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Old 12th Feb 2016, 06:13 PM   #1
3D_CG
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Default TurbulenceFD Help

How does one delay the simulation...

Say I want the smoke to start at frame 980 of the animation and end 400 frames later??


Help..

Trying to figure this out and its killing me..



Thanks

Mike
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Old 12th Feb 2016, 08:24 PM   #2
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I'm not sure if this would be the most elegant, or even most correct way, but I'd say you could do this with an envelope and dissolve? Are we talking Hypervoxels of sorts here, or particles in general?

You set dissolve to 100% up until the start frame, and then to 0% until 400 frames later. That'd be my top-of-the-head idea, but there may be a better way?

Just a 30 second quick mock-up to visualize what I'm thinking (obviously may vary in your version/setup):



Create a key at frame 980 and another at 1380 with respective settings, and you should be good to go.
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Old 12th Feb 2016, 08:54 PM   #3
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Turbulence FD by Jawset


http://www.jawset.com/
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Old 12th Feb 2016, 09:23 PM   #4
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Quote:
Originally Posted by 3D_CG View Post
Turbulence FD by Jawset


http://www.jawset.com/
I'm sorry, I missed that! Evidently I'm tired tonight!

I did manage to dig this up while looking over the plug-in. Maybe that gives you an indication:

http://forum.jawset.com/viewtopic.php?t=164

I think I'll download the demo and play with it a bit.
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Old 13th Feb 2016, 05:01 AM   #5
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ya I was tired also, lonnnggg day...

oh there is a forum......

thanks for the linky

I could not find or I deleted the link

thanks again
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