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Old 5th Jul 2018, 04:45 AM   #1
Crook
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Default Misc - Space Maker

I know there are others out here, but this is a start on a small project from me. In the end, I'd like a simple app to spit out starfield backgrounds of any resolution, with possibly nebulae as well. This is where I've got to so far, but a long way to go with the nebulae side of things.
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Old 5th Jul 2018, 08:21 AM   #2
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Smart boy ! Any news on your updated panel maker btw ?
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Old 5th Jul 2018, 08:32 AM   #3
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No news is good news - not worked on it for ages....

The nebula generator is using a cellular automata system to make a rough greyscale map now, and then using that as a driver to place nebula elements. Here it is driving a red channel towards the edges, but it can do transparancy or scale or possibly luminosity I guess. The final version should be able to use multiple source textures to create more varied nebulae, with greater colour options.
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Old 5th Jul 2018, 01:08 PM   #4
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Looks like a really cool idea Crook!
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Old 5th Jul 2018, 04:37 PM   #5
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Very Nice!
When I saw the title I thought there was new hope for my garage!
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Old 8th Jul 2018, 09:15 AM   #6
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Progress on a few fronts. I can now load greyscale bitmaps to drive the nebula generation. I'm going to have to start bringing out the variables for user control into a decent GUI next, and clear up the horrific mess I've currently got
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Old 9th Jul 2018, 12:24 PM   #7
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Lookin' good Crook. Any chance of a release before Star Citizen ?

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Old 9th Jul 2018, 04:04 PM   #8
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100% guaranteed on that
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Old 9th Jul 2018, 07:45 PM   #9
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This is reminding me a bit of something I saw on Twitter a few weeks ago.

This guy used an open-source Machine Learning deal to make a fictional satellite photo from random noise. It's a style transfer technique, demoed in that article by turning a finger-paint-level landscape into a Renoir pastiche. Here's the code that was used.

Anywho, I was going to see if I could figure anything out using my slim-to-none programming knowledge next time I wanted to make a planet map. I figure you can feed it the Blue Marble month-by-month maps to be able to make Earthlike planets lickity-split without a lot of clone-stamping in Photoshop. Or feed in all the terrestrial planets and moons for generic uninhabitable worlds.
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Old 10th Jul 2018, 06:09 AM   #10
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waiting to see the release....
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Old 17th Jul 2018, 04:41 PM   #11
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I'm sorting out the GUI. It now drives the nebula from colour images which it can generate or load in. I need to do a driver for the stars next I think so you can place them more intelligently if you like. Maybe use the same driver code.

Unfortunately the app is slowing down. Every process layer I add makes it slower to render. There may be some optimisations but I'm not currently hopeful with larger images. I'm working on a default of 2048x1024 and it's a minute or two to draw a nebula - and I'm thinking this is a single layer in a future multi-layered nebula drawing....
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Old 20th Jul 2018, 06:53 AM   #12
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I've implemented a scripting language for rendering the stars, so I can build my own scripts. Star Wars and Trek use similar stars - SW seems to have more subtle ones in the background and more of them as far as I can tell, and TOS ST uses quite large blobby stars (exaggerated here to show)

The options are ok at the moment. I've just put in a colour adjust function, so you can set RGB ranges for the stars to render as.

I've also managed to significantly speed up the nebula drawing, and there are further speed improvements I have in mind as well, which is good.

Honestly I don't know if this will be of any use to anyone - most likely this can be done manually better - but I wanted to learn a bit more about image rendering and manipulation.
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Old 20th Jul 2018, 01:07 PM   #13
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Looks pretty amazing to me Crook!

I'd buy it if you were selling.
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Old 20th Jul 2018, 03:58 PM   #14
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Luckily it's a [Dr Evil]billion pounds/[Dr Evil]....

Wait till you mess with it, you'll want a refund lol.

I've been working on the starfield a bit more. It's now giving output that I'm ok with, attached here are a 'star wars' and a 'TOS trek'

Edit:

I've been working on the file import system now, so I can work on bitmaps customisation in the future. I'd like a set of selectable source bitmaps that the user can add to over time to make the system better. So next is working on fleshing out the nebula creator, with sorting out the options, probably a scripting system and the like. After that I'm slowing down on what needs doing - I might call it done. There are a lot of tiny details to get done that I've been ignoring to get bigger stuff done, so I'll have to go do those at some point as well.
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Old 21st Jul 2018, 01:07 PM   #15
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That grayscale nebula img in the last picture is amazing !

What language are you using to develop your Space Maker Crook ?
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Old 21st Jul 2018, 04:52 PM   #16
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Quote:
Originally Posted by vitruvian View Post
That grayscale nebula img in the last picture is amazing !

What language are you using to develop your Space Maker Crook ?
It's VB.net

Lol, well, that's not an output. It's a source bitmap image used to make an output, so......

Edit:

Added more functionality to the scripting system, with blur / glow functions and a bitmap combine function that allows loading of backgrounds onto existing starfield bitmaps, or setting a background as a base to start from (as 'black' in some / most shows aren't 0,0,0 of course, with clamping of colours etc)

Here is a bitmap loaded after the stars generation has finished, and the script that generated it:

' Star Wars

Stars(BackgroundRGB10:10:10)
Stars(5000,1,2,False, 0,R100-255:G100-255:B100-255) ' Colour mix
Stars(DarkenX5)
Stars(3000,1,3,False, 0,R255-255:G255-255:B255-255) ' White Only
Stars(DarkenX2)
Stars(1000,1,3,False, 0,R255-255:G255-255:B255-255) ' White Only
Stars(500,1,4,False, 0,R255-255:G255-255:B255-255) ' White Only
Stars(DarkenX2)
Stars(200,1,5,False, 0,R255-255:G255-255:B255-255) ' White Only
Stars(Darken)
Stars(FILE:A_galaxy_and_its_halo_adj.png)
Stars(BrightenX2)
Stars(GlowX1)
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Old 25th Jul 2018, 01:49 PM   #17
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The nebula output is beginning to look more like I want it to look, here are two early tests from where I have it now. Lots of variables exposed, so there's a lot of potential for change. I was thinking, with cloud maps and bird bitmaps and sun bitmaps, this could render out skys as well, or with bokeh bitmaps could do weird bitmaps effects I guess, using a driver image of lights and suchlike.

I've also implemented a palette system, still a WIP, so you can choose custom colours and have greater control. Still to do is have it take a palette from an image (easy) and maybe link it to an online database of palettes. But already my nebula WIPS are looking better with a more consistent set of colours.

As there are a lot of settings and variables I'm going to have to work on a settings system and defaults system to have persistance between loads. This isn't hard but more boring. I'm going to try to build into it some good random buttons to auto-generate a lot of it, as with more settings comes more user understanding needed to get good output - and at that point you might as well use photoshop...


Edit:

I've put in a webscraper palette system - basic, but it works, so there's a fair few options to choose from already. I've attached a screenshot of the 'iron man' nebula...
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Old 27th Jul 2018, 04:55 AM   #18
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Look forward to trying it out Andy.
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Old 9th Aug 2018, 11:15 AM   #19
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I feel like I'm close to releasing a version 1 of this now. Here's some recent output....
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Old 9th Aug 2018, 11:35 AM   #20
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Quote:
Originally Posted by Crook View Post
I feel like I'm close to releasing a version 1 of this now. Here's some recent output....
Huuuuummmmm yeahhhh
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Old 9th Aug 2018, 12:19 PM   #21
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Quote:
Originally Posted by Crook View Post
I feel like I'm close to releasing a version 1 of this now. Here's some recent output....
HAIL CROOK! Creator of the Universe!
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Old 10th Aug 2018, 05:08 AM   #22
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I'm now doing built in presets to use and tweak, following screencaps of movies / shows I'm going to try to replicate what's there using my engine. I'm happy that these are fairly close, with film grain etc.
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Old 10th Aug 2018, 06:26 AM   #23
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Very nice, you are the Space Man.
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Old 10th Aug 2018, 04:45 PM   #24
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I've added a rudimentary drawing function so you can either edit the generated drivers that are used to make nebulae, or just draw your own.
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Old 11th Aug 2018, 05:57 PM   #25
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Quote:
Originally Posted by Crook View Post
It's VB.net

Lol, well, that's not an output. It's a source bitmap image used to make an output, so......

Edit:

Added more functionality to the scripting system, with blur / glow functions and a bitmap combine function that allows loading of backgrounds onto existing starfield bitmaps, or setting a background as a base to start from (as 'black' in some / most shows aren't 0,0,0 of course, with clamping of colours etc)

Here is a bitmap loaded after the stars generation has finished, and the script that generated it:

' Star Wars

Stars(BackgroundRGB10:10:10)
Stars(5000,1,2,False, 0,R100-255:G100-255:B100-255) ' Colour mix
Stars(DarkenX5)
Stars(3000,1,3,False, 0,R255-255:G255-255:B255-255) ' White Only
Stars(DarkenX2)
Stars(1000,1,3,False, 0,R255-255:G255-255:B255-255) ' White Only
Stars(500,1,4,False, 0,R255-255:G255-255:B255-255) ' White Only
Stars(DarkenX2)
Stars(200,1,5,False, 0,R255-255:G255-255:B255-255) ' White Only
Stars(Darken)
Stars(FILE:A_galaxy_and_its_halo_adj.png)
Stars(BrightenX2)
Stars(GlowX1)

Incredible work Crook ! Its becoming a high-level artistic application !
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Old 12th Aug 2018, 02:09 PM   #26
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Ok, a first release, what I'll call Alpha 1.

I've created an installer for it (that's a lot harder than it sounds. Why it's not more simple is beyond me!). It will install like a regular application, and as part of it will copy a needed file to your profile space %userprofile%\Space Maker\files. If this isn't for you or you want them somewhere else that's fine, just move the \files\ folder and all contents somewhere else. On opening, the program SHOULD complain that it can't find it and you can choose where under the 'files and folders' tab.

Anyway, if the app doesn't work for you I can't help overly much, It requires .net 4.6.1 (probably will work with other .net installs, there's nothing fancy about the app really) and I'm working on windows 10. If it doesn't work and you really want it to, update .net (or enable it in windows) and if that doesn't work you can always download visual studio 2017 community (visual basic.net) and install that, at about 4 GB, which I know sounds ridiculous, or research 'how to get vb.net apps to work on *your platform*' All I can say is that it installs and works fine on my two pc's, laptop and desktop. You can report any errors here of course!

Also, I've not finished with the documentation yet, so it's a look and learn thing at the moment. It's not tooooo complicated, and should be fairly self-explanatory for most of it except the scripting system.

Here's my best advice for use:

Render Stars (look at the presets and choose one, then click render)
Render a Nebula (look at the presets [Quick n Simple Complete v2 is my fav])

Go to Completed Scene tab and there it is. You can save from the file menu.

The palette system and nebula driver system are a little more on top to learn, but basically what I'm calling a 'driver' is a naff bitmap that the system uses to render nebula elements. You can generate one with the scripting system, which can generate palettes as well, or you can draw directly onto the driver image with the mouse.

The files and folders contains info about the bitmaps it uses to render stuff out. I rendered the stars from LW and ripped the nebula elements from the net from a variety of sources - usually free to use photoshop brushes. These are usable, but also just the beginning with the intention of adding to them over time. For future compatibility with scripts its probably easier to leave these files alone and not replace them with other images, but just add to the system.

Phew. Probably won't work after all that anyway, but it is an alpha.

https://www.dropbox.com/s/1e1iwoxkpw...STALL.exe?dl=0
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Old 13th Aug 2018, 07:51 AM   #27
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Thanks Crook! I'll try to take a look at it tonight when I get home from work.
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Old 13th Aug 2018, 10:21 AM   #28
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Try v1.1 instead:

https://www.dropbox.com/s/5tv3f0mqrp...STAll.exe?dl=0

Rapid development, I had a few more ideas. Now you can shift the hue of the nebulae, put layers onto the stars and I've redone the blending system. With this new model, it's best to make a nebula first, because the star generator will use that layer to determine if to put a star or not (to either show stars through a nebula, or have the nebula obscure the stars behind it). This is the setting:

Stars(Thinness:20)

I was also browsing madkoifish's massive thread for new WIPS and noticed he uses a kind of gradient across the starfield, so I put that function into it as well

Stars(GradientXY100:0:R0G0B0XY100:100:R0G0B255:80) ' XY as points expressed as % of image 0:0 = top left 100:0 = top right - RGB as colours and a final alpha setting for the strength (here it's 80)

Writing the docs for this will be a pain.... I've been thinking of making an instructional you tube video instead....


EDIT: Not in the above v1.1 edition, but the next one will have RealSpaceTM . I'm putting a few nebulae into it as we speak - only 2 so far though.
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Old 13th Aug 2018, 01:31 PM   #29
tension69
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Quote:
Originally Posted by Crook View Post
Try v1.1 instead:

https://www.dropbox.com/s/5tv3f0mqrp...STAll.exe?dl=0

~snip~

Writing the docs for this will be a pain.... I've been thinking of making an instructional you tube video instead....
Yeah that'd be the way to go
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Old 13th Aug 2018, 09:46 PM   #30
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This is incredible, I can't wait to try it. Keep up the great work.
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