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Old 9th Jan 2017, 04:53 AM   #1
japa
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Default Misc - Historical recreation

In addition to my paleontological work, I use 3D for historical recreations of engineering and architecture. In recent years I built models of palaces, temples, vehicles and some interesting machines. Occasionally, for save time, I buy commercial meshes, but it is very difficult to find (at a reasonable price) the exact required model. Sometimes it is possible to get surface wireframes, and I ony need to build the interior details, but usually I made all work from zero. Fortunately the network is an excellent tool for search blueprints and documentation.

I open this thread to show some of my works in the field of historical recreation, with some technical explanations, not so much about the modeling as about the final art. I think it may be useful to share our work techniques, so if any user wants to contribute with their own harvest, it is welcome
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Old 9th Jan 2017, 05:11 AM   #2
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This Egyptian thomb is a good example of my workflow. I model the basic thomb structure (for references I use Thutmoses Thomb) and texture the walls with real egyptian paints. Also I buil some detail pieces, as the golden shrines, but most of objexts are commercial meshes (for example, I buy the tut sarcophagus http://www.turbosquid.com/FullPrevie....cfm/ID/796480 )

I made three HR renders of thomb scene with different oppacity and illumination sets, and also a separate render for shrine/sarcophagus image. FInally, I make a layered composition in photoshop

Also I use the scene file for make a little motion view https://youtu.be/hnlRZ2G4rVw . All work needs 10 days, and the motion (very simple, with a little radiosity adjust) needs aprox. 13 hours

Main problems for this image were to texture the walls, to find a good camera perspective for show all thomb details and, in layout file, to load all objects in a logic and aesthetic composition
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Old 9th Jan 2017, 09:02 AM   #3
John Marchant
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Lovely work Jose, and yes its finding the high enough quality textures when you get this close to anything. I always use some procedural and gradients to mess it up a bit so to speak.

This model was great as was your Karnak you kindly gave me some time ago.
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Old 11th Jan 2017, 03:30 AM   #4
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One of my last works: the Stephenson Rocket of 1829. For save time, I buy a poser model www.renderosity.com/mod/bcs/ro… . I rebuild the structure (the only piece I use whitout changes is the back carriage) because I need all parts are motion working and also I want full detailed inside views (the advantage to use a commercial mesh is to load as template)

I also used a DAZ Michael4 as Stoker for give a good size reference.The coke in back carriage is a simple wireframe with a procedural normal map. For motion details as water I use also procedurals, and particles for the chimney steam.

As you can see in the screen view, for Piston/wheel motion I only need a bone por made a simple IK chain

https://www.youtube.com/watch?v=FulBEr57oXQj
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Old 15th Jan 2017, 07:12 AM   #5
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The San Jose is the greatest myth of treasure hunting. For this illustration, I rebuild an old Golden Hind model, changing its proportions and building new elements to transform it into a much larger Spanish galleon. As usual, modeling and rendering in Lightwave, making three diferent renders for make a final art multilayered image in photoshop. I draw historical planes in Illustrator. Infographics was completed with my own texts.
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Old 15th Jan 2017, 07:30 AM   #6
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Texts of last San José Battle (sorry for the traduction, english is not my native):

The general Fernández of Santillan sighted Cartagena shortly after noon on June 8. And also sighted the sails to confirmed their worst nightmares: Despite all their precautions, the british ships had discovered his departure. Who had betrayed them? Any black Maroon who had stowed the load? perhaps an accommodated dealer, apparently flawless? Whatever it is, it only remaining dressing his fleet tothe fight. The wind was weak, but was enough to load his ships in battle order before the enemy tart the assault. Their boats were 170 guns: it will be a hard prey for pirates. The Four ships of the Commodore Wager don't waste time with the merchant convoy, they knew

the loot was on the great scort Galleons, and the big prize was in the capital ship, San Jose.


The Kingston hung on the San Joaquin, but this achieved break away and keep walking. The San Jose would not have as much luck: the Expedition achieved get up to 60 meters of his outboard, sweeping the deck with shrapnel and almost dismasting it. The Spaniards retributed shot by shot, but the boarding assault was imminent. Santillan order a tack and then, at 7 of the late, before the astonished corsairs eyes, the Galleon blown off, sinking in minutes with all his treasures and seamen.


Undercover of night, the San Joaquin deceive his pursuers and, at dawn day 9, enter to Cartagena port. Finally, Wager only apprehend the third Galleon, the Santa Cruz, with only a handful of coins on board to the despair of his captors. Thus ended the battle
and began the legend of the San Jose, the sunken treasures Holy Grail
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Old 15th Jan 2017, 04:07 PM   #7
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Wow Japa all round quality work,such different subjects from different times and difficult subject matter ,well impressed.
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Old 16th Jan 2017, 03:23 AM   #8
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The ship is really impressive!
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Old 19th Jan 2017, 07:16 PM   #9
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The A-4/V2. I use a exterior wireframe of this rocket and add the interior details, and the launcher. I use also the trailer of a rheinbote model (is the same vehicle) and a DAZ M4 with the tannenbaum german grenadier uniform

If I have some free time during this year, I want to make a more detailed mesh, but for this scene, I think I made a good work. But I made a little mistake: in the text, I forget to write the tech details (size, weight, range, velocity...)
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Old 20th Jan 2017, 04:48 PM   #10
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You must be a hermit like me. Maybe not as much...but Yeah..
what e-1 says.
<thumbs up>
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Old 21st Jan 2017, 03:50 PM   #11
vitruvian
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Great Works Jose !
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Old Yesterday, 03:28 PM   #12
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Amazing work!
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Old Today, 09:06 AM   #13
japa
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A real classic, the enigma machine. Fortunatelly I find a Low resolution external wireframe and I can use for build my own version, because the blueprints are a real nightmare. For a good look, I render the mesh with a HDRI environment. Main work was to adjust the wheels structure
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