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Old 22nd Jun 2018, 09:50 PM   #1471
Daringer
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Damn....you just keep setting that bar higher and higher.....looking real good
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Old 24th Jun 2018, 04:54 AM   #1472
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I try but, smaller steps each time lol. Thanks

Spent 2 frikin days chasing speckles. . . . . Did adjust maps and things buit it is still not perfect. Gloss channels and aniso are all a bit whack atm so all the grime is like super boosted. Just had noticed I did not have things set up for aniso on the large maps so I had a lot of panel patterns that were not breaking properly. So stuff like pennants would vanish from glancing gloss bloom etc. ATM even this render is flawed as it blows out and has speckles from the impulse and the windows in the hull. Part of the strut speckle is corrected using fast interpolate but I do not like to use it as reflective bloom and gloss bloom (spec) are not accurate and just look fake. Ramping the sampling up helps some but it still is a bit MEH.

I dunno what is up with the speckles as in the past all I had to do was up the sample rate on the material or in FG and it would go away. Go fig. From what I have researched online it has something to do with the self ilum in arch design materials (MR mats) and going through glass and reflecting. Often it is a secondary reflection that causes it as it bounces it halfs or diminishes the samples enough to break up and look crap. Sadly none of the faces I found fix it. Least not the ones I would accept IE not using fast interpo. Bloody 4 hours for this render at 3200w SHEESH

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Old 24th Jun 2018, 12:29 PM   #1473
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Sounds like a major headache.... I've been playing around a bit with refelctions....mainly the irridecent/pearl effects....and I've noticed that positioning of lighting can have a dramatic effect. Now I might be totally off kilter since you mentioned self illum...but adjusting the ansio might help......I don't know how your full rig is setup but is a thought
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Old 24th Jun 2018, 04:42 PM   #1474
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no it has nothing to do with aniso it is a MR sampling issue. Be it reflective sampling or some other rendering setting. Even set at 90 which is overkill it still exists, normally it should be no higher than 30~40. None of the typical speckle or noise adjustments work in the rendering menu work or really do anything to it. If all lights are OFF it still exists in the light spill onto the ship hull from the self ilum. And it is not just the self ilum built into arch design mats, it occurs with the old lum/glow shader as well.
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Old 25th Jun 2018, 08:04 AM   #1475
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Ugh took longer than planned and still using a placeholder planet. Render of the higher rez one is still going. . . . . .
Likely no one can tell though so meh, I decided to just output it and be done with it!
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Old 25th Jun 2018, 07:33 PM   #1476
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Looks great to me!
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Old 26th Jun 2018, 06:22 AM   #1477
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Alternate take with the new rendering of the planet, no real change in detail. . . . . . . waste of time re-rendering it lol.

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Old 29th Jun 2018, 07:26 PM   #1478
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Definitely looking pretty snazzy
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Old 2nd Jul 2018, 11:54 PM   #1479
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Failed attempt to see how the carpaint shader would look on the entire hull. . . . . . clearly it doesnt work as it took forever then crashed sometime at night. -_-



guessing it was to much stuff stacked up and it just took a crap as ram looked ok, just a screen grab as it was all I could do.
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Old 5th Jul 2018, 06:15 PM   #1480
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Reverted to the old material but altered some of the settings and the maps used.
Fooling with the impulse engines, less red more orangeish. Also considering dumping the cover. Wasted a lot of time modeling various shapes and rage quit those so I am back to the bars. Then got distracted messing with that red crystal material as a accent, though I dunno about adding another surface to the ship exp this as it isnt really anywhere else on it.



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Old 6th Jul 2018, 08:52 PM   #1481
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Bit of a no no using solid settings on a single faced object but I think this is where I will go with these. Instead of bars of emitters it is just one large stepped rings of plasma.

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Old 7th Jul 2018, 02:06 AM   #1482
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Just messing around now with materials and some other details.








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Old 7th Jul 2018, 10:10 PM   #1483
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That is a beautiful version of a Tholian ship. Love the engines.
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Old 10th Jul 2018, 06:53 AM   #1484
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Beautiful work!
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