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Old 16th Jun 2014, 08:34 PM   #31
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I think you might be right Wiz they did have have a slight bevel before i froze them from subpatch I think I mite just redo them theres far to many polygons on them.
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Old 17th Jun 2014, 02:23 AM   #32
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Cool, and also don't be afraid to add a few imperfections in there, slight misalignment etc. (unless you want it factory new ) gives it an added edge on the reality side.
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Old 18th Jun 2014, 12:34 AM   #33
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Just about done this one only got a little tidy up to do bevel a few hard edges then uvmapping time not looking forward to that So i mite go back and finish a couple more lol got two new heads to go
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Old 18th Jun 2014, 02:26 AM   #34
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Well done mate, looks great!
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Old 18th Jun 2014, 05:40 AM   #35
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Thanks Wiz ! A quick detour to Kotor astromech T3
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Old 20th Jun 2014, 10:50 AM   #36
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Just playing around with post work in photo shop
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Old 21st Jun 2014, 07:10 AM   #37
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Just another playing around in photoshop getting some random noise artifacts on his head could be the bump channel will fiddle around tomorrow
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Old 22nd Jun 2014, 07:27 AM   #38
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Still playing around with an enviroment finally uved my first model starting to get the hang of it now so onto the astromech soon
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Old 23rd Jun 2014, 02:41 AM   #39
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Your work just continues to get better, looking great!
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Old 23rd Jun 2014, 07:43 AM   #40
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You really need to boost the scene lighting given the number of lights in the ceiling.
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Old 25th Jun 2014, 05:43 AM   #41
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Yeah I think might be right Rigel will play around with it on the next render
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Old 10th Jul 2014, 04:55 AM   #42
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Just a little more work on the repair droid
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Old 10th Jul 2014, 06:41 AM   #43
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Just a little bit more detail
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Old 11th Jul 2014, 02:08 AM   #44
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Nice
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Old 11th Jul 2014, 08:50 AM   #45
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Got to agree, looks good.
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Old 11th Jul 2014, 11:03 PM   #46
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Thanks guys just about finished this one got a few scale issues to work on finish the neck off then onto uvmapping hopefully
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Old 7th Aug 2014, 09:47 AM   #47
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Just a little update on the opening parts the inner arms Im modeling soon
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Old 7th Aug 2014, 11:11 AM   #48
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Great idea for a model. I haven't seen many droids. What program are you using?
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Old 8th Aug 2014, 05:05 AM   #49
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Thanks,Im using lightwave to model
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Old 8th Aug 2014, 10:55 AM   #50
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Very good, i love it !!
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Old 9th Aug 2014, 09:59 AM   #51
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Thanks Trekki ,Just a small update on his utility arms
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Old 9th Aug 2014, 10:00 AM   #52
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Nice work!
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Old 9th Aug 2014, 10:59 AM   #53
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Thanks Raja! Now what do you guys think A or B for his back pack? probably gunna had some kinda vents to the top dark gray piece
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Old 11th Aug 2014, 02:47 AM   #54
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For me its B looking good matey.
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Old 11th Aug 2014, 08:03 AM   #55
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I would say B.
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Old 11th Aug 2014, 08:31 AM   #56
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Thanks Guys I think B is the way to go thou I might remodel it and taper it at the top.
Just another small update started on a radar dish like artoo's and remodeled the back wheel so it can pivot on the horizontal axis like on swtor
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We have failed to uphold Brannigan's Law. However I did make it with a hot alien babe. And in the end, is that not what man has dreamt of since first he looked up at the stars?
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Old 11th Aug 2014, 08:34 AM   #57
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Quick question should I give or jets on his legs like r2 or pivoting rocket at bottom like the droid chopper from the "Star Wars Rebels" http://flyingninjakick.com/wp-content/uploads/2014/01/star-wars-rebels-chopper-astromech-02.jpg
or no jets at all,after all he comes from roughly 20,000 years before a new hope
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Old 29th Aug 2014, 02:01 AM   #58
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Just another small wee updates added some new details here and there and redone his backpack again hopefully for the last time
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Old 29th Aug 2014, 06:28 AM   #59
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love the TOR era stuff!
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Old 7th Oct 2014, 08:26 AM   #60
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Just a small update haven't had much time to do any 3d lately just working on scene to put the droids in
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