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Old 6th Feb 2008, 07:58 PM   #1
BillS
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Default Feb/08 Texture Challenge

And off to challenge #2. First let me apologize to Animasta. I like your suggestion for this one but I couldn't find one online quick and didn't have time to make one up that would suit the bill. I'll keep looking and use it as an option for the next one. I really need to spend some time searching out some good challenge models.

Anyway. Here is what I came up with. It should allow quite a bit of creative freedom.



Download it HERE....
  1. In the file you will find and main object and a ground plane. You can use the ground or delete it as you see fit.
  2. I'm going to provide the object in .lwo and .obj so that it can be imported into just about any other package out there. If you can't import it then let me know and we'll see what we can do to get you fixed up.
  3. You can NOT texture the ground plane. You can change the color or lower the diffusion on it but thats about it.
  4. The object comes with basic surfaces on it. Use them or make your own as you see fit. You can use any form of texturing that you see fit. UV it or don't. The choice is yours.
  5. The object itself can not be modified, added to or subtracted from. It must remain with the same amount of polygons that it was posted.
  6. At this time displacement is not allowed since not all packages are on an equal footing here. We may revisit this later on.
  7. You can light the scene the way you wish using upto 3 lights. GI and Rad shots are also allowed.
  8. Final renders are to be 800x600. Name them as Username_### (for me it would be BillS_001) and send them in .png format to either billsATrendersworld.com or BillSATfoundation3d.com. You can also send in upto two 400x300 detail shots to show off your texture work. This is totally optional. Name these the same as the main render but put a and b at the end. i.e. BillS_001a.png and BillS_001b.png would be the two detail shots.
  9. If you wish to update your image before the close of the contest then send it to the same email address and increment the ### by one. 001 to 002 etc. Only the last one submitted will be posted at the end of the month.
  10. When you email in your entry, please use the word texture contest in the subject so its easier to spot on my end. I will acknowledge ALL ENTRIES within 24 hours. If you haven't heard from me in that time then post on the forums so that I can go look for it or get you to send it again.
  11. And finally. Please don't use any third party render engines. If it came with your app then its fine. Also, no running it through a post process like photoshop etc. Just render to a png and send it along. Its about the texture work not how pretty of a picture it is.

I think thats it?!

I'll accept entries until the morning of Feb 25/2008. I'll post the poll that evening when I get home from work
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Old 7th Feb 2008, 02:59 AM   #2
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Yah just Know Drongo's gonna light that right up ! :P
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Old 7th Feb 2008, 06:54 AM   #3
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Ok, for this object in particular, can we adjust the model's geometry? I mean, not add or subtract from it, but re-orient the cable? Or should we be looking to use it in it's current placement with no exceptions?
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Old 7th Feb 2008, 05:47 PM   #4
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I'd say just leave it. Changing the shape or position of the cable isn't going to change the way that the textures look on it.
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Old 12th Feb 2008, 06:58 AM   #5
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I'm in! Thanks for all that you do BillS!
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Old 12th Feb 2008, 11:12 AM   #6
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Not a problem Now I have to find time to do MINE!
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Old 12th Feb 2008, 11:59 AM   #7
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Wait! What happened to the barrel?!?

Aggh!
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Old 12th Feb 2008, 05:45 PM   #8
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pssst.... that was last month.
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Old 17th Feb 2008, 06:59 AM   #9
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Well I finally got started so I'll be in for this month too.
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Old 27th Feb 2008, 12:12 AM   #10
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Well, i haven't post since the lightwave group generation
So i have decided to begin with the contest.

Do you always possible to send you my image ?

Sorry for my english i'm french
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Old 27th Feb 2008, 03:56 AM   #11
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oops.... dammit. Life has had me by the.... well you know.

As long as I can have it here by tonight.. sure why not. I'm already late posting this so send away. I'll post it tonight if I have to make time exist.
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Old 27th Feb 2008, 08:22 AM   #12
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cool! actually just remembered to send mine!
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Old 27th Feb 2008, 08:44 AM   #13
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Quote:
Originally Posted by BillS View Post
oops.... dammit. Life has had me by the.... well you know.

**it happens to the best of us...
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Old 27th Feb 2008, 06:34 PM   #14
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Let the voting begin!

http://www.foundation3d.com/forums/s...ead.php?t=1698
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Old 28th Feb 2008, 05:48 AM   #15
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Dammit.. I missed another one?!?!






Good luck to all that entered
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Old 5th Mar 2008, 05:39 PM   #16
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and we're off to the March Challenge.

http://www.foundation3d.com/forums/s...ead.php?t=1767
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Old 25th Mar 2008, 06:45 PM   #17
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Please pop into here and let me know what you think.
http://www.foundation3d.com/forums/s...ad.php?p=30534
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Old 29th Jan 2009, 11:10 PM   #18
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Yeah, LOOOL , Seems like I haven't been around enough lately really! Only just realized (after finishing a post on the Jan challenge and reading & catching up with all the older past threads) that we're allready past the 25th of Feb... Dooouuugghh! Missed Again! Ahh well, this time I'm in for the March one, maybe I'll even pull up a cake & some beers for my B-Day on the 5th... LOL.

Whatever, I'm IN !
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Old 30th Jan 2009, 01:32 AM   #19
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Dude, its the 30th of January, always worth checking out the year in the date.
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Old 30th Jan 2009, 05:53 AM   #20
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yeah, hehehe.... Well it seems I'm having trouble orientating myself around since LWG3D. I missed out a few things during the transition. I had a bit of a loadwork on my schedule at that moment in time. Eventually, I was so into the project, I didn't even bother hooking up to the net at all. LOL. I'm gonna spend more time again here on the forum, I feel the urge of getting back into CG heavy stuff. Currently working a little project. Mearely just started, but I'll post up a few links, eventually I hope to have this baby nice and tidy so we can put it in a texture contest as model. It's complexity isn't as fine as this last model show in the thread, but it'll be quite detailed when I work a few details out. Hopefully, I'll have enough time to finish this during the upcoming month.
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Old 30th Jan 2009, 11:05 AM   #21
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Either way.... nice to have you back on the forums
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Old 30th Jan 2009, 07:16 PM   #22
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Sounds fun I will see if I have time to do this this mouth is this something you do every month. Alantis
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Old 31st Jan 2009, 08:50 PM   #23
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Thx Eth, good to be back too. Looking up to getting a bit more invested here, just always the same prob to get by, the lack of time (ie 4 Kids) LOOL. On the other hand, I'm having fun pursuading my wife into buying alot of models for my two sons, as they're fans of this kind of "high-tech" stuff and spaceships of course. Eventually, they get to play around with the models that we build together, and I get to go indepth, checking out some detailing on those too. Better even, after all is done, I keep the Blueprints and layouts for finetuning and referring to those for detailing some of those models when I get around to materializing them in LW...
Alot of fun mind you for me and the kids. So who's the biggest kid at home you might ask? LOL...
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Old 1st Feb 2009, 09:51 AM   #24
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I want one of those time machines Maxx is using...
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Old 4th Feb 2009, 07:38 AM   #25
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Just curious, does the no GI or Rad include Mental Ray? I only ask since I'm using Maya, in case I decide to enter. ;-)
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Old 4th Feb 2009, 08:18 AM   #26
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iczer, there's no texture challenge. The February challenge was last year.

Unless BillS takes the hint and puts one together. But I know he's very busy with Real Life(tm) at the moment.
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Old 4th Feb 2009, 12:42 PM   #27
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lol, thank you Rigel.... didn't look at the date

<crawls under his rock>
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Old 5th Feb 2009, 05:09 AM   #28
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Has this contest expired or is it up to the end of february?
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Old 5th Feb 2009, 05:09 AM   #29
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ops just checked the year on the post LOL


... who won?
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Old 5th Feb 2009, 05:18 AM   #30
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Is it just me or does there seem to be some interest in the texture contest.....
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