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Old 25th Jun 2016, 03:03 PM   #1
Starbase1
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Default Space - Out of the darkness, and into the light

I'm calling this a WIP because I am hoping fo advice on tweaks!

I'm not good at strong colour, and was offered use of this background. It seemed a great chance to let rip! So I'm hoping for feedback.

I have used a yellow distant light, (for the star), with a paired red dome light to fill in some of the shadows from the same direction, as a nebula might.

There's also a faint blue light affecting spec only from underneath, I'm really not sure if that is a good idea.

The ship is the "Helios" from resources.

Nick
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Old 25th Jun 2016, 03:50 PM   #2
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Nice work so far! I think you are on the right track just maybe being a little too subtle. If you are going to do the rim light in blue - which would be a good idea in my opinion - then DO the rim light in blue. I think you could increase both the intensity of the blue light as well how much of the model it hits. What you could end up with is a composition that is based on complimentary colors - blue and yellow. I think you just need to take that and bolden it up a bit. Just my thoughts.
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Old 25th Jun 2016, 03:53 PM   #3
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Quote:
Originally Posted by lightborne View Post
Nice work so far! I think you are on the right track just maybe being a little too subtle. If you are going to do the rim light in blue - which would be a good idea in my opinion - then DO the rim light in blue. I think you could increase both the intensity of the blue light as well how much of the model it hits. What you could end up with is a composition that is based on complimentary colors - blue and yellow. I think you just need to take that and bolden it up a bit. Just my thoughts.
Thank you! I will experiment along those lines.
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Old 25th Jun 2016, 05:48 PM   #4
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looks great, dark but great as for the darkness if you are going for REAL spot on but if you are looking for colorfull and stylized id try to brighten up those shadows and show us more of the ship doing this would also help color match the shadows to the dark star backdrop as if you look at the bottom left you can see that the shadows on the ship are darker then the space around it, there are other ways to get this blending issue looking less noticable such as noise and grain applied in post and also adding volumetrics but personally id do all Three brighten shadows to show more detail add volumetric effect to your keylight and adding moderate grain for a smoother blended look.

my 2 cents anyway
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Old 25th Jun 2016, 05:54 PM   #5
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Quote:
Originally Posted by lightborne View Post
Nice work so far! I think you are on the right track just maybe being a little too subtle. If you are going to do the rim light in blue - which would be a good idea in my opinion - then DO the rim light in blue. I think you could increase both the intensity of the blue light as well how much of the model it hits. What you could end up with is a composition that is based on complimentary colors - blue and yellow. I think you just need to take that and bolden it up a bit. Just my thoughts.
sorry if i come off as a color stickler right now but complimentary is actually Yellow- Purple and Blue - Orange..



sorry couldnt help myself...
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Old 25th Jun 2016, 06:44 PM   #6
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I really like it. Very dramatic.
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Old 26th Jun 2016, 01:48 AM   #7
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Quote:
Originally Posted by Omnipotent View Post
looks great, dark but great as for the darkness if you are going for REAL spot on but if you are looking for colorfull and stylized id try to brighten up those shadows and show us more of the ship doing this would also help color match the shadows to the dark star backdrop as if you look at the bottom left you can see that the shadows on the ship are darker then the space around it, there are other ways to get this blending issue looking less noticable such as noise and grain applied in post and also adding volumetrics but personally id do all Three brighten shadows to show more detail add volumetric effect to your keylight and adding moderate grain for a smoother blended look.

my 2 cents anyway
Thanks - I spotted the background brightness - my initial thought was to darken the background, but that kind of goes against my learning to work with bright backgrounds / colour.

I think I'll try using the blue to brighten up the shadows.
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Old 26th Jun 2016, 02:50 AM   #8
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Right!
Thanks Omni - I never messed with the shadow colour before!

I've boosted the blue light and set shadows to both the other lights to blue, and I rather like the result! Also made the ship a bit biger and rotated it slightly.

Incidently, I did try the DP lights you recommended in another thread, but was really struggling with the settings, so sticking with native LW lights for now.

Nick
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Old 26th Jun 2016, 03:21 AM   #9
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I really like the direction you are going with this.
Have you tried adding the background image into Imageworld in rendering with radiosity on. Whilst the image is not a true light source I find that it does help colour the subject.
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Old 26th Jun 2016, 06:12 AM   #10
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I've done that in the past, with nice results.

In this particular case I wanted to take more direct control of the colour, with different lights for different elements.

But very good point, thanks!
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Old 26th Jun 2016, 12:21 PM   #11
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Graham has a good point, also just because you use it as an image World backdrop does not mean you cannot use the other lights mate.

also regarding the colored shadows brightening them as you have done here thru the light source will cause specular issues among other things, what i was refering to when i said to try and brighten them up was either thru GI as graham suggested or a dome light aproach so they would not apear darker then the bg image.

and yeah i remember speaking with you about the DP lights and if i rememeber right i only mentioned it bc you had an issue with noise that could be resolved by upping the light samples either thru render settings for the native lights or thru the light properties built into the dp lights themselfs.
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Old 27th Jun 2016, 02:00 PM   #12
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Looking good! I think maybe if you could alter your composition a bit that would make it even better. Right now, both your ship and the nebula-thingy are about the same size. If you were to bring the nebula down a bit and make the ship a little bit bigger - to overlap them a bit more - it might make for a more engaging composition. Again, just a thought. You do what makes you happy and it'll be great!
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Old 28th Jun 2016, 05:42 AM   #13
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Thanks Lightbourne - if anything I'd shrink the ship, to make it look more alone in the vastness of space, but thanks for the ideas.

Here's version 3, changed the colour of the fill as by background guy didn't like it, (no blue light source).

I have to say I like this one more too, (even though all my realism instincts are telling me "TOO BRIGHT!"

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Old 29th Jun 2016, 02:53 PM   #14
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Experimenting with adding running lights,

One version with blue, one with reddish.

Better? Worse? Blue? Red?

Nick
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Old 29th Jun 2016, 04:12 PM   #15
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Gorgeous work. I like the blue running lights - contrast between the man-made and nature.
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Old 29th Jun 2016, 07:34 PM   #16
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I like the contrast with the blue lights but is seems a little much. What would white, or near white lights look like? It looks great!
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Old 30th Jun 2016, 02:20 PM   #17
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Yeah they are both nice, maybe tone down the blue running lights a TINY bit, but definitely a nice contrast.
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Old 30th Jun 2016, 02:34 PM   #18
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Thanks!

Final versions now here:
http://www.foundation3d.com/forums/s...926#post319926
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