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#1 |
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Greetings Programs,
First off, I really don't know how to use Blender; I have 2.46, 2.49, and 2.62. In the 3D WIP section there is the Mass Effect 3 extraction thread. In it, there is a link for a site with some game models, etc. I found/heard of a python script to import these models (.mesh) into Blender. I can't seem to get it to work. Does anyone know how to install that script on a mac? Or know of a way to import straight into Mays 2008? Thanks in advance. |
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#2 |
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__________________
"Remember The Vets who fought for our Freedom" ... Intel I7 980 OC'D to 5.1 GHZ, Water Cooled, Gigabyte MB 32 gig ram, 5 HD's, GTX 560 Ti (x 2) LightWave 11.5, 32 and 64 bit |
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#3 |
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Captain, a most fascinating event took place <activates tricorder> The Universal Translator malfunctioned.
In the thread for the Mass Effect 2 models over in the 3D WIP section, thomas39120 mentioned http://www.tombraiderforums.com/showthread.php?t=151335 website. People have extracted models from various games in a .mesh or a .mesh.ascii format. The problem for me, is that they used a program called XNLara to extract the models. And some mentioned using Blender to export them as .obj to be used in Maya 2008. I can't seem to get this process to work; and to make it doubly problematic is that I'm on a Mac. So the XNLara and such won't work on a Mac. So I was wondering if the Mac users on the board knows of a way to make the above work on the Mac. ![]() |
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#4 |
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I couldn't even figure out where to download XNLara, off any sites. I did find a python script that was supposed to be able to import .mesh into blender but I put it in a few spots and for the life of me couldn't get it to work either.... And I'm on a PC so it shouldn't be that hard.
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__________________
Bill. aka LemmingDude. aka Ethangar, Ethanger, Ethengar, Ethenger, Ethan, Eth, ehenger, etharger, Ethel, Ehtangar, Ethanfar, hanger, Eclangers, Ethand, ethang, hangar, Ethanol, Ethangix, Ethangod, Eggnog, Ethanprop........ Lemming World |
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#5 |
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#6 |
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As far as I know, you have to use an older version of Blender to get the .mesh script (Ogre format?) to work. Not sure which version to use, maybe v2.49. But I have successfully exported .mesh.ascii from XNALara and imported into the newest version of Blender with no problem. Some of the models come in a .mesh.ascii format already, so usually XNA isn't even needed.. I'm using a PC so I have no clue how all this would work on a Mac.
Try this link for the Ogre Tools: http://www.ogre3d.org/tikiwiki/BlenderImport Edit: Found more info here: http://www.ogre3d.org/forums/viewtopic.php?f=1&t=66545 |
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#7 |
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I have Blender 2.49, 2.52, and 2.62. i have the ogre script.. but for some reason it doenst work.... i get a error.
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#8 |
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the script
import_xnalaura_mesh_ascii_extended.zip <<<<<<... Need to add this to the Resources Area... >>>>> for blender 2.62 |
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__________________
"Remember The Vets who fought for our Freedom" ... Intel I7 980 OC'D to 5.1 GHZ, Water Cooled, Gigabyte MB 32 gig ram, 5 HD's, GTX 560 Ti (x 2) LightWave 11.5, 32 and 64 bit |
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#9 | |
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Quote:
![]() Rendered in Maya 2008. |
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#10 |
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awesome dude.....
Cool... it workies ... yahoooo weee ![]() |
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__________________
"Remember The Vets who fought for our Freedom" ... Intel I7 980 OC'D to 5.1 GHZ, Water Cooled, Gigabyte MB 32 gig ram, 5 HD's, GTX 560 Ti (x 2) LightWave 11.5, 32 and 64 bit |
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