Old 19th Jun 2009, 11:40 PM   #1
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Hi all . . .
I was watching Star Wars II yesturday and was looking at some of the special features after the movie. Good stuff . . you actually see how the pros work . . . anyway
I saw a woman in the CG department of ILM using a program that applied textures right onto a model of one of the alien characters she was working on
The young lady was sampling a picture of one of the ILM coworkers, nothing odd, just a regular image of one of her co workers . . . but she was applying it directly to the mesh . .

She would sample a section of the normal image similar to the way you would use the "clone" tool in photoshop, and apply that sample right onto the mesh . . . .
Anybody familiar with this . . . ? and were can a poor schmuck like me buy it?
gp
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Old 20th Jun 2009, 01:26 AM   #2
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Not sure what program it was but being ILM probably was proprietary. However some software like body paint and zbrush can kind of do stuff like that.

http://www.maxon.net/products/bodypaint-3d.html

http://www.pixologic.com/zbrush/features/01_UI/
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Old 20th Jun 2009, 03:17 AM   #3
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And take a look at one of the features of the up and coming Zbrush 4

http://www.zbrushcentral.com/zbc/sho...d.php?t=071829
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Old 20th Jun 2009, 07:59 AM   #4
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It may well have been Deep Paint, we use that at work.
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Old 20th Jun 2009, 04:10 PM   #5
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Quote:
Originally Posted by Gordon Robb View Post
And take a look at one of the features of the up and coming Zbrush 4

http://www.zbrushcentral.com/zbc/sho...d.php?t=071829

That is what I am talking about . . . that kicks Butt . . . . . it may not be what they used at ILM but it is exactly the procedures involved.
I want that for lightwave, I need to investigate this technology more,
** runs off to local library **
gp
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Old 25th Jun 2009, 12:46 AM   #6
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well now I have a quandry . . I have been reading on various proggies for painting meshes, and I am seriously thinking of plunking the cash down on Deep Paint 3d.
It seems like it will intergrate with LW on PC . . .
I am a Mac user but I installed XP on bootcamp and am running LW 9.6 on XP.
Or I could just waite and buy ZBrush 4 when it comes out . . . OMG . . . what to do, what to do?
gp
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Old 25th Jun 2009, 01:22 AM   #7
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Well I don't know Deep Paint, but my assumption would be that for painting, it would be better than Zbrush, but Zbrush is soooo much more than painting. In fact the painting part of it is almost an add on.
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Old 26th Jun 2009, 01:30 AM   #8
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Gordon I was really blown away by the toolset in V4 of Zbrush,
but I am not sure how that would work in a pipeline for me. I don't do too many character meshes so Zbrush may be something I will never really use. On the other hand, I could see myself branching off into a different avenue and do minor character builds.

Deep Paint seems like it will plug into LW with ease, and I could bounce meshes back and forth with no problem . . . . I like that idea.

I tell you what I did do, I joined Zbrush centrals forum to look around and see what people are doing, I have stashed the cash to get me a good proggy but I need one which is going to fit into what I need.
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Old 26th Jun 2009, 06:18 AM   #9
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I'm at the same crossroads at the moment. I'm crap when it comes to seamless textures with UV maps, and to be honest I cheat (try not to have detailed texture need seams, etc.)

I downloaded Zbrush 3 trial, but I'm hoping that a v4 trial will be available, so that I can test the 'drop and drag images for textures' part.

I was also told to look at 3dCoat, but I'm so busy at the moment that I just don't have time.

How much is DeepPaint?
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Old 26th Jun 2009, 09:39 AM   #10
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wave of light oddly enough they both cost about the same Deep Paint is about $600 and Zbrush is the same.

I just downloaded the 30 day trial for both, not sure how this will pan out but I am going to try zbrush first, give it 30 days then try Deep Paint.
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Old 26th Jun 2009, 10:45 AM   #11
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Is zbrush trial the zbrush3 version? I ask because I think the texture from an image paint isn't in there until version4.

Let me know how you get on with them both. Zbrush takes a little getting use to, especially navigating your object (zoom, rotate, etc.) I found myself holding down the ALT and CTRL keys alot (like in LW) and messing things up big time!
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Old 26th Jun 2009, 10:51 AM   #12
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The other thing to look at is the GoZ plug that is coming. It allows you to seemlessly swap a mesh between applications. It's donw to Newtek I think to get it to work.
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Old 26th Jun 2009, 10:58 AM   #13
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Quote:
Originally Posted by Gordon Robb View Post
The other thing to look at is the GoZ plug that is coming. It allows you to seemlessly swap a mesh between applications. It's donw to Newtek I think to get it to work.
NT has there hands full with Core, they can't see beyond that. Heck I am still waiting for 9.6 64 bit for Mac.
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Old 30th Jul 2009, 09:59 AM   #14
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You should consider 3DCoat as well, it's a fair bit cheaper I think and cross platform.
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Old 30th Jul 2009, 10:20 AM   #15
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Zbrush 4.

Sweet Christ.

I'd been looking forward to it for the GoZ stuff, since apparently Modo includes it. But ... Jesus. Spotlight and Lightbox. I'd not really looked fully into those. Hadn't seen the video.

Wow.
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