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Old 22nd Aug 2017, 03:00 AM   #31
Rekkert
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After UV mapping everything, I've noticed that the helm is waaay to large for just one operator, so I did some modifications to it to make the actual usable area smaller, while also giving the console some more volume (though it can be argue that the original elegance of the minimalist design is lost).

I've changed the door labels to read 'port egress' and 'stbd egress' as in the Defiant, to better reflect the fact that they don't lead to a turbolift.

I've also added some very subtle texture to all dark surfaces to better replicate the look of the show. It's quite noticeable on the helm render as the camera is pretty close.


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Old 22nd Aug 2017, 04:33 AM   #32
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Absolutely love your attention to details. Do you use regular Blender or Bforartists, the Blender fork with the improved UI?
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Old 23rd Aug 2017, 02:49 AM   #33
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@lennier1: Thanks! I use regular Blender. I never head of Bforartists before, though I must admit I'm already used to the interface and love it hahaha.

I've continued work on the LCARS and started with the MSD. The top view of the ship is still in progress.


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Old 25th Aug 2017, 09:12 PM   #34
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Some more work has been done on the LCARS, I redid some of the stuff as my client requested specific displays for each console, with different colors for the 'animated' sections similar to those used on the real CRT monitors on the sets. The design of the ship is also finished now, here it is compared to the Intrepid:



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Old 26th Aug 2017, 02:55 AM   #35
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I've finished the MSD area, and here's a close up of the ship list.

I originally did this list for the Charybdis following a list which appeared on TNG, so the Bradbury was already there, which is cool now in retrospect. I added some of Bernd's and Conner's ships for the Charybdis list, and for this bridge I added all the ships I did interiors for (excluding the Zodiac as it was already destroyed by this point).


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Old 27th Aug 2017, 11:49 PM   #36
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Aaaand here are the last stations.


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Old 28th Aug 2017, 11:05 AM   #37
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Fabulous work and I love the general layout. One frivolous question though, how can one get into those bridge station chairs? Do they swivel or hover for easy access? As a UX guy, I notice these things, wouldn´t want ensigns falling over each other and crashing into consoles...
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Old 29th Aug 2017, 03:47 AM   #38
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@Dark Lane: Thank you very much! Hahaha, don't worry indeed the chairs do swivel all the way around (the ones against the wall consoles can swivel some 190°), I like to make sure my bridges are usable.

I'm currently rendering the final images, here's the MSD in the meantime.

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Old 29th Aug 2017, 07:44 PM   #39
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Here are all the finished renders:




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Old 31st Aug 2017, 01:38 AM   #40
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Alright, I've been talking with my next client and started with his commission, which is the bridge of the USS Galaxy as it looked circa 2360 (so before TNG starts).

The bridge is of course based on the Enterprise-D bridge, but with several interesting changes. The color pallet is a bit darker and colder, as are the lights. The wood accents were replaced with metal ones, and the command chairs had been replaced with a Hathaway style Captain and XO arrangement on top of a platform.

Other changes such as a new Captain's chair (the TNG chair from season 2 onward) and modified aft stations will be coming.

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Old 4th Sep 2017, 02:52 AM   #41
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I've finished the chair. For the armrests I reused the one from the Charybdis/Anchorage version of this chair, as it was fairly accurate; however I did some heavy modifications to it to make it as accurate as I could.

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Old 6th Sep 2017, 05:54 PM   #42
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We've changed the command area, and hence I've modified the carpet a bit to accommodate for the larger consoles, and changed the colors to better accommodate the changed materials.

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Old 7th Sep 2017, 08:01 PM   #43
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I've been adding back some more LCARS (changing things a bit from the Quasar, as the second to last console here is Environment as in the Ent-D), as well as working on the side panels.

It's barely noticeable, but the aft consoles have a different front section right above the chairs, as it's based on the late TNG version. I still have to change the light above the aft area to the late version.


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Old 8th Sep 2017, 10:58 PM   #44
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I've done the new LCARS for the tactical console, and added access keypads to all doors.

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Old 9th Sep 2017, 07:39 PM   #45
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We've changed the LCARS pallet to something akin to TNG season 1.


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Old 12th Sep 2017, 08:31 PM   #46
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The two lateral panels are now done:


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Old 13th Sep 2017, 04:52 PM   #47
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And now the Captain's chair LCARS are done!

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Old 15th Sep 2017, 10:55 PM   #48
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I've been working on the bridge's weapon locker, with the accompanying keypad for added security.

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Old 19th Sep 2017, 05:08 PM   #49
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I've added some fire extinguishers and an access hatch at the front of the bridge and that finished the design! Here are some renders and the cutaway!




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Old 21st Sep 2017, 04:32 AM   #50
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Really nice work on the bridge Tadio, i just wish i could get on more with Lenders UI, its getting better and im trying more.
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Old 25th Oct 2017, 01:29 AM   #51
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Thanks John! Yeah, the UI is thought to get into but very intuitive once you're used to it, you can work really fast with it.

I'm part of the team creating the Stage 9 project Enterprise-D recreation, and I've created a few sculptures of all the ships named Enterprise, similar to those seen on the observation lounge the first seasons, for use on said project. As the recreation is based on the season 7 interior of the Enterprise, these will be used in the corridor connecting the observation lounge to the bridge.


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Old 25th Oct 2017, 06:30 PM   #52
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Wow look forward to seeing many more then.
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