Go Back   Foundation 3D Forums > Creative Works > Showcase
Register FAQ Members List Calendar Mark Forums Read

Showcase All finalized work, 2D, 3D, and animations

Reply
 
Thread Tools Display Modes
Old 5th Apr 2010, 09:08 PM   #1
bmckain
Wire Junkie
 
bmckain's Avatar
 Gallery
Bryce LightWave Poser Vue Photoshop
 
Join Date: Jun 2006
Location: Boise, ID. USA
Posts: 18,361
Default Star Trek - NCC 1701-A Refit Enterprise

It has finally come time to release this. I would do so much more but as Fabio has said, release it or you never will. To be honest I see so many things I would correct or do differently but it all needs to wait for a next version. I'm going to just use the text from the info sheet and paste into this thread since there's a lot to post both written and pictorially.

NCC 1701 A Enterprise


Package: LW 9.5+
Layered: yes
Parented: yes
Dependencies: none
Textures included: yes
Scene included: yes
Rigged: yes
Morphs: no
Use of Sub-D: no
Requirements: Optimum performance on a 64 system bit with 4 gigs ram. Will work on a 32 bit system if the render size is restricted or if you remove the arboretum.

Stats:

Ship w/rooms: 1,113,068 polys
Ship: 531,228 polys
Images: 31
Surfaces: 536
Memory: 453 Megs

Modeler: Bob McKain




Render by Jason T


The refitted NCC 1701-A Enterprise from Star Trek V thru VI. Interior elements of the model were modified to reflect actual space considerations and liberties have been taken in merging elements from movie sets to achieve final results. This model was seven years in the making mostly because life happens, and I had many other duties to attend to. Through those years I have had the help of many friends and I would like to acknowledge their input and guidance in alphabetical order by last name.

Wes Chilton
Kevin Hand
Fabio Passaro
Jason Tinsley
Rhys Salcombe
Bill Simon

There have been many who have offered input throughout the WIP as well, but these six were instrumental in many stages and I owe them my thanks. One person stands out not only as my mentor but as the single most important guide through this process, Fabio Passaro. Without his constant support, guidance and hands-on help, I doubt this model would have reached this state of completion, especially given my unusual choice of modeling the Aztec patterns for the entire ship. Fabio was a wealth of information and a walking, talking LW manual. If I had a problem he knew the answer and more than that he was a steadfast friend and believer in this project. To him, I owe more than thanks and I can only hope this embedded praise will begin to repay that debt. Thanks to all and thank you Fabio.

Returning to the model it is released in three states, powered down, powered up and warp mode. You will find three models, 1701-A Refit.lwo, 1701-A Refit Impulse.lwo and 1701-A Refit Power Down.lwo to correspond with each state. You will find six scene files to work with. NCC-1701_COMPLETE_SETUP.lws will load the entire model with all rooms and light rigs. The Powered Down, Impulse and Warp scenes will load the model sans the torpedo bay and shuttle bay since they are not visible. If you need one of those rooms in any of the three sets you can load them by using the appropriate interior importer scene. The experienced or intrepid user will notice that the saucer can be separated from the main hull. All the appropriate parts are parented and can be animated as can all doors with the exception of the shuttle bay doors. Those will be up to a future version as I just ran out of time. The rest is up to your imagination and abilities.

As with any model of this nature nothing is ever really done but at some point you have to draw a line and leave the rest for another version. Ive found more than a few errors and I am positive there are more, those will be addressed in a future version along with a bridge and lighting enhancements but for now I hope you will find this model more than adequate for your use.

For those just seeing this the first time or wondering where the release is, the model has been released for Premiere Members only.


Powered Down






Powered Up (Impulse)






Warp Mode






Perspective Camera





Interior Views


__________________
The one thing you need to get past is simply the way you think. - William Vaughan
My Photography / My 3D Work
bmckain is offline   Reply With Quote
Old 5th Apr 2010, 10:57 PM   #2
Zippy
Contributing Member
 
Zippy's Avatar
 Gallery
LightWave Illustrator Photoshop
 
Join Date: Nov 2007
Location: Okanagan, BC, Canada
Posts: 692
Default

Holy Smokes! That is just incredible!!!
__________________
My Blog - Caponata Studios
Zippy is offline   Reply With Quote
Old 5th Apr 2010, 11:33 PM   #3
jorjo
Registered Member
 
jorjo's Avatar
 Gallery
LightWave Motion Builder Poser Vue Photoshop Combustion Digital Fusion Premiere
 
Join Date: Nov 2007
Posts: 1,006
Default

Respect where it's due Bob. The man hours and the dedication to see this one though is the mark of the man who built it. Well done on getting to the point where you could contentedly call this build finished. It's an inspiration.

G
__________________
I can Haz Signature ?
jorjo is offline   Reply With Quote
Old 6th Apr 2010, 06:25 AM   #4
ronaldheld
Contributing Member
 Gallery
LightWave
 
Join Date: Dec 2007
Posts: 1,171
Default

Is top of the line work insufficient?
ronaldheld is offline   Reply With Quote
Old 6th Apr 2010, 06:26 AM   #5
Tenement 01
Registered Member
 
Tenement 01's Avatar
 Gallery
LightWave Photoshop After Effects Premiere
 
Join Date: Dec 2007
Location: Glasgow, Scotland
Posts: 3,557
Default

That's pretty damn stunning!
Tenement 01 is offline   Reply With Quote
Old 6th Apr 2010, 06:59 AM   #6
bmckain
Wire Junkie
 
bmckain's Avatar
 Gallery
Bryce LightWave Poser Vue Photoshop
 
Join Date: Jun 2006
Location: Boise, ID. USA
Posts: 18,361
Default

Thanks everyone for the kind words! It makes it worth while.
bmckain is offline   Reply With Quote
Old 6th Apr 2010, 07:03 AM   #7
GMD3D
Registered Member
 
GMD3D's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: Dublin Ireland
Posts: 2,799
Default

stunning work on this Bob .. I hope you celebrated in style .. A bottle of bubbly would not be to much ..
GMD3D is offline   Reply With Quote
Old 6th Apr 2010, 08:41 AM   #8
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,866
Default

Hey Bob;

I've been looking at your Enterprise and all I can say is that it was well worth the wait!

Thank you for sharing this beautiful, studio quality (imho) model.
__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)
Rigel is offline   Reply With Quote
Old 6th Apr 2010, 08:49 AM   #9
DigitalOrigami
Registered Member
 
DigitalOrigami's Avatar
 Gallery
Modo Photoshop
 
Join Date: Jun 2009
Location: The wilds of Canada
Posts: 1,757
Default

<Wayne & Garth> "We're not worthy!" </Wayne & Garth>

This is really awesome and inspiring work. Thank you very much for both making it and making it available.

To everybody that's not a Premiere member: See what you're missing. Join now.
DigitalOrigami is offline   Reply With Quote
Old 6th Apr 2010, 09:07 AM   #10
deg3D
Registered Member
 
deg3D's Avatar
 Gallery
LightWave Modo Illustrator Photoshop After Effects
 
Join Date: Nov 2007
Location: Hollywood, CA
Posts: 4,392
Default

Oh, that's awesome, Bob! Man, I love seeing the torpedo bay. That's the first time I have ever seen it 3D'ed, eh. Nice touch! Bravo!

deg
__________________
VFX artist/lead modeler/creature/hardware
Universal Studios
Defiance

http://deg3D.biz
deg3D is offline   Reply With Quote
Old 6th Apr 2010, 09:17 AM   #11
Andy M
Premiere Member
 
Andy M's Avatar
 Gallery
LightWave Paint Shop Pro Photoshop
 
Join Date: Nov 2007
Location: Sandhurst, UK
Posts: 613
Default

Excellent work
Andy M is offline   Reply With Quote
Old 6th Apr 2010, 09:21 AM   #12
Professor Moriarty
Registered Member
 
Professor Moriarty's Avatar
 Gallery
LightWave Photoshop After Effects Digital Fusion Premiere
 
Join Date: Dec 2007
Location: System L-374
Posts: 808
Default

Jason's render is one of the best refit Enterprise images I've ever seen. Amazing job, Bob!
__________________
My crappy blog
Professor Moriarty is online now   Reply With Quote
Old 6th Apr 2010, 09:41 AM   #13
Splat
Registered Member
 Gallery
LightWave Poser Vue
 
Join Date: Oct 2009
Posts: 141
Default

I agree with Rigel this IS a studio quality model Thank you for sharing and congrats on getting her finished!
Splat is offline   Reply With Quote
Old 6th Apr 2010, 11:15 AM   #14
nightfever77
Registered Member
 Gallery
3DS Max Cinema 4D Vue Photoshop
 
Join Date: Mar 2008
Location: Near Vienna
Posts: 2
Default

Very well done and thanks for sharing this beauty.
nightfever77 is offline   Reply With Quote
Old 6th Apr 2010, 02:33 PM   #15
DELTA
Registered Member
 
DELTA's Avatar
 Gallery
Blender Bryce LightWave Mudbox Photoshop Premiere
 
Join Date: Nov 2007
Location: Remember those who gave all for your freedoms.
Posts: 4,108
Default

Speechless
__________________
Star Trek was a big piece of my childhood... Spock got me interested in the sciences, Scotty got me interested in engineering, and Bones got me interested in healing...Oh, and Kirk got me interested in leadership and Green women...
DELTA is offline   Reply With Quote
Old 6th Apr 2010, 03:47 PM   #16
Pheylan
Premiere Member
 
Pheylan's Avatar
 Gallery
LightWave Modo Vue Paint Shop Pro
 
Join Date: Nov 2007
Location: Frederick, MD
Posts: 993
Default

Wow, this sets the bar to a whole new level. You've done for the Enterprise-A what Paul Trenkler did for the Enterprise-E, and this will be the model to compare all others to. You sir, are truly the Captain Garth of our times! (Ask Deg if you need help getting that reference ).

But now I'm going to stick my neck out and ask what many of us are thinking but are afraid to ask.........What's next on your list of Mega Models?
__________________
"There is no retreat, only VICTORY!" - Legatus Marcus Lee
Pheylan is offline   Reply With Quote
Old 6th Apr 2010, 04:53 PM   #17
Tenement 01
Registered Member
 
Tenement 01's Avatar
 Gallery
LightWave Photoshop After Effects Premiere
 
Join Date: Dec 2007
Location: Glasgow, Scotland
Posts: 3,557
Default

Death Star complete with hangers, turrets and trench? (Or something complicated?)
Tenement 01 is offline   Reply With Quote
Old 6th Apr 2010, 05:28 PM   #18
lonewriter
Registered Member
 
lonewriter's Avatar
 Gallery
3DS Max Blender Bryce LightWave Terragen Vue Illustrator Photoshop
 
Join Date: Nov 2007
Location: Goldthwaite, Texas
Posts: 5,541
Default

I downloaded this beauty yesterday and now I can't decide what kind a scene is worthy to put it in but I'll think of something.
lonewriter is offline   Reply With Quote
Old 6th Apr 2010, 09:22 PM   #19
bmckain
Wire Junkie
 
bmckain's Avatar
 Gallery
Bryce LightWave Poser Vue Photoshop
 
Join Date: Jun 2006
Location: Boise, ID. USA
Posts: 18,361
Default

Wow, thanks everyone and be sure to pass some of that praise on to those who helped me, they definitely deserve it.
bmckain is offline   Reply With Quote
Old 6th Apr 2010, 09:38 PM   #20
Robert Simmons
Registered Member
 
Robert Simmons's Avatar
 Gallery
Blender TrueSpace Photoshop Premiere
 
Join Date: Nov 2008
Posts: 52
Default

Exceptionally Pretty. Now some star backgrounds to compliment it.

But for a ship that size you forgot to put in a toilet. Oh I bet there is a long line to wait in. I guess rank has it's privileges.
__________________
Robert Simmons
A.K.A. Vice Rear Admiral Nerd
( TOS Trek Purist / SFB Gamer - Tactician )
Robert Simmons is offline   Reply With Quote
Old 6th Apr 2010, 10:18 PM   #21
Jedi2016
Registered Member
 
Jedi2016's Avatar
 Gallery
LightWave Photoshop After Effects
 
Join Date: Nov 2007
Posts: 1,397
Default

Gimme a day or two to come up with an idea for a pic, and we'll see what this thing can do.
Jedi2016 is offline   Reply With Quote
Old 6th Apr 2010, 11:15 PM   #22
Matt
Administrator
 
Matt's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Aug 2006
Location: Australia
Posts: 3,432
Default

Congrats Bob - she's awesome.
__________________
Administrator -- Foundation3D

It's an inescapable truth in this world that you have to grow old, it's inevitable...
...but that does not mean with any certainty that you have to grow up
Matt is offline   Reply With Quote
Old 7th Apr 2010, 04:39 AM   #23
CAClark
Registered Member
 
CAClark's Avatar
 Gallery
LightWave Modo Photoshop
 
Join Date: Aug 2006
Location: Maidenhead, UK
Posts: 1,752
Default

Pesky Premiere members lol

Nice job there Bob!

Cheers!
__________________
My Website
Twitter
Facebook
CAClark is offline   Reply With Quote
Old 5th Jun 2010, 02:08 AM   #24
bmckain
Wire Junkie
 
bmckain's Avatar
 Gallery
Bryce LightWave Poser Vue Photoshop
 
Join Date: Jun 2006
Location: Boise, ID. USA
Posts: 18,361
Default Update Pack 1.1

Just two months and already an update? I guess some things just never end. Thanks to Nays for pointing out an error I caught several and decided to fix those plus a lighting error. The name plates and registry plates on the secondary hull have been fixed. Somehow they got lost in all the back and forth. I also took the time to fix the docking door lights which weren't showing up at all.

I can see an artifact error on the air hatch ring that will require some geometry rebuild or adjustment which I will address in a future update.

I've added a couple of images showing the corrections. Premiere Members can download the update pack and follow the directions in the download description. You can also view the change log there.




bmckain is offline   Reply With Quote
Old 6th Jun 2010, 06:28 PM   #26
bmckain
Wire Junkie
 
bmckain's Avatar
 Gallery
Bryce LightWave Poser Vue Photoshop
 
Join Date: Jun 2006
Location: Boise, ID. USA
Posts: 18,361
Default

Quote:
Originally Posted by Chris2005 View Post
Nice model, to bad I must be a premiere member.

Not that I could use it anyway, I don't use Lightwave, but conversions are always possible, I'm in the process of converting Dennis Bailey's V2 model.

I guess I can live without it, besides I'm perfectly fine using Dennis Bailey's Refit V1 and V2, and it's free to.
Right... so I'm glad you like the model and I'm glad you like your arrangement.
bmckain is offline   Reply With Quote
Old 9th Jun 2010, 02:00 PM   #28
devron6
Registered Member
 Gallery
3DS Max LightWave
 
Join Date: Apr 2009
Posts: 5
Default

Very nice job.
devron6 is offline   Reply With Quote
Old 11th Jun 2010, 03:28 AM   #29
Porthos
Registered Member
 Gallery
Poser Vue ZBrush Paint Shop Pro
 
Join Date: Jun 2010
Posts: 4
Default

Fantastic work! WOW!!
Porthos is offline   Reply With Quote
Old 14th Jun 2010, 07:35 AM   #30
NeerDOwell
Registered Member
 Gallery
Blender Gimp Corel Draw Corel Paint Paint Shop Pro Photoshop
 
Join Date: Jun 2010
Posts: 3
Default

Holy paramount polygons Batman! Spectacular work bmckain.
NeerDOwell is offline   Reply With Quote

Go Back   Foundation 3D Forums > Creative Works > Showcase
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 11:32 AM.


2006 - 2013 Foundation 3D