   #358
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Like both the 2nd fighter and the car tests. "oooh shiny!" indeed!
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Old 20th Dec 2012, 08:27 AM   #359
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That is an awesome car design. I wouldn't want the chrome paint on it though; it would either blind the driver or everyone around him.

That thing has intakes big enough to swallow a sheep. Must have a monster motor under the hood.
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Old 21st Dec 2012, 08:31 AM   #360
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Appreciat the comments Fellas, and yes it is quite shiny, but I toned it down a bit for renders.

@ Rigel: Yes the engine will indeed be a monster.

I've gotto rework the back...
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