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#1 |
![]() I'm slogging my way through, learning 2018. At work, I've got 2015, but can't justify the deadline time hit of OJT by bringing in 2018 just yet. As I learn new techniques, I create tutorials to reinforce what I've learned and archive in my home/work tutorial folders for later reference.
Physically-Based Rendering is a pretty huge subject, so this tutorial can't hope to cover everything. When I first started learning Lightwave, it seemed the majority of online tutorials would gloss over something important, or assume I knew something the writer did. The result was I would get only so far before coming to a screeching halt with no idea why I couldn't get the same results. I've tried to eliminate any guesswork in this tute. It's written at a very basic level, so for any of you giving it a shot, ignore what you already know. Any critiques are always welcome, and I'll include any useful suggestions for a later release. CC |
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If there's no such thing as a stupid question, what kind of questions do stupid people ask? |
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#2 |
![]() Thanks a lot CC!
![]() 2018 has been a huge mystery to me as well. I'm definitely going to give this a look see. |
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“My sword and my service are yours.” “Then forever remind him of his vow, Knight of the Old Code.” |
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