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Old 15th August 2012, 04:01 PM   #31
Starbase1
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Quote:
Originally Posted by Meurig View Post
Use a tesselated sphere instead?
Well, yes.

But the nice thing about the other approach is that I can have things like a different number of display polygons to render polygons. And I find that I can render this way to tens of millions of polygons, way beyond the point at which modeller grinds to a halt.

So I was hoping I could use nurbbs and UV maps together.
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Old 19th August 2012, 02:28 PM   #32
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Latest asteroid experiments.

One big and one small, recent radar observations show that even small 1km sized near Earth asteroids often have even smaller companions in close orbit.

This image includes a Convair nuclear interplanetary vehicle I built a while back.

I like the asteroids, but they are currently VERY high polygon, and when I try running reduce polygons, the UV map disappeear, and I lose the baked textures...

Anyone know of a polygon reduction method that keeps the UV maps intact?

Nick
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Old 20th August 2012, 12:14 PM   #33
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Problem solved.

QEMLOSS 3 preserves UV maps (albeit at the cost of preserving all polys along the map edge). And it seems to do a very good job of seriously reducing polygon counts without obvious artefacts (to my eye).

I attach two asteroids used in the last image. I'm not done yet, this is very much a step along the path, but I think these ones look pretty good at shallow lighting angles.

I'll upload final versions to resources when I've finished.

Please share any tests or tweaks you do with the files!

Cheers,
Nick
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Old 20th August 2012, 12:25 PM   #34
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Get qemloss 3 here:

http://amber.rc.arizona.edu/lw/qemloss3.html
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Old 20th August 2012, 03:02 PM   #35
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Quote:
Originally Posted by Starbase1 View Post
Latest asteroid experiments.
Anyone know of a polygon reduction method that keeps the UV maps intact?

Nick
Yeah I think ZB's DecimationMaster plugin will do this.
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Old 20th August 2012, 03:03 PM   #36
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It would be interesting to use Houdini to build this for you procedurally.
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Old 21st August 2012, 03:50 AM   #37
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These look fantastic, thanks for sharing. The craters look especially realistic.
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Old 21st August 2012, 04:01 AM   #38
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These look fantastic, thanks for sharing. The craters look especially realistic.
Not yet! I need to raise the crater rims a bit...
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Old 21st August 2012, 04:46 AM   #39
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Very nice, but I would say your shader looks a bit too much like a fractal.

I did try that a while ago with c4d shaders (+ displacement):

The Asteroid Ida: http://en.wikipedia.org/wiki/File:243_ida.jpg
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