Old 20th Sep 2008, 04:08 AM   #1
Tintin
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Default fantastic four(fire effect)

hey guys,
how can one dress up a model in fire,liquid or air form like the fantastic four fire dude(human torch). or in the commercial 'bacardi-made to mix' ?
[media]http://www.youtube.com/watch?v=nIK6x1dGgOQ[/media]
thanks in advance
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Old 20th Sep 2008, 06:29 AM   #2
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Hmm, I can think of how to make them look like fire or liquid but haveing the elements mix or impact like that is a mind twister.

I would start with a simple box or sphere to get something looking right. I think the best way to do it would be to use the RealFlow plugin but out side of that if you have LW 9.5 then you may want to explore using nodes in conjunction with particle effects.

If you do it in post then I have no idea at this point as to which package would do it but my guess is post and compositing will be needed as well.
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Old 20th Sep 2008, 07:42 AM   #3
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Quote:
Originally Posted by bmckain View Post
Hmm, I can think of how to make them look like fire
can you explain or maybe visuals cause I am on that stage
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Old 28th Sep 2008, 10:44 AM   #5
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Oh ya its juice and water, so any idea on how to create that!! or just any suggestions
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Old 1st Oct 2008, 03:05 AM   #6
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If you are thinking human torch, I can think of a way to get started at least in Lightwave.

I'd get the base human figure, and use it as a particle emitter. Fire effects are not that difficult (there are some presets and stuff on my downloads page), and if you have a little negative gravity so it floats upward, a bit of parent motion to tie the effect to the character.

The only difficulty I can see with the approach is that you will probably need a lot of particles close together, which may slow things down.

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Old 3rd Oct 2008, 09:29 AM   #7
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that makes sense quiet alot but the mind bugling one is with liquids.
I tried a ball and everything was magic. just thinking aloud before I go and practice what about giving a water surface to the particles and play around with the dynamics a bit?
thanks alot for the help
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Old 4th Oct 2008, 01:58 AM   #8
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I tested once this.... Make copy model of human and change it low poly, so that it is yet regognisable. Change whole surface animated flames. In animation show normal figure, change ti to low poly, with animated texture and add there particles from surface. Choose some surface polygons all over of body and name them differently, but same texture settings. Now you can burst flames anly those polygons, less stress to computer.
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