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View Poll Results: What is your favorite Enterprise?
NX-01 0 0%
1701 9 25.00%
1701-Refit 16 44.44%
1701 B 0 0%
1701-C 0 0%
1701-D 4 11.11%
1701-E 2 5.56%
1701-F (STO) 1 2.78%
JJ-prise 4 11.11%
Voters: 36. You may not vote on this poll

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Old 26th Jul 2016, 05:05 PM   #1
Hunter G
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Post Star Trek - TOS Constitution Reboot

Greetings all! This is my Constitution class redesign I'm building in Blender. Some of you may have seen it over at scifi-meshes. This the project that got me started in CG as a hobby in 9th grade, and now I work on this whenever I get spare time between life and other projects.

Here is a brief progression:



I skipped 7-9 because I didn't get very far. I started version 10 way back in December of 2014, took a break for 2015, and just barely returned to it.

Here is version 10 so far:




Enjoy!
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Old 26th Jul 2016, 05:12 PM   #2
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Today's update - Finalized the deflector spike.
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Old 26th Jul 2016, 07:51 PM   #3
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Nice update!
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Old 27th Jul 2016, 05:17 AM   #4
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Thought it was the JJprise 1701-A though blurry eyes.
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Old 27th Jul 2016, 05:58 AM   #5
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Damn, thats nice! She's got a bit of weight to her, I'll be watching this.

It's nice to see the progression two over the last couple of years.
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Old 27th Jul 2016, 07:08 AM   #6
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That is a nice deflector.
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Old 27th Jul 2016, 09:28 AM   #7
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For the poll, I had to vote for the original, 1701, the one that started it all. My second favorite is the Enterprise refit then the Enterprise D and E. The one I never liked was NX-01 and I'm not familiar with the 1701-F.
As for your ship, I like where your going, keep it up.
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Old 27th Jul 2016, 09:56 AM   #8
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Didn't even see the poll, Refit is definitely my favourite but controversially the D runs a very close second.
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Old 27th Jul 2016, 10:48 AM   #9
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The original. "No bloody A, B, C, or D" (or E or F).

While the refit is a beauty to look at, I can never get past all the stupid design ideas (travel pod doors everywhere, and such). The later designs, covered in Star Wars greeblies, just make me shake my head.
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Old 27th Jul 2016, 11:53 AM   #10
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That is very cool! Born from the original classic with a touch of the modern. Although I do like the Refit Enterprise from the movies, I would have rather seen something like this because you keep the engines round.
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Old 27th Jul 2016, 02:18 PM   #11
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I like where you're going wit the version 10 build
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Old 27th Jul 2016, 10:16 PM   #12
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It's very Phase Two-esque.
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Old 27th Jul 2016, 10:24 PM   #13
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Looks very nice! Great combination of various design choices. I agree with the 'weight' comment for sure. She feels real, and industrial, without losing the elegance!
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Old 28th Jul 2016, 06:42 PM   #14
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I'm glad you all like it so far. My personal favorite is the Refit.
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Old 28th Jul 2016, 06:42 PM   #15
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Bridge progress:
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Old 1st Aug 2016, 01:37 AM   #16
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Quick update:
I will be remodeling this version from scratch, to improve the geometry and topology (and reduce the face count). I was going to wait to do that until after I finished this model, but I might as well do it now and save some time!
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Old 5th Aug 2016, 09:15 PM   #17
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Part one of the rebuild: the bussards.



I think they resemble the original a little more now. Plus I was able to simplify them, which is always good.
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Old 6th Aug 2016, 07:49 AM   #18
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Nice!
It would be much better than 1701-A in ST:Beyond,i not really like the new jj prise,this seems better,modern...but still remind the original.
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Old 9th Aug 2016, 05:02 AM   #19
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Redone nacelle end caps:
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Old 9th Aug 2016, 11:41 AM   #20
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Quote:
Originally Posted by Hunter G View Post
Redone nacelle end caps:
I like the Nacelle end caps modification, but your original ones are also a very good option. Personnally I like the completely rounded domes on the end cap.
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Old 10th Aug 2016, 12:21 PM   #21
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Greats Models !!!
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Old 11th Aug 2016, 08:14 PM   #22
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I have a question for anyone who can answer.

Where can I find someone who can build a quality physical model based off a cg one (assuming I save up some money)? I really would love to get a physical model off this once I'm finished.
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Old 15th Aug 2016, 03:52 PM   #23
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Quote:
Originally Posted by Hunter G View Post
I have a question for anyone who can answer.

Where can I find someone who can build a quality physical model based off a cg one (assuming I save up some money)? I really would love to get a physical model off this once I'm finished.
Let us know when you find someone, because I also am interested in having a kit of this!
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Old 18th Aug 2016, 02:00 PM   #24
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Anyone who has a 3D printer could do that for you.
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Old 18th Aug 2016, 02:50 PM   #25
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There are publicly available 3D printers in some areas. My local library has one, and you might also look and see if there are any "makerspaces" near you. Granted, I'm in a very peculiar part of the world, so I probably have an excess of 3D-printing resources around me.

Another option is to go with one of the on-line companies, like Shapeways. I understand some can even print in color now. There is an issue of size, but if you want something larger that what they normally produce, you could always cut the model into pieces and have each part printed separately.
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Old 19th Aug 2016, 05:26 PM   #26
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Quote:
Originally Posted by Rigel View Post
Anyone who has a 3D printer could do that for you.
Quote:
Originally Posted by David cgc View Post
There are publicly available 3D printers in some areas. My local library has one, and you might also look and see if there are any "makerspaces" near you. Granted, I'm in a very peculiar part of the world, so I probably have an excess of 3D-printing resources around me.

Another option is to go with one of the on-line companies, like Shapeways. I understand some can even print in color now. There is an issue of size, but if you want something larger that what they normally produce, you could always cut the model into pieces and have each part printed separately.
Yeah, I know all about 3D printing. I was think more along the lines of injection molding
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Old 21st Aug 2016, 01:53 AM   #27
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Today's update, still messing with the bussards:
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Old 21st Aug 2016, 08:41 AM   #28
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Injection or vacuum moulding would be an expensive process.

For both, it would start with the person needing to hand carve the pieces in either wood or clay. If you're vacuum moulding, you can make the plastic pieces right off the master. For injection moulding, you have to create moulds from those hand carved pieces, then mould the plastic pieces.

3D printing would be far easier and probably more cost effective.
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Old 22nd Aug 2016, 07:16 PM   #29
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Well, I have decided it is time to put this version to rest and start version 11. There won't be many changes at all, mostly just a new modeling workflow. Here is a full render to end version 10:

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Old 5th Sep 2016, 04:38 AM   #30
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Default How do i get this to a 3D printer?

Quote:
Originally Posted by David cgc View Post
There are publicly available 3D printers in some areas. My local library has one, and you might also look and see if there are any "makerspaces" near you. Granted, I'm in a very peculiar part of the world, so I probably have an excess of 3D-printing resources around me.

Another option is to go with one of the on-line companies, like Shapeways. I understand some can even print in color now. There is an issue of size, but if you want something larger that what they normally produce, you could always cut the model into pieces and have each part printed separately.
Ok, How can we take this design to a 3D printer shop or Shapeways? This is a great looking Enterprise. I alos would like one of MadKoiFish's Connie.
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